343 lines
18 KiB
C++
343 lines
18 KiB
C++
// automatically generated by the FlatBuffers compiler, do not modify
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#ifndef FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
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#define FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
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#include "flatbuffers/flatbuffers.h"
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namespace MyGame {
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namespace OtherNameSpace {
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struct Unused;
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} // namespace OtherNameSpace
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} // namespace MyGame
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namespace MyGame {
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namespace Example {
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struct Test;
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struct Vec3;
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struct Stat;
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struct Monster;
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enum Color {
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Color_Red = 1,
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Color_Green = 2,
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Color_Blue = 8
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};
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inline const char **EnumNamesColor() {
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static const char *names[] = { "Red", "Green", "", "", "", "", "", "Blue", nullptr };
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return names;
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}
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inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e - Color_Red]; }
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enum Any {
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Any_NONE = 0,
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Any_Monster = 1
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};
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inline const char **EnumNamesAny() {
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static const char *names[] = { "NONE", "Monster", nullptr };
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return names;
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}
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inline const char *EnumNameAny(Any e) { return EnumNamesAny()[e]; }
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inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type);
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MANUALLY_ALIGNED_STRUCT(2) Test FLATBUFFERS_FINAL_CLASS {
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private:
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int16_t a_;
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int8_t b_;
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int8_t __padding0;
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public:
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Test(int16_t a, int8_t b)
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: a_(flatbuffers::EndianScalar(a)), b_(flatbuffers::EndianScalar(b)), __padding0(0) { (void)__padding0; }
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int16_t a() const { return flatbuffers::EndianScalar(a_); }
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void mutate_a(int16_t a) { flatbuffers::WriteScalar(&a_, a); }
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int8_t b() const { return flatbuffers::EndianScalar(b_); }
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void mutate_b(int8_t b) { flatbuffers::WriteScalar(&b_, b); }
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};
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STRUCT_END(Test, 4);
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MANUALLY_ALIGNED_STRUCT(16) Vec3 FLATBUFFERS_FINAL_CLASS {
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private:
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float x_;
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float y_;
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float z_;
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int32_t __padding0;
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double test1_;
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int8_t test2_;
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int8_t __padding1;
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Test test3_;
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int16_t __padding2;
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public:
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Vec3(float x, float y, float z, double test1, Color test2, const Test &test3)
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: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)), __padding0(0), test1_(flatbuffers::EndianScalar(test1)), test2_(flatbuffers::EndianScalar(static_cast<int8_t>(test2))), __padding1(0), test3_(test3), __padding2(0) { (void)__padding0; (void)__padding1; (void)__padding2; }
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float x() const { return flatbuffers::EndianScalar(x_); }
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void mutate_x(float x) { flatbuffers::WriteScalar(&x_, x); }
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float y() const { return flatbuffers::EndianScalar(y_); }
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void mutate_y(float y) { flatbuffers::WriteScalar(&y_, y); }
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float z() const { return flatbuffers::EndianScalar(z_); }
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void mutate_z(float z) { flatbuffers::WriteScalar(&z_, z); }
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double test1() const { return flatbuffers::EndianScalar(test1_); }
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void mutate_test1(double test1) { flatbuffers::WriteScalar(&test1_, test1); }
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Color test2() const { return static_cast<Color>(flatbuffers::EndianScalar(test2_)); }
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void mutate_test2(Color test2) { flatbuffers::WriteScalar(&test2_, static_cast<int8_t>(test2)); }
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const Test &test3() const { return test3_; }
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Test &mutable_test3() { return test3_; }
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};
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STRUCT_END(Vec3, 32);
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struct Stat FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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const flatbuffers::String *id() const { return GetPointer<const flatbuffers::String *>(4); }
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flatbuffers::String *mutable_id() { return GetPointer<flatbuffers::String *>(4); }
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int64_t val() const { return GetField<int64_t>(6, 0); }
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bool mutate_val(int64_t val) { return SetField(6, val); }
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uint16_t count() const { return GetField<uint16_t>(8, 0); }
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bool mutate_count(uint16_t count) { return SetField(8, count); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 4 /* id */) &&
