878 lines
29 KiB
C++
878 lines
29 KiB
C++
// automatically generated by the FlatBuffers compiler, do not modify
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#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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#include "flatbuffers/flatbuffers.h"
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namespace MyGame {
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namespace Sample {
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struct Vec3;
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struct Monster;
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struct MonsterT;
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struct Weapon;
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struct WeaponT;
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bool operator==(const Vec3 &lhs, const Vec3 &rhs);
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bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
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bool operator==(const MonsterT &lhs, const MonsterT &rhs);
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bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
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bool operator==(const WeaponT &lhs, const WeaponT &rhs);
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bool operator!=(const WeaponT &lhs, const WeaponT &rhs);
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inline const flatbuffers::TypeTable *Vec3TypeTable();
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inline const flatbuffers::TypeTable *MonsterTypeTable();
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inline const flatbuffers::TypeTable *WeaponTypeTable();
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enum Color {
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Color_Red = 0,
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Color_Green = 1,
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Color_Blue = 2,
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Color_MIN = Color_Red,
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Color_MAX = Color_Blue
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};
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inline const Color (&EnumValuesColor())[3] {
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static const Color values[] = {
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Color_Red,
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Color_Green,
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Color_Blue
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};
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return values;
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}
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inline const char * const *EnumNamesColor() {
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static const char * const names[4] = {
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"Red",
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"Green",
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"Blue",
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nullptr
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};
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return names;
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}
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inline const char *EnumNameColor(Color e) {
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if (e < Color_Red || e > Color_Blue) return "";
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const size_t index = static_cast<size_t>(e);
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return EnumNamesColor()[index];
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}
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enum Equipment {
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Equipment_NONE = 0,
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Equipment_Weapon = 1,
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Equipment_MIN = Equipment_NONE,
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Equipment_MAX = Equipment_Weapon
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};
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inline const Equipment (&EnumValuesEquipment())[2] {
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static const Equipment values[] = {
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Equipment_NONE,
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Equipment_Weapon
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};
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return values;
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}
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inline const char * const *EnumNamesEquipment() {
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static const char * const names[3] = {
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"NONE",
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"Weapon",
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nullptr
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};
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return names;
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}
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inline const char *EnumNameEquipment(Equipment e) {
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if (e < Equipment_NONE || e > Equipment_Weapon) return "";
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const size_t index = static_cast<size_t>(e);
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return EnumNamesEquipment()[index];
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}
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template<typename T> struct EquipmentTraits {
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static const Equipment enum_value = Equipment_NONE;
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};
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template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
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static const Equipment enum_value = Equipment_Weapon;
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};
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struct EquipmentUnion {
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Equipment type;
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void *value;
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EquipmentUnion() : type(Equipment_NONE), value(nullptr) {}
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EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT :
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type(Equipment_NONE), value(nullptr)
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{ std::swap(type, u.type); std::swap(value, u.value); }
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EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT;
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EquipmentUnion &operator=(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT
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{ EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
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EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
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{ std::swap(type, u.type); std::swap(value, u.value); return *this; }
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~EquipmentUnion() { Reset(); }
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void Reset();
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#ifndef FLATBUFFERS_CPP98_STL
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template <typename T>
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void Set(T&& val) {
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using RT = typename std::remove_reference<T>::type;
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Reset();
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type = EquipmentTraits<typename RT::TableType>::enum_value;
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if (type != Equipment_NONE) {
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value = new RT(std::forward<T>(val));
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}
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}
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#endif // FLATBUFFERS_CPP98_STL
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static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
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flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
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MyGame::Sample::WeaponT *AsWeapon() {
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return type == Equipment_Weapon ?
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reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr;
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}
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const MyGame::Sample::WeaponT *AsWeapon() const {
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return type == Equipment_Weapon ?
