flatbuffers/tests/MyGame/InParentNamespace.cs

30 lines
1.1 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame
{
using global::System;
using global::FlatBuffers;
public struct InParentNamespace : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb) { return GetRootAsInParentNamespace(_bb, new InParentNamespace()); }
public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb, InParentNamespace obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public static void StartInParentNamespace(FlatBufferBuilder builder) { builder.StartObject(0); }
public static Offset<InParentNamespace> EndInParentNamespace(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<InParentNamespace>(o);
}
};
}