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verifier.Verify(id()) &&
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VerifyField<int64_t>(verifier, 6 /* val */) &&
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VerifyField<uint16_t>(verifier, 8 /* count */) &&
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verifier.EndTable();
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}
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};
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struct StatBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_id(flatbuffers::Offset<flatbuffers::String> id) { fbb_.AddOffset(4, id); }
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void add_val(int64_t val) { fbb_.AddElement<int64_t>(6, val, 0); }
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void add_count(uint16_t count) { fbb_.AddElement<uint16_t>(8, count, 0); }
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StatBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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StatBuilder &operator=(const StatBuilder &);
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flatbuffers::Offset<Stat> Finish() {
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auto o = flatbuffers::Offset<Stat>(fbb_.EndTable(start_, 3));
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return o;
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}
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};
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inline flatbuffers::Offset<Stat> CreateStat(flatbuffers::FlatBufferBuilder &_fbb,
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flatbuffers::Offset<flatbuffers::String> id = 0,
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int64_t val = 0,
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uint16_t count = 0) {
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StatBuilder builder_(_fbb);
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builder_.add_val(val);
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builder_.add_id(id);
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builder_.add_count(count);
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return builder_.Finish();
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}
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struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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const Vec3 *pos() const { return GetStruct<const Vec3 *>(4); }
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Vec3 *mutable_pos() { return GetStruct<Vec3 *>(4); }
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int16_t mana() const { return GetField<int16_t>(6, 150); }
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bool mutate_mana(int16_t mana) { return SetField(6, mana); }
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int16_t hp() const { return GetField<int16_t>(8, 100); }
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bool mutate_hp(int16_t hp) { return SetField(8, hp); }
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const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(10); }
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flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(10); }
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bool KeyCompareLessThan(const Monster *o) const { return *name() < *o->name(); }
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int KeyCompareWithValue(const char *val) const { return strcmp(name()->c_str(), val); }
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const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(14); }
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flatbuffers::Vector<uint8_t> *mutable_inventory() { return GetPointer<flatbuffers::Vector<uint8_t> *>(14); }
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Color color() const { return static_cast<Color>(GetField<int8_t>(16, 8)); }
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bool mutate_color(Color color) { return SetField(16, static_cast<int8_t>(color)); }
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Any test_type() const { return static_cast<Any>(GetField<uint8_t>(18, 0)); }
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bool mutate_test_type(Any test_type) { return SetField(18, static_cast<uint8_t>(test_type)); }
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const void *test() const { return GetPointer<const void *>(20); }
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void *mutable_test() { return GetPointer<void *>(20); }
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const flatbuffers::Vector<const Test *> *test4() const { return GetPointer<const flatbuffers::Vector<const Test *> *>(22); }
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flatbuffers::Vector<const Test *> *mutable_test4() { return GetPointer<flatbuffers::Vector<const Test *> *>(22); }
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const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(24); }
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flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *mutable_testarrayofstring() { return GetPointer<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(24); }
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/// an example documentation comment: this will end up in the generated code
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/// multiline too
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const flatbuffers::Vector<flatbuffers::Offset<Monster>> *testarrayoftables() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Monster>> *>(26); }
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flatbuffers::Vector<flatbuffers::Offset<Monster>> *mutable_testarrayoftables() { return GetPointer<flatbuffers::Vector<flatbuffers::Offset<Monster>> *>(26); }
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const Monster *enemy() const { return GetPointer<const Monster *>(28); }
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Monster *mutable_enemy() { return GetPointer<Monster *>(28); }
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const flatbuffers::Vector<uint8_t> *testnestedflatbuffer() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(30); }
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flatbuffers::Vector<uint8_t> *mutable_testnestedflatbuffer() { return GetPointer<flatbuffers::Vector<uint8_t> *>(30); }
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const MyGame::Example::Monster *testnestedflatbuffer_nested_root() const { return flatbuffers::GetRoot<MyGame::Example::Monster>(testnestedflatbuffer()->Data()); }
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const Stat *testempty() const { return GetPointer<const Stat *>(32); }
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Stat *mutable_testempty() { return GetPointer<Stat *>(32); }
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uint8_t testbool() const { return GetField<uint8_t>(34, 0); }
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bool mutate_testbool(uint8_t testbool) { return SetField(34, testbool); }
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int32_t testhashs32_fnv1() const { return GetField<int32_t>(36, 0); }
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bool mutate_testhashs32_fnv1(int32_t testhashs32_fnv1) { return SetField(36, testhashs32_fnv1); }
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uint32_t testhashu32_fnv1() const { return GetField<uint32_t>(38, 0); }
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bool mutate_testhashu32_fnv1(uint32_t testhashu32_fnv1) { return SetField(38, testhashu32_fnv1); }
