91 lines
2.2 KiB
Go
91 lines
2.2 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package Universe
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type Universe struct {
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_tab flatbuffers.Table
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}
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func GetRootAsUniverse(buf []byte, offset flatbuffers.UOffsetT) *Universe {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &Universe{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishUniverseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsUniverse(buf []byte, offset flatbuffers.UOffsetT) *Universe {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &Universe{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedUniverseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *Universe) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *Universe) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *Universe) Age() float64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.GetFloat64(o + rcv._tab.Pos)
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}
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return 0.0
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}
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func (rcv *Universe) MutateAge(n float64) bool {
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return rcv._tab.MutateFloat64Slot(4, n)
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}
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func (rcv *Universe) Galaxies(obj *Galaxy, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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x = rcv._tab.Indirect(x)
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obj.Init(rcv._tab.Bytes, x)
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return true
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}
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return false
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}
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func (rcv *Universe) GalaxiesLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func UniverseStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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func UniverseAddAge(builder *flatbuffers.Builder, age float64) {
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builder.PrependFloat64Slot(0, age, 0.0)
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}
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func UniverseAddGalaxies(builder *flatbuffers.Builder, galaxies flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(galaxies), 0)
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}
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func UniverseStartGalaxiesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func UniverseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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