![]() * Apply Namer to Dart. - Also refactor idl_gen_dart a bit - to use more const and references - out parameters should be the last argument * Add keyword test * minor fixes * fix merge * extra 's' * move dart keyord into dart dir * Address comments * Use $ for escaping keywords * Outparameters for namespace_map * Escape dollar in toString * Escape dollar in toString2 * Use UpperCamelCase for types and variants * try to fix ToString * namer Type fixes * Remove path prefixing in imports * gen code Co-authored-by: Casper Neo <cneo@google.com> |
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example | ||
lib | ||
test | ||
CHANGELOG.md | ||
LICENSE | ||
README.md | ||
analysis_options.yaml | ||
publish.sh | ||
pubspec.yaml |
README.md
FlatBuffers for Dart
This package is used to read and write FlatBuffers.
Most consumers will want to use the flatc
- FlatBuffer compiler binary for your platform.
You can find it in the generator/{Platform}
directory of the released package archive.
The FlatBuffer compiler flatc
reads a FlatBuffers IDL schema and generates Dart code.
The generated classes can be used to read or write binary data/files that are interoperable with
other languages and platforms supported by FlatBuffers, as illustrated in the example.dart
in the
examples folder.
For more details and documentation, head over to the official site and read the Tutorial and how to use FlatBuffers in Dart.
Dart 2.0 notes
Version 2.0.5 ships with it's own custom build of flatc
because this is an extraordinary release to catch-up
with FlatBuffers for other platforms. This generator can only generate dart code (to avoid generating code for other platforms which isn't released yet).
On the other hand, the generated code still produces standard binary FlatBuffers compatible with other languages.
In other words: only flatc --dart ...
works with this generator, but your app will be able to produce and read standard binary (Uint8List
) FlatBuffers that are fully compotible with other languages supporting FlatBuffers (e.g. Java, C++, ...).
In the future a common flatc
binary for all platforms would be shipped through GitHub release page instead.