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int64_t testhashs64_fnv1() const { return GetField<int64_t>(40, 0); }
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bool mutate_testhashs64_fnv1(int64_t testhashs64_fnv1) { return SetField(40, testhashs64_fnv1); }
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uint64_t testhashu64_fnv1() const { return GetField<uint64_t>(42, 0); }
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bool mutate_testhashu64_fnv1(uint64_t testhashu64_fnv1) { return SetField(42, testhashu64_fnv1); }
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int32_t testhashs32_fnv1a() const { return GetField<int32_t>(44, 0); }
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bool mutate_testhashs32_fnv1a(int32_t testhashs32_fnv1a) { return SetField(44, testhashs32_fnv1a); }
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uint32_t testhashu32_fnv1a() const { return GetField<uint32_t>(46, 0); }
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bool mutate_testhashu32_fnv1a(uint32_t testhashu32_fnv1a) { return SetField(46, testhashu32_fnv1a); }
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int64_t testhashs64_fnv1a() const { return GetField<int64_t>(48, 0); }
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bool mutate_testhashs64_fnv1a(int64_t testhashs64_fnv1a) { return SetField(48, testhashs64_fnv1a); }
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uint64_t testhashu64_fnv1a() const { return GetField<uint64_t>(50, 0); }
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bool mutate_testhashu64_fnv1a(uint64_t testhashu64_fnv1a) { return SetField(50, testhashu64_fnv1a); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<Vec3>(verifier, 4 /* pos */) &&
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VerifyField<int16_t>(verifier, 6 /* mana */) &&
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VerifyField<int16_t>(verifier, 8 /* hp */) &&
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VerifyFieldRequired<flatbuffers::uoffset_t>(verifier, 10 /* name */) &&
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verifier.Verify(name()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 14 /* inventory */) &&
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verifier.Verify(inventory()) &&
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VerifyField<int8_t>(verifier, 16 /* color */) &&
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VerifyField<uint8_t>(verifier, 18 /* test_type */) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 20 /* test */) &&
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VerifyAny(verifier, test(), test_type()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 22 /* test4 */) &&
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verifier.Verify(test4()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 24 /* testarrayofstring */) &&
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verifier.Verify(testarrayofstring()) &&
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verifier.VerifyVectorOfStrings(testarrayofstring()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 26 /* testarrayoftables */) &&
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verifier.Verify(testarrayoftables()) &&
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verifier.VerifyVectorOfTables(testarrayoftables()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 28 /* enemy */) &&
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verifier.VerifyTable(enemy()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 30 /* testnestedflatbuffer */) &&
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verifier.Verify(testnestedflatbuffer()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 32 /* testempty */) &&
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verifier.VerifyTable(testempty()) &&
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VerifyField<uint8_t>(verifier, 34 /* testbool */) &&
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VerifyField<int32_t>(verifier, 36 /* testhashs32_fnv1 */) &&
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VerifyField<uint32_t>(verifier, 38 /* testhashu32_fnv1 */) &&
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VerifyField<int64_t>(verifier, 40 /* testhashs64_fnv1 */) &&
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VerifyField<uint64_t>(verifier, 42 /* testhashu64_fnv1 */) &&
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VerifyField<int32_t>(verifier, 44 /* testhashs32_fnv1a */) &&
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VerifyField<uint32_t>(verifier, 46 /* testhashu32_fnv1a */) &&
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VerifyField<int64_t>(verifier, 48 /* testhashs64_fnv1a */) &&
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VerifyField<uint64_t>(verifier, 50 /* testhashu64_fnv1a */) &&
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verifier.EndTable();
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}
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};
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struct MonsterBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); }
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void add_mana(int16_t mana) { fbb_.AddElement<int16_t>(6, mana, 150); }
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void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(8, hp, 100); }
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void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(10, name); }
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void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(14, inventory); }
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void add_color(Color color) { fbb_.AddElement<int8_t>(16, static_cast<int8_t>(color), 8); }
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void add_test_type(Any test_type) { fbb_.AddElement<uint8_t>(18, static_cast<uint8_t>(test_type), 0); }
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void add_test(flatbuffers::Offset<void> test) { fbb_.AddOffset(20, test); }
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void add_test4(flatbuffers::Offset<flatbuffers::Vector<const Test *>> test4) { fbb_.AddOffset(22, test4); }
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void add_testarrayofstring(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring) { fbb_.AddOffset(24, testarrayofstring); }
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void add_testarrayoftables(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Monster>>> testarrayoftables) { fbb_.AddOffset(26, testarrayoftables); }
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void add_enemy(flatbuffers::Offset<Monster> enemy) { fbb_.AddOffset(28, enemy); }
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void add_testnestedflatbuffer(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testnestedflatbuffer) { fbb_.AddOffset(30, testnestedflatbuffer); }
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void add_testempty(flatbuffers::Offset<Stat> testempty) { fbb_.AddOffset(32, testempty); }
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void add_testbool(uint8_t testbool) { fbb_.AddElement<uint8_t>(34, testbool, 0); }
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void add_testhashs32_fnv1(int32_t testhashs32_fnv1) { fbb_.AddElement<int32_t>(36, testhashs32_fnv1, 0); }
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void add_testhashu32_fnv1(uint32_t testhashu32_fnv1) { fbb_.AddElement<uint32_t>(38, testhashu32_fnv1, 0); }
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void add_testhashs64_fnv1(int64_t testhashs64_fnv1) { fbb_.AddElement<int64_t>(40, testhashs64_fnv1, 0); }
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void add_testhashu64_fnv1(uint64_t testhashu64_fnv1) { fbb_.AddElement<uint64_t>(42, testhashu64_fnv1, 0); }
