gopy/_examples/hi/hi.go

198 lines
3.9 KiB
Go

// Copyright 2015 The go-python Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// package hi exposes a few Go functions to be wrapped and used from Python.
package hi
import (
"fmt"
"github.com/go-python/gopy/_examples/cpkg"
"github.com/go-python/gopy/_examples/structs"
)
const (
Version = "0.1" // Version of this package
Universe = 42 // Universe is the fundamental constant of everything
)
var (
Debug = false // Debug switches between debug and prod
Anon = Person{Age: 1, Name: "<nobody>"} // Anon is a default anonymous person
IntSlice = []int{1, 2} // A slice of ints
IntArray = [2]int{1, 2} // An array of ints
)
// Hi prints hi from Go
func Hi() {
cpkg.Hi()
}
// Hello prints a greeting from Go
func Hello(s string) {
cpkg.Hello(s)
}
// Concat concatenates two strings together and returns the resulting string.
func Concat(s1, s2 string) string {
return s1 + s2
}
// LookupQuestion returns question for given answer.
func LookupQuestion(n int) (string, error) {
if n == 42 {
return "Life, the Universe and Everything", nil
} else {
return "", fmt.Errorf("Wrong answer: %v != 42", n)
}
}
// Add returns the sum of its arguments.
func Add(i, j int) int {
return i + j
}
// Person is a simple struct
type Person struct {
Name string
Age int
}
// NewPerson creates a new Person value
func NewPerson(name string, age int) *Person {
return &Person{
Name: name,
Age: age,
}
}
// PersonAsIface creates a new person as a PersIface interface
func PersonAsIface(name string, age int) PersIface {
return &Person{
Name: name,
Age: age,
}
}
// NewPersonWithAge creates a new Person with a specific age
func NewPersonWithAge(age int) *Person {
return &Person{
Name: "stranger",
Age: age,
}
}
// NewActivePerson creates a new Person with a certain amount of work done.
func NewActivePerson(h int) (*Person, error) {
p := &Person{}
err := p.Work(h)
return p, err
}
func (p Person) String() string {
return fmt.Sprintf("hi.Person{Name=%q, Age=%d}", p.Name, p.Age)
}
// Greet sends greetings
func (p *Person) Greet() string {
return p.greet()
}
// greet sends greetings
func (p *Person) greet() string {
return fmt.Sprintf("Hello, I am %s", p.Name)
}
// Work makes a Person go to work for h hours
func (p *Person) Work(h int) error {
cpkg.Printf("working...\n")
if h > 7 {
return fmt.Errorf("can't work for %d hours!", h)
}
cpkg.Printf("worked for %d hours\n", h)
return nil
}
// Salary returns the expected gains after h hours of work
func (p *Person) Salary(h int) (int, error) {
if h > 7 {
return 0, fmt.Errorf("can't work for %d hours!", h)
}
return h * 10, nil
}
func (p *Person) GetName() string {
return p.Name
}
func (p *Person) GetAge() int {
return p.Age
}
func (p *Person) SetName(n string) {
p.Name = n
}
func (p *Person) SetAge(age int) {
p.Age = age
}
func (p *Person) SetFmS2(s2 structs.S2) {
p.Age = s2.Public
}
func (p *Person) SetFmS2Ptr(s2 *structs.S2) {
p.Age = s2.Public
}
func (p *Person) ReturnS2Ptr() *structs.S2 {
s2 := &structs.S2{Public: p.Age}
return s2
}
// Couple is a pair of persons
type Couple struct {
P1 Person
P2 Person
}
// NewCouple returns a new couple made of the p1 and p2 persons.
func NewCouple(p1, p2 Person) Couple {
return Couple{
P1: p1,
P2: p2,
}
}
func (c *Couple) String() string {
return fmt.Sprintf("hi.Couple{P1=%v, P2=%v}", c.P1, c.P2)
}
// Float is a kind of float32
type Float float32
// Floats is a slice of floats
type Floats []Float
// Eval evals float64
type Eval func(f float64) float64
// PersIface is an interface into the person type.
type PersIface interface {
// GetName returns the name of the person
GetName() string
// GetAge returns the age of the person
GetAge() int
// SetName sets name
SetName(n string)
// SetAge sets age
SetAge(age int)
// Greet sends greetings
Greet() string
}