flatbuffers/goldens/go/Universe.go

91 lines
2.2 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package Universe
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Universe struct {
_tab flatbuffers.Table
}
func GetRootAsUniverse(buf []byte, offset flatbuffers.UOffsetT) *Universe {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Universe{}
x.Init(buf, n+offset)
return x
}
func FinishUniverseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsUniverse(buf []byte, offset flatbuffers.UOffsetT) *Universe {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &Universe{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedUniverseBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *Universe) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Universe) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Universe) Age() float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetFloat64(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *Universe) MutateAge(n float64) bool {
return rcv._tab.MutateFloat64Slot(4, n)
}
func (rcv *Universe) Galaxies(obj *Galaxy, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *Universe) GalaxiesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func UniverseStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func UniverseAddAge(builder *flatbuffers.Builder, age float64) {
builder.PrependFloat64Slot(0, age, 0.0)
}
func UniverseAddGalaxies(builder *flatbuffers.Builder, galaxies flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(galaxies), 0)
}
func UniverseStartGalaxiesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func UniverseEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}