220 lines
7.1 KiB
Rust
220 lines
7.1 KiB
Rust
/*
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* Copyright 2018 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#[macro_use]
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extern crate bencher;
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use bencher::Bencher;
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extern crate flatbuffers;
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#[allow(dead_code, unused_imports)]
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#[path = "../../monster_test_generated.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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fn traverse_canonical_buffer(bench: &mut Bencher) {
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let owned_data = {
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let mut builder = &mut flatbuffers::FlatBufferBuilder::new();
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create_serialized_example_with_generated_code(&mut builder, true);
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builder.finished_data().to_vec()
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};
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let data = &owned_data[..];
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let n = data.len() as u64;
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bench.iter(|| {
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traverse_serialized_example_with_generated_code(data);
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});
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bench.bytes = n;
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}
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fn create_canonical_buffer_then_reset(bench: &mut Bencher) {
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let mut builder = &mut flatbuffers::FlatBufferBuilder::new();
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// warmup
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create_serialized_example_with_generated_code(&mut builder, true);
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let n = builder.finished_data().len() as u64;
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builder.reset();
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bench.iter(|| {
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let _ = create_serialized_example_with_generated_code(&mut builder, true);
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builder.reset();
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});
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bench.bytes = n;
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}
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#[inline(always)]
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fn create_serialized_example_with_generated_code(builder: &mut flatbuffers::FlatBufferBuilder, finish: bool) -> usize{
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let s0 = builder.create_string("test1");
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let s1 = builder.create_string("test2");
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let t0_name = builder.create_string("Barney");
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let t1_name = builder.create_string("Fred");
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let t2_name = builder.create_string("Wilma");
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let t0 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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hp: 1000,
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name: Some(t0_name),
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..Default::default()
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});
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let t1 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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name: Some(t1_name),
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..Default::default()
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});
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let t2 = my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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name: Some(t2_name),
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..Default::default()
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});
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let mon = {
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let name = builder.create_string("MyMonster");
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let fred_name = builder.create_string("Fred");
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let inventory = builder.create_vector_direct(&[0u8, 1, 2, 3, 4]);
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let test4 = builder.create_vector_direct(&[my_game::example::Test::new(10, 20),
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my_game::example::Test::new(30, 40)]);
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let pos = my_game::example::Vec3::new(1.0, 2.0, 3.0, 3.0, my_game::example::Color::Green, &my_game::example::Test::new(5i16, 6i8));
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let args = my_game::example::MonsterArgs{
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hp: 80,
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mana: 150,
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name: Some(name),
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pos: Some(&pos),
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test_type: my_game::example::Any::Monster,
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test: Some(my_game::example::Monster::create(builder, &my_game::example::MonsterArgs{
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name: Some(fred_name),
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..Default::default()
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}).as_union_value()),
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inventory: Some(inventory),
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test4: Some(test4),
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testarrayofstring: Some(builder.create_vector(&[s0, s1])),
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testarrayoftables: Some(builder.create_vector(&[t0, t1, t2])),
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..Default::default()
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};
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my_game::example::Monster::create(builder, &args)
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};
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if finish {
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my_game::example::finish_monster_buffer(builder, mon);
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}
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builder.finished_data().len()
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// make it do some work
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// if builder.finished_data().len() == 0 { panic!("bad benchmark"); }
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}
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#[inline(always)]
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fn blackbox<T>(t: T) -> T {
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// encapsulate this in case we need to turn it into a noop
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bencher::black_box(t)
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}
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#[inline(always)]
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fn traverse_serialized_example_with_generated_code(bytes: &[u8]) {
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let m = my_game::example::get_root_as_monster(bytes);
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blackbox(m.hp());
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blackbox(m.mana());
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blackbox(m.name());
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let pos = m.pos().unwrap();
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blackbox(pos.x());
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blackbox(pos.y());
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blackbox(pos.z());
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blackbox(pos.test1());
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blackbox(pos.test2());
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let pos_test3 = pos.test3();
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blackbox(pos_test3.a());
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blackbox(pos_test3.b());
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blackbox(m.test_type());
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let table2 = m.test().unwrap();
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let monster2 = my_game::example::Monster::init_from_table(table2);
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blackbox(monster2.name());
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blackbox(m.inventory());
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blackbox(m.test4());
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let testarrayoftables = m.testarrayoftables().unwrap();
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blackbox(testarrayoftables.get(0).hp());
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blackbox(testarrayoftables.get(0).name());
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blackbox(testarrayoftables.get(1).name());
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blackbox(testarrayoftables.get(2).name());
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let testarrayofstring = m.testarrayofstring().unwrap();
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blackbox(testarrayofstring.get(0));
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blackbox(testarrayofstring.get(1));
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}
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fn create_string_10(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let mut i = 0;
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bench.iter(|| {
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builder.create_string("foobarbaz"); // zero-terminated -> 10 bytes
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i += 1;
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if i == 10000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = 10;
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}
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fn create_string_100(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let s_owned = (0..99).map(|_| "x").collect::<String>();
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let s: &str = &s_owned;
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let mut i = 0;
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bench.iter(|| {
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builder.create_string(s); // zero-terminated -> 100 bytes
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i += 1;
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if i == 1000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = s.len() as u64;
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}
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fn create_byte_vector_100_naive(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let v_owned = (0u8..100).map(|i| i).collect::<Vec<u8>>();
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let v: &[u8] = &v_owned;
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let mut i = 0;
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bench.iter(|| {
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builder.create_vector(v); // zero-terminated -> 100 bytes
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i += 1;
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if i == 10000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = v.len() as u64;
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}
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fn create_byte_vector_100_optimal(bench: &mut Bencher) {
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let builder = &mut flatbuffers::FlatBufferBuilder::new_with_capacity(1<<20);
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let v_owned = (0u8..100).map(|i| i).collect::<Vec<u8>>();
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let v: &[u8] = &v_owned;
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let mut i = 0;
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bench.iter(|| {
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builder.create_vector_direct(v);
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i += 1;
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if i == 10000 {
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builder.reset();
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i = 0;
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}
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});
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bench.bytes = v.len() as u64;
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}
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benchmark_group!(benches, create_byte_vector_100_naive, create_byte_vector_100_optimal, traverse_canonical_buffer, create_canonical_buffer_then_reset, create_string_10, create_string_100);
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benchmark_main!(benches);
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