62 lines
1.5 KiB
Plaintext
Executable File
62 lines
1.5 KiB
Plaintext
Executable File
// test schema file
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include "include_test1.fbs";
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namespace MyGame.Example;
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attribute "priority";
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enum Color:byte (bit_flags) { Red = 0, Green, Blue = 3, }
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union Any { Monster } // TODO: add more elements
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struct Test { a:short; b:byte; }
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struct Vec3 (force_align: 16) {
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x:float;
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y:float;
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z:float;
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test1:double;
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test2:Color;
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test3:Test;
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}
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table Stat {
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id:string;
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val:long;
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count:ushort;
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}
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table Monster {
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pos:Vec3 (id: 0);
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hp:short = 100 (id: 2);
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mana:short = 150 (id: 1);
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name:string (id: 3, required, key);
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color:Color = Blue (id: 6);
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inventory:[ubyte] (id: 5);
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friendly:bool = false (deprecated, priority: 1, id: 4);
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/// an example documentation comment: this will end up in the generated code
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/// multiline too
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testarrayoftables:[Monster] (id: 11);
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testarrayofstring:[string] (id: 10);
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enemy:Monster (id:12);
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test:Any (id: 8);
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test4:[Test] (id: 9);
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testnestedflatbuffer:[ubyte] (id:13, nested_flatbuffer: "Monster");
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testempty:Stat (id:14);
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testbool:bool (id:15);
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testhashs32_fnv1:int (id:16, hash:"fnv1_32");
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testhashu32_fnv1:uint (id:17, hash:"fnv1_32");
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testhashs64_fnv1:long (id:18, hash:"fnv1_64");
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testhashu64_fnv1:ulong (id:19, hash:"fnv1_64");
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testhashs32_fnv1a:int (id:20, hash:"fnv1a_32");
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testhashu32_fnv1a:uint (id:21, hash:"fnv1a_32");
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testhashs64_fnv1a:long (id:22, hash:"fnv1a_64");
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testhashu64_fnv1a:ulong (id:23, hash:"fnv1a_64");
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}
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root_type Monster;
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file_identifier "MONS";
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file_extension "mon";
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