92 lines
2.8 KiB
Python
92 lines
2.8 KiB
Python
# automatically generated by the FlatBuffers compiler, do not modify
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# namespace: Example
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import flatbuffers
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from flatbuffers.compat import import_numpy
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np = import_numpy()
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class Vec3(object):
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__slots__ = ['_tab']
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# Vec3
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def Init(self, buf, pos):
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self._tab = flatbuffers.table.Table(buf, pos)
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# Vec3
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def X(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
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# Vec3
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def Y(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4))
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# Vec3
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def Z(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8))
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# Vec3
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def Test1(self): return self._tab.Get(flatbuffers.number_types.Float64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16))
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# Vec3
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def Test2(self): return self._tab.Get(flatbuffers.number_types.Uint8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(24))
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# Vec3
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def Test3(self, obj):
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obj.Init(self._tab.Bytes, self._tab.Pos + 26)
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return obj
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def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b):
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builder.Prep(8, 32)
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builder.Pad(2)
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builder.Prep(2, 4)
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builder.Pad(1)
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builder.PrependInt8(test3_b)
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builder.PrependInt16(test3_a)
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builder.Pad(1)
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builder.PrependUint8(test2)
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builder.PrependFloat64(test1)
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builder.Pad(4)
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builder.PrependFloat32(z)
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builder.PrependFloat32(y)
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builder.PrependFloat32(x)
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return builder.Offset()
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import MyGame.Example.Test
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try:
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from typing import Optional
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except:
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pass
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class Vec3T(object):
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# Vec3T
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def __init__(self):
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self.x = 0.0 # type: float
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self.y = 0.0 # type: float
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self.z = 0.0 # type: float
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self.test1 = 0.0 # type: float
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self.test2 = 0 # type: int
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self.test3 = None # type: Optional[MyGame.Example.Test.TestT]
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@classmethod
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def InitFromBuf(cls, buf, pos):
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vec3 = Vec3()
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vec3.Init(buf, pos)
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return cls.InitFromObj(vec3)
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@classmethod
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def InitFromObj(cls, vec3):
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x = Vec3T()
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x._UnPack(vec3)
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return x
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# Vec3T
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def _UnPack(self, vec3):
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if vec3 is None:
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return
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self.x = vec3.X()
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self.y = vec3.Y()
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self.z = vec3.Z()
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self.test1 = vec3.Test1()
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self.test2 = vec3.Test2()
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if vec3.Test3(MyGame.Example.Test.Test()) is not None:
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self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test()))
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# Vec3T
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def Pack(self, builder):
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return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b)
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