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void add_testhashs32_fnv1a(int32_t testhashs32_fnv1a) { fbb_.AddElement<int32_t>(44, testhashs32_fnv1a, 0); }
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void add_testhashu32_fnv1a(uint32_t testhashu32_fnv1a) { fbb_.AddElement<uint32_t>(46, testhashu32_fnv1a, 0); }
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void add_testhashs64_fnv1a(int64_t testhashs64_fnv1a) { fbb_.AddElement<int64_t>(48, testhashs64_fnv1a, 0); }
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void add_testhashu64_fnv1a(uint64_t testhashu64_fnv1a) { fbb_.AddElement<uint64_t>(50, testhashu64_fnv1a, 0); }
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MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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MonsterBuilder &operator=(const MonsterBuilder &);
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flatbuffers::Offset<Monster> Finish() {
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auto o = flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 24));
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fbb_.Required(o, 10); // name
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return o;
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}
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};
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inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
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const Vec3 *pos = 0,
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int16_t mana = 150,
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int16_t hp = 100,
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flatbuffers::Offset<flatbuffers::String> name = 0,
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flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
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Color color = Color_Blue,
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Any test_type = Any_NONE,
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flatbuffers::Offset<void> test = 0,
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flatbuffers::Offset<flatbuffers::Vector<const Test *>> test4 = 0,
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flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring = 0,
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flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Monster>>> testarrayoftables = 0,
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flatbuffers::Offset<Monster> enemy = 0,
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flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testnestedflatbuffer = 0,
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flatbuffers::Offset<Stat> testempty = 0,
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uint8_t testbool = 0,
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int32_t testhashs32_fnv1 = 0,
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uint32_t testhashu32_fnv1 = 0,
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int64_t testhashs64_fnv1 = 0,
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uint64_t testhashu64_fnv1 = 0,
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int32_t testhashs32_fnv1a = 0,
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uint32_t testhashu32_fnv1a = 0,
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int64_t testhashs64_fnv1a = 0,
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uint64_t testhashu64_fnv1a = 0) {
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MonsterBuilder builder_(_fbb);
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builder_.add_testhashu64_fnv1a(testhashu64_fnv1a);
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builder_.add_testhashs64_fnv1a(testhashs64_fnv1a);
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builder_.add_testhashu64_fnv1(testhashu64_fnv1);
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builder_.add_testhashs64_fnv1(testhashs64_fnv1);
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builder_.add_testhashu32_fnv1a(testhashu32_fnv1a);
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builder_.add_testhashs32_fnv1a(testhashs32_fnv1a);
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builder_.add_testhashu32_fnv1(testhashu32_fnv1);
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builder_.add_testhashs32_fnv1(testhashs32_fnv1);
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builder_.add_testempty(testempty);
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builder_.add_testnestedflatbuffer(testnestedflatbuffer);
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builder_.add_enemy(enemy);
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builder_.add_testarrayoftables(testarrayoftables);
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builder_.add_testarrayofstring(testarrayofstring);
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builder_.add_test4(test4);
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builder_.add_test(test);
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builder_.add_inventory(inventory);
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builder_.add_name(name);
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builder_.add_pos(pos);
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builder_.add_hp(hp);
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builder_.add_mana(mana);
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builder_.add_testbool(testbool);
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builder_.add_test_type(test_type);
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builder_.add_color(color);
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return builder_.Finish();
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}
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inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type) {
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switch (type) {
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case Any_NONE: return true;
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case Any_Monster: return verifier.VerifyTable(reinterpret_cast<const Monster *>(union_obj));
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default: return false;
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}
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}
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inline const MyGame::Example::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Example::Monster>(buf); }
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inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
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inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Example::Monster>(); }
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inline const char *MonsterIdentifier() { return "MONS"; }
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inline bool MonsterBufferHasIdentifier(const void *buf) { return flatbuffers::BufferHasIdentifier(buf, MonsterIdentifier()); }
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inline const char *MonsterExtension() { return "mon"; }
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inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Example::Monster> root) { fbb.Finish(root, MonsterIdentifier()); }
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} // namespace Example
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} // namespace MyGame
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#endif // FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
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