From b359211ee8df0969325610e3ef6200fdf40cb29a Mon Sep 17 00:00:00 2001 From: Zen-CODE Date: Tue, 19 Mar 2013 05:32:41 -0500 Subject: [PATCH] Small fixes to the grammar --- doc/sources/guide/graphics.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/sources/guide/graphics.rst b/doc/sources/guide/graphics.rst index 8c37ee9d6..9a6791ca7 100644 --- a/doc/sources/guide/graphics.rst +++ b/doc/sources/guide/graphics.rst @@ -11,8 +11,8 @@ as an unlimited drawing board, and as a set of drawing instructions, there are numerous different instructions you can apply (add) to your canvas, but there is two main kind of them: -- :mod:`~kivy.graphics.context_instructions` Context instructions -- :mod:`~kivy.graphics.vertex_instructions` Vertex Instructions +- `Context instructions <:mod:~kivy.graphics.context_instructions>`_ +- `Vertex Instructions <:mod:~kivy.graphics.vertex_instructions>`_ Context instructions don't draw anything, but they change the results of the Vertex instructions. @@ -23,7 +23,7 @@ Canvasses can contain two subsets of instructions. They are the groups will be executed before and after the :mod:`~kivy.graphics.canvas` group respectively. This means that they will appear under (be executed before) and above (be executed after) them. -Thoses groups are not created until the user access it. +Thoses groups are not created until the user accesses them. To add a canvas instruction to a widget, you use the canvas context: @@ -71,7 +71,7 @@ Manipulating instructions Sometime, you want to update or remove the instructions you added to a canvas, this can be done in various ways depending on your needs: -You can keep a reference to your instruction and update them:: +You can keep a reference to your instructions and update them:: class MyWidget(Widget): def __init__(self, **kwargs):