flatbuffers/tests/MyGame/Example/NestedStruct.cs

46 lines
1.8 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct NestedStruct : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); }
public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); }
public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } }
public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); }
public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); }
public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) {
builder.Prep(8, 32);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutLong(D[_idx0-1]);
}
builder.Pad(5);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutSbyte((sbyte)C[_idx0-1]);
}
builder.PutSbyte((sbyte)B);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.PutInt(A[_idx0-1]);
}
return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
}
};
}