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reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr;
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}
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};
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inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
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if (lhs.type != rhs.type) return false;
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switch (lhs.type) {
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case Equipment_NONE: {
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return true;
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}
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case Equipment_Weapon: {
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return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) ==
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*(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value));
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}
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default: {
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return false;
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}
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}
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}
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inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
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return !(lhs == rhs);
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}
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bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
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bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
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FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
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private:
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float x_;
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float y_;
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float z_;
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public:
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static const flatbuffers::TypeTable *MiniReflectTypeTable() {
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return Vec3TypeTable();
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}
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Vec3() {
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memset(static_cast<void *>(this), 0, sizeof(Vec3));
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}
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Vec3(float _x, float _y, float _z)
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: x_(flatbuffers::EndianScalar(_x)),
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y_(flatbuffers::EndianScalar(_y)),
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z_(flatbuffers::EndianScalar(_z)) {
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}
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float x() const {
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return flatbuffers::EndianScalar(x_);
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}
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void mutate_x(float _x) {
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flatbuffers::WriteScalar(&x_, _x);
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}
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float y() const {
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return flatbuffers::EndianScalar(y_);
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}
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void mutate_y(float _y) {
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flatbuffers::WriteScalar(&y_, _y);
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}
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float z() const {
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return flatbuffers::EndianScalar(z_);
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}
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void mutate_z(float _z) {
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flatbuffers::WriteScalar(&z_, _z);
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}
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};
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FLATBUFFERS_STRUCT_END(Vec3, 12);
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inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) {
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return
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(lhs.x() == rhs.x()) &&
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(lhs.y() == rhs.y()) &&
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(lhs.z() == rhs.z());
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}
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inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) {
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return !(lhs == rhs);
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}
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struct MonsterT : public flatbuffers::NativeTable {
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typedef Monster TableType;
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flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos;
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int16_t mana;
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int16_t hp;
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std::string name;
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std::vector<uint8_t> inventory;
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MyGame::Sample::Color color;
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std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons;
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EquipmentUnion equipped;
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std::vector<MyGame::Sample::Vec3> path;
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MonsterT()
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: mana(150),
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hp(100),
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color(MyGame::Sample::Color_Blue) {
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}
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};
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inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
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return
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(lhs.pos == rhs.pos) &&
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(lhs.mana == rhs.mana) &&
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(lhs.hp == rhs.hp) &&
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(lhs.name == rhs.name) &&
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(lhs.inventory == rhs.inventory) &&
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(lhs.color == rhs.color) &&
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(lhs.weapons == rhs.weapons) &&
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(lhs.equipped == rhs.equipped) &&
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(lhs.path == rhs.path);
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}
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inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
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return !(lhs == rhs);
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}
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struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
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typedef MonsterT NativeTableType;
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static const flatbuffers::TypeTable *MiniReflectTypeTable() {
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return MonsterTypeTable();
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}
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enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
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VT_POS = 4,
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VT_MANA = 6,
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VT_HP = 8,
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VT_NAME = 10,
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VT_INVENTORY = 14,
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VT_COLOR = 16,
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VT_WEAPONS = 18,
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VT_EQUIPPED_TYPE = 20,
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VT_EQUIPPED = 22,
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VT_PATH = 24
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};
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const MyGame::Sample::Vec3 *pos() const {
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return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS);
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}
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MyGame::Sample::Vec3 *mutable_pos() {
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return GetStruct<MyGame::Sample::Vec3 *>(VT_POS);
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}
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int16_t mana() const {
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return GetField<int16_t>(VT_MANA, 150);
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}
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bool mutate_mana(int16_t _mana) {
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return SetField<int16_t>(VT_MANA, _mana, 150);
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}
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int16_t hp() const {
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return GetField<int16_t>(VT_HP, 100);
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}
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bool mutate_hp(int16_t _hp) {
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return SetField<int16_t>(VT_HP, _hp, 100);
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}
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const flatbuffers::String *name() const {
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return GetPointer<const flatbuffers::String *>(VT_NAME);
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}
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flatbuffers::String *mutable_name() {
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return GetPointer<flatbuffers::String *>(VT_NAME);
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}
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const flatbuffers::Vector<uint8_t> *inventory() const {
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return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
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}
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flatbuffers::Vector<uint8_t> *mutable_inventory() {
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return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
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}
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MyGame::Sample::Color color() const {
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return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2));
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}
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bool mutate_color(MyGame::Sample::Color _color) {
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return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2);
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}
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const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const {
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return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
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}
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flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() {
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return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
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}
