kivy/examples/widgets/sequenced_images/main.py

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import kivy
kivy.require('1.0.8')
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.gridlayout import GridLayout
from uix.custom_button import AnimatedButton
from kivy.uix.image import Image
from kivy.uix.scatter import Scatter
from kivy.properties import ObjectProperty
from kivy.core import window
class gifScatter(Scatter):
def __init__(self, **kwargs):
super(gifScatter, self).__init__()
class zipScatter(Scatter):
def __init__(self, **kwargs):
super(zipScatter, self).__init__()
class jpgScatter(Scatter):
def __init__(self, **kwargs):
super(jpgScatter, self).__init__()
class Right_Frame(GridLayout):
currentObj = ObjectProperty(None)
def __init__(self, **kwargs):
super(Right_Frame, self).__init__()
def on_value(self, *l):
if self.currentObj:
if abs(l[1]) <= 0 :
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self.currentObj.anim_delay = -1
l[2].text = 'Animation speed: %f FPS' %0
else:
self.currentObj.anim_delay = 1/l[1]
l[2].text = 'Animation speed: %f FPS' %(1/self.currentObj.anim_delay)
else:
l[0].max = 0
l[2].text = 'No Image selected'
class mainclass(FloatLayout):
currentObj = ObjectProperty(None)
def __init__(self, **kwargs):
super(mainclass, self).__init__()
# initialize variables
self.sign = .10
#setup Layouts
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layout = GridLayout( size_hint = (1, 1), cols = 3, rows = 1)
left_frame = GridLayout( size_hint = (.25, 1), cols = 1)
client_frame = FloatLayout( size_hint = (1, 1))
self.right_frame = Right_Frame()
#setup buttons in left frame
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but_load_gif = AnimatedButton(text = 'load gif', halign = 'center')
but_load_zip_png = AnimatedButton(text = 'load zipped\n png/s', halign = 'center')
but_load_zip_jpg = AnimatedButton(text = 'load zipped\n jpg/s', halign = 'center')
but_animated = AnimatedButton(text = 'animated button\n'+\
'made using\nSequenced Images\n press to animate', halign = 'center',\
background_normal = 'data/images/button_white.png',\
background_down = 'data/images/button_white_animated.zip')
but_animated_normal = AnimatedButton(text = 'borderless\n'+\
'animated button\npress to stop', halign = 'center',\
background_down = 'data/images/button_white.png',\
background_normal = 'data/images/button_white_animated.zip')
but_animated_borderless = AnimatedButton(text = 'Borderless',\
background_normal = 'data/images/info.png',\
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background_down = 'data/images/info.zip', halign = 'center')
but_animated_bordered = AnimatedButton(text = 'With Border',\
background_normal = 'data/images/info.png',\
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background_down = 'data/images/info.zip', halign = 'center')
#Handle button press/release
def load_images(*l):
if l[0].text == 'load gif' or l[0].text == 'load gif\n from cache':
l[0].text = 'load gif\n from cache'
sctr = gifScatter()
if l[0].text == 'load zipped\n png/s' or\
l[0].text == 'load zipped\n png/s from cache':
l[0].text = 'load zipped\n png/s from cache'
sctr = zipScatter()
if l[0].text == 'load zipped\n jpg/s' or l[0].text == 'load zipped\n jpg/s from cache':
l[0].text = 'load zipped\n jpg/s from cache'
sctr = jpgScatter()
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client_frame.add_widget(sctr, 1)
#position scatter
sctr.pos = (240 + self.sign, 200+ self.sign )
self.sign += 10
if self.sign >200:
self.sign = 10
sctr.pos = (300, 200 - self.sign)
#bind function on on_release
but_load_gif.bind(on_release = load_images)
but_load_zip_png.bind(on_release = load_images)
but_load_zip_jpg.bind(on_release = load_images)
#add widgets to left frame
left_frame.add_widget(but_load_gif)
left_frame.add_widget(but_load_zip_png)
left_frame.add_widget(but_load_zip_jpg)
left_frame.add_widget(but_animated)
left_frame.add_widget(but_animated_normal)
left_frame.add_widget(but_animated_borderless)
left_frame.add_widget(but_animated_bordered)
#set/remove border for borderless widgets (16,16,16,16) by default
but_animated_normal.border = but_animated_borderless.border = (0,0,0,0)
#add widgets to the main layout
layout.add_widget(left_frame)
layout.add_widget(client_frame)
layout.add_widget(self.right_frame)
#add main layout to root
self.add_widget(layout)
def on_currentObj(self, *l):
self.right_frame.currentObj = self.currentObj
class mainApp(App):
def build(self):
upl = mainclass()
upl.size_hint = (1,1)
upl.pos_hint = {'top':0, 'right':1}
return upl
if __name__ in ('__main__', '__android__'):
mainApp().run()