mirror of https://github.com/go-python/gopy.git
353 lines
6.9 KiB
Go
353 lines
6.9 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package seq
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import (
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"bytes"
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"fmt"
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"runtime"
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"unsafe"
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)
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// Buffer is a set of arguments or return values from a function call
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// across the language boundary. Encoding is machine-dependent.
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type Buffer struct {
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Data []byte
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Offset int // position of next read/write from Data
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}
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func (b *Buffer) String() string {
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// Debugging.
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var buf bytes.Buffer
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fmt.Fprintf(&buf, "seq{Off=%d, Len=%d Data=", b.Offset, len(b.Data))
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const hextable = "0123456789abcdef"
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for i, v := range b.Data {
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if i > 0 {
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buf.WriteByte(':')
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}
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buf.WriteByte(hextable[v>>4])
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buf.WriteByte(hextable[v&0x0f])
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}
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buf.WriteByte('}')
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return buf.String()
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}
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func (b *Buffer) panic(need int) {
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panic(fmt.Sprintf("need %d bytes: %s", need, b))
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}
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func (b *Buffer) grow(need int) {
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size := len(b.Data)
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if size == 0 {
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size = 2
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}
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for size < need {
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size *= 2
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}
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data := make([]byte, size+len(b.Data))
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copy(data, b.Data[:b.Offset])
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b.Data = data
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}
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// align returns the aligned offset.
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func align(offset, alignment int) int {
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pad := offset % alignment
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if pad > 0 {
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pad = alignment - pad
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}
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return pad + offset
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}
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func (b *Buffer) ReadInt8() int8 {
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offset := b.Offset
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if len(b.Data)-offset < 1 {
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b.panic(1)
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}
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v := *(*int8)(unsafe.Pointer(&b.Data[offset]))
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b.Offset++
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return v
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}
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func (b *Buffer) ReadInt16() int16 {
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offset := align(b.Offset, 2)
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if len(b.Data)-offset < 2 {
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b.panic(2)
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}
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v := *(*int16)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 2
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return v
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}
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func (b *Buffer) ReadInt32() int32 {
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offset := align(b.Offset, 4)
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if len(b.Data)-offset < 4 {
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b.panic(4)
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}
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v := *(*int32)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 4
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return v
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}
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func (b *Buffer) ReadInt64() int64 {
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offset := align(b.Offset, 8)
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if len(b.Data)-offset < 8 {
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b.panic(8)
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}
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v := *(*int64)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 8
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return v
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}
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func (b *Buffer) ReadUint8() uint8 {
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offset := b.Offset
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if len(b.Data)-offset < 1 {
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b.panic(1)
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}
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v := *(*uint8)(unsafe.Pointer(&b.Data[offset]))
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b.Offset++
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return v
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}
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func (b *Buffer) ReadUint16() uint16 {
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offset := align(b.Offset, 2)
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if len(b.Data)-offset < 2 {
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b.panic(2)
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}
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v := *(*uint16)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 2
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return v
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}
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func (b *Buffer) ReadUint32() uint32 {
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offset := align(b.Offset, 4)
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if len(b.Data)-offset < 4 {
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b.panic(4)
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}
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v := *(*uint32)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 4
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return v
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}
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func (b *Buffer) ReadUint64() uint64 {
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offset := align(b.Offset, 8)
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if len(b.Data)-offset < 8 {
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b.panic(8)
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}
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v := *(*uint64)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 8
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return v
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}
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func (b *Buffer) ReadBool() bool {
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return b.ReadInt8() != 0
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}
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func (b *Buffer) ReadInt() int {
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return int(b.ReadInt64())
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}
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func (b *Buffer) ReadUint() uint {
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return uint(b.ReadUint64())
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}
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func (b *Buffer) ReadFloat32() float32 {
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offset := align(b.Offset, 4)
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if len(b.Data)-offset < 4 {
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b.panic(4)
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}
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v := *(*float32)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 4
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return v
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}
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func (b *Buffer) ReadFloat64() float64 {
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offset := align(b.Offset, 8)
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if len(b.Data)-offset < 8 {
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b.panic(8)
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}
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v := *(*float64)(unsafe.Pointer(&b.Data[offset]))
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b.Offset = offset + 8
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return v
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}
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func (b *Buffer) ReadByteArray() []byte {
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sz := b.ReadInt64()
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if sz == 0 {
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return nil
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}
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// Create a new slice, managed by Go, so the returned byte array can be
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// used safely in Go.
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slice := make([]byte, 0, sz)
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for i := int64(0); i < sz; i++ {
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slice = append(slice, byte(b.ReadUint8()))
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}
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return slice
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}
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func (b *Buffer) ReadRef() *Ref {
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ref := &Ref{b.ReadInt32()}
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if ref.Num > 0 {
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// This is a foreign object reference.
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// Track its lifetime with a finalizer.
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runtime.SetFinalizer(ref, FinalizeRef)
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}
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return ref
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}
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func (b *Buffer) ReadString() string {
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return DecString(b)
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}
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func (b *Buffer) WriteInt8(v int8) {
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offset := b.Offset
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if len(b.Data)-offset < 1 {
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b.grow(offset + 1 - len(b.Data))
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}
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*(*int8)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset++
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}
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func (b *Buffer) WriteInt16(v int16) {
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offset := align(b.Offset, 2)
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if len(b.Data)-offset < 2 {
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b.grow(offset + 2 - len(b.Data))
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}
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*(*int16)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 2
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}
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func (b *Buffer) WriteInt32(v int32) {
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offset := align(b.Offset, 4)
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if len(b.Data)-offset < 4 {
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b.grow(offset + 4 - len(b.Data))
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}
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*(*int32)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 4
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}
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func (b *Buffer) WriteInt64(v int64) {
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offset := align(b.Offset, 8)
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if len(b.Data)-offset < 8 {
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b.grow(offset + 8 - len(b.Data))
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}
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*(*int64)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 8
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}
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func (b *Buffer) WriteUint8(v uint8) {
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offset := b.Offset
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if len(b.Data)-offset < 1 {
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b.grow(offset + 1 - len(b.Data))
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}
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*(*uint8)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset++
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}
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func (b *Buffer) WriteUint16(v uint16) {
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offset := align(b.Offset, 2)
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if len(b.Data)-offset < 2 {
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b.grow(offset + 2 - len(b.Data))
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}
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*(*uint16)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 2
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}
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func (b *Buffer) WriteUint32(v uint32) {
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offset := align(b.Offset, 4)
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if len(b.Data)-offset < 4 {
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b.grow(offset + 4 - len(b.Data))
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}
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*(*uint32)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 4
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}
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func (b *Buffer) WriteUint64(v uint64) {
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offset := align(b.Offset, 8)
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if len(b.Data)-offset < 8 {
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b.grow(offset + 8 - len(b.Data))
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}
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*(*uint64)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 8
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}
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func (b *Buffer) WriteBool(v bool) {
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if v {
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b.WriteInt8(1)
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} else {
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b.WriteInt8(0)
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}
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}
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func (b *Buffer) WriteInt(v int) {
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b.WriteInt64(int64(v))
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}
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func (b *Buffer) WriteUint(v uint) {
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b.WriteUint64(uint64(v))
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}
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func (b *Buffer) WriteFloat32(v float32) {
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offset := align(b.Offset, 4)
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if len(b.Data)-offset < 4 {
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b.grow(offset + 4 - len(b.Data))
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}
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*(*float32)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 4
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}
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func (b *Buffer) WriteFloat64(v float64) {
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offset := align(b.Offset, 8)
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if len(b.Data)-offset < 8 {
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b.grow(offset + 8 - len(b.Data))
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}
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*(*float64)(unsafe.Pointer(&b.Data[offset])) = v
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b.Offset = offset + 8
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}
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func (b *Buffer) WriteByteArray(byt []byte) {
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sz := len(byt)
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if sz == 0 {
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b.WriteInt64(int64(sz))
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return
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}
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b.WriteInt64(int64(sz))
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for _, v := range byt {
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b.WriteUint8(uint8(v))
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}
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return
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}
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func (b *Buffer) WriteString(v string) {
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EncString(b, v)
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}
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func (b *Buffer) WriteGoRef(obj interface{}) {
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refs.Lock()
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num := refs.refs[obj]
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if num != 0 {
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s := refs.objs[num]
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refs.objs[num] = countedObj{s.obj, s.cnt + 1}
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} else {
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num = refs.next
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refs.next--
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if refs.next > 0 {
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panic("refs.next underflow")
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}
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refs.refs[obj] = num
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refs.objs[num] = countedObj{obj, 1}
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}
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refs.Unlock()
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b.WriteInt32(int32(num))
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}
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/* TODO: Will we need it?
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func (b *Buffer) WriteRef(ref *Ref) {
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b.WriteInt32(ref.Num)
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}
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*/
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