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MyGame::Sample::Equipment equipped_type() const {
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return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
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}
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bool mutate_equipped_type(MyGame::Sample::Equipment _equipped_type) {
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return SetField<uint8_t>(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type), 0);
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}
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const void *equipped() const {
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return GetPointer<const void *>(VT_EQUIPPED);
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}
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template<typename T> const T *equipped_as() const;
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const MyGame::Sample::Weapon *equipped_as_Weapon() const {
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return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr;
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}
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void *mutable_equipped() {
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return GetPointer<void *>(VT_EQUIPPED);
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}
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const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const {
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return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
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}
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flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() {
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return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
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}
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS) &&
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VerifyField<int16_t>(verifier, VT_MANA) &&
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VerifyField<int16_t>(verifier, VT_HP) &&
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VerifyOffset(verifier, VT_NAME) &&
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verifier.VerifyString(name()) &&
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VerifyOffset(verifier, VT_INVENTORY) &&
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verifier.VerifyVector(inventory()) &&
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VerifyField<int8_t>(verifier, VT_COLOR) &&
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VerifyOffset(verifier, VT_WEAPONS) &&
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verifier.VerifyVector(weapons()) &&
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verifier.VerifyVectorOfTables(weapons()) &&
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VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) &&
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VerifyOffset(verifier, VT_EQUIPPED) &&
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VerifyEquipment(verifier, equipped(), equipped_type()) &&
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VerifyOffset(verifier, VT_PATH) &&
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verifier.VerifyVector(path()) &&
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verifier.EndTable();
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}
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MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
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void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
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static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
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};
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template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const {
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return equipped_as_Weapon();
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}
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struct MonsterBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_pos(const MyGame::Sample::Vec3 *pos) {
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fbb_.AddStruct(Monster::VT_POS, pos);
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}
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void add_mana(int16_t mana) {
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fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
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}
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void add_hp(int16_t hp) {
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fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
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}
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void add_name(flatbuffers::Offset<flatbuffers::String> name) {
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fbb_.AddOffset(Monster::VT_NAME, name);
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}
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void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
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fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
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}
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void add_color(MyGame::Sample::Color color) {
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fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2);
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}
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void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) {
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fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
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}
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void add_equipped_type(MyGame::Sample::Equipment equipped_type) {
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fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0);
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}
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void add_equipped(flatbuffers::Offset<void> equipped) {
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fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
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}
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void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) {
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fbb_.AddOffset(Monster::VT_PATH, path);
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}
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explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
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: fbb_(_fbb) {
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start_ = fbb_.StartTable();
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}
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MonsterBuilder &operator=(const MonsterBuilder &);
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flatbuffers::Offset<Monster> Finish() {
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const auto end = fbb_.EndTable(start_);
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auto o = flatbuffers::Offset<Monster>(end);
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return o;
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}
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};
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inline flatbuffers::Offset<Monster> CreateMonster(
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flatbuffers::FlatBufferBuilder &_fbb,
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const MyGame::Sample::Vec3 *pos = 0,
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int16_t mana = 150,
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int16_t hp = 100,
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flatbuffers::Offset<flatbuffers::String> name = 0,
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flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
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MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
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flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0,
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MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
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flatbuffers::Offset<void> equipped = 0,
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flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) {
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MonsterBuilder builder_(_fbb);
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builder_.add_path(path);
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builder_.add_equipped(equipped);
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builder_.add_weapons(weapons);
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builder_.add_inventory(inventory);
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builder_.add_name(name);
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builder_.add_pos(pos);
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builder_.add_hp(hp);
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builder_.add_mana(mana);
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builder_.add_equipped_type(equipped_type);
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builder_.add_color(color);
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return builder_.Finish();
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}
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inline flatbuffers::Offset<Monster> CreateMonsterDirect(
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flatbuffers::FlatBufferBuilder &_fbb,
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const MyGame::Sample::Vec3 *pos = 0,
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int16_t mana = 150,
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int16_t hp = 100,
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const char *name = nullptr,
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const std::vector<uint8_t> *inventory = nullptr,
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MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
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const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr,
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MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
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flatbuffers::Offset<void> equipped = 0,
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const std::vector<MyGame::Sample::Vec3> *path = nullptr) {
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auto name__ = name ? _fbb.CreateString(name) : 0;
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auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
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auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0;
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auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0;
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return MyGame::Sample::CreateMonster(
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_fbb,
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pos,
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mana,
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hp,
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name__,
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inventory__,
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color,
|
|
weapons__,
|
|
equipped_type,
|
|
equipped,
|
|
path__);
|
|
}
|
|
|
|
flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
|
|
|
struct WeaponT : public flatbuffers::NativeTable {
|
|
typedef Weapon TableType;
|
|
std::string name;
|
|
int16_t damage;
|
|
WeaponT()
|
|
: damage(0) {
|
|
}
|
|
};
|
|
|
|
inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) {
|
|
return
|
|
(lhs.name == rhs.name) &&
|
|
(lhs.damage == rhs.damage);
|
|
}
|
|
|
|
inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) {
|
|
return !(lhs == rhