doc: corrected orientation commentsin guide/packaging-ios.rst

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Zen-CODE 2016-07-03 20:47:05 +02:00
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1 changed files with 12 additions and 10 deletions

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@ -109,22 +109,24 @@ Customize
You can customize the build in many ways:
#. Set the icon and launch images in XCode. Note that XCode requires that you
specify these assests per device or/and iOS version.
#. Specify your app orientation and enviroment via the 'main.m' file. Please
refer to the `kivy-ios <https://github.com/kivy/kivy-ios>`_ page for more
information.
#. Minimize the `build/python/lib/python27.zip`: this contains all the python
modules. You can edit the zip file and remove all the files you'll not use
(reduce encodings, remove xml, email...)
#. Change the icon, orientation, etc... According to the Apple policy :)
(reduce encodings, remove xml, email...)i
#. Go to the settings panel > build, search for "strip" options, and
triple-check that they are all set to NO. Stripping does not work with
Python dynamic modules and will remove needed symbols.
#. Indicate a launch image in portrait/landscape for iPad with and without
retina display.
Launch Images are supported. By default, XCode want you to build an `Image Sets
<https://developer.apple.com/library/ios/recipes/xcode_help-image_catalog-1.0/Recipe.html>`_.
This is your responsibility to fill all the images needed for the Sets,
depending of your target. However, Kivy use SDL, and as soon as the application
starts the SDL main, the launch image will disappear. To prevent that, you need
to have 2 files named `Default.png` and `Default-Landscape.png`, and put them
Kivy uses SDL, and as soon as the application starts the SDL main, the launch
image will disappear. To prevent that, you need to have 2 files named
`Default.png` and `Default-Landscape.png`, and put them
in the `Resources` folder in Xcode (not in your application folder)