159 lines
5.5 KiB
C++
159 lines
5.5 KiB
C++
#include "test_builder.h"
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#include "flatbuffers/stl_emulation.h"
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#include "monster_test_generated.h"
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using namespace MyGame::Example;
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struct OwnedAllocator : public flatbuffers::DefaultAllocator {};
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class TestHeapBuilder : public flatbuffers::FlatBufferBuilder {
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private:
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// clang-format off
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#if !defined(FLATBUFFERS_CPP98_STL)
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TestHeapBuilder(const TestHeapBuilder &);
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TestHeapBuilder &operator=(const TestHeapBuilder &);
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#endif // !defined(FLATBUFFERS_CPP98_STL)
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// clang-format on
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public:
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TestHeapBuilder()
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: flatbuffers::FlatBufferBuilder(2048, new OwnedAllocator(), true) {}
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// clang-format off
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#if !defined(FLATBUFFERS_CPP98_STL)
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// clang-format on
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TestHeapBuilder(TestHeapBuilder &&other)
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: FlatBufferBuilder(std::move(other)) {}
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TestHeapBuilder &operator=(TestHeapBuilder &&other) {
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FlatBufferBuilder::operator=(std::move(other));
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return *this;
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}
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// clang-format off
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#endif // !defined(FLATBUFFERS_CPP98_STL)
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// clang-format on
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};
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// This class simulates flatbuffers::grpc::detail::SliceAllocatorMember
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struct AllocatorMember {
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flatbuffers::DefaultAllocator member_allocator_;
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};
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struct GrpcLikeMessageBuilder : private AllocatorMember,
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public flatbuffers::FlatBufferBuilder {
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private:
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GrpcLikeMessageBuilder(const GrpcLikeMessageBuilder &);
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GrpcLikeMessageBuilder &operator=(const GrpcLikeMessageBuilder &);
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public:
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GrpcLikeMessageBuilder()
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: flatbuffers::FlatBufferBuilder(1024, &member_allocator_, false) {}
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GrpcLikeMessageBuilder(GrpcLikeMessageBuilder &&other)
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: FlatBufferBuilder(1024, &member_allocator_, false) {
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// Default construct and swap idiom.
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Swap(other);
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}
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// clang-format off
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#if !defined(FLATBUFFERS_CPP98_STL)
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// clang-format on
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GrpcLikeMessageBuilder &operator=(GrpcLikeMessageBuilder &&other) {
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// Construct temporary and swap idiom
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GrpcLikeMessageBuilder temp(std::move(other));
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Swap(temp);
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return *this;
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}
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// clang-format off
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#endif // !defined(FLATBUFFERS_CPP98_STL)
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// clang-format on
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void Swap(GrpcLikeMessageBuilder &other) {
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// No need to swap member_allocator_ because it's stateless.
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FlatBufferBuilder::Swap(other);
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// After swapping the FlatBufferBuilder, we swap back the allocator, which
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// restores the original allocator back in place. This is necessary because
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// MessageBuilder's allocator is its own member (SliceAllocatorMember). The
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// allocator passed to FlatBufferBuilder::vector_downward must point to this
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// member.
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buf_.swap_allocator(other.buf_);
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}
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};
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flatbuffers::Offset<Monster> populate1(
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flatbuffers::FlatBufferBuilder &builder) {
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auto name_offset = builder.CreateString(m1_name());
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return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m1_color());
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}
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flatbuffers::Offset<Monster> populate2(
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flatbuffers::FlatBufferBuilder &builder) {
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auto name_offset = builder.CreateString(m2_name());
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return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m2_color());
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}
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uint8_t *release_raw_base(flatbuffers::FlatBufferBuilder &fbb, size_t &size,
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size_t &offset) {
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return fbb.ReleaseRaw(size, offset);
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}
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void free_raw(flatbuffers::grpc::MessageBuilder &, uint8_t *) {
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// release_raw_base calls FlatBufferBuilder::ReleaseRaw on the argument
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// MessageBuilder. It's semantically wrong as MessageBuilder has its own
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// ReleaseRaw member function that takes three arguments. In such cases
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// though, ~MessageBuilder() invokes ~SliceAllocator() that takes care of
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// deleting memory as it calls grpc_slice_unref. Obviously, this behavior is
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// very surprising as the pointer returned by FlatBufferBuilder::ReleaseRaw is
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// not valid as soon as MessageBuilder goes out of scope. This problem does
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// not occur with FlatBufferBuilder.
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}
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void free_raw(flatbuffers::FlatBufferBuilder &, uint8_t *buf) {
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flatbuffers::DefaultAllocator().deallocate(buf, 0);
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}
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bool verify(const flatbuffers::DetachedBuffer &buf,
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const std::string &expected_name, Color color) {
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const Monster *monster = flatbuffers::GetRoot<Monster>(buf.data());
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return (monster->name()->str() == expected_name) &&
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(monster->color() == color);
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}
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bool verify(const uint8_t *buf, size_t offset, const std::string &expected_name,
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Color color) {
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const Monster *monster = flatbuffers::GetRoot<Monster>(buf + offset);
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return (monster->name()->str() == expected_name) &&
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(monster->color() == color);
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}
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bool release_n_verify(flatbuffers::FlatBufferBuilder &fbb,
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const std::string &expected_name, Color color) {
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flatbuffers::DetachedBuffer buf = fbb.Release();
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return verify(buf, expected_name, color);
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}
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void FlatBufferBuilderTest() {
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using flatbuffers::FlatBufferBuilder;
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BuilderTests<FlatBufferBuilder>::all_tests();
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BuilderTests<TestHeapBuilder>::all_tests();
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BuilderTests<GrpcLikeMessageBuilder>::all_tests();
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BuilderReuseTestSelector tests[4] = {
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REUSABLE_AFTER_RELEASE, REUSABLE_AFTER_RELEASE_RAW,
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REUSABLE_AFTER_RELEASE_AND_MOVE_ASSIGN,
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REUSABLE_AFTER_RELEASE_RAW_AND_MOVE_ASSIGN
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};
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BuilderReuseTests<FlatBufferBuilder, FlatBufferBuilder>::run_tests(
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TestSelector(tests, tests + 4));
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BuilderReuseTests<TestHeapBuilder, TestHeapBuilder>::run_tests(
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TestSelector(tests, tests + 4));
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BuilderReuseTests<GrpcLikeMessageBuilder, GrpcLikeMessageBuilder>::run_tests(
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TestSelector(tests, tests + 4));
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}
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// Link-time check using pointer type.
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void CheckTestGeneratedIsValid(const MyGame::Example::Color&)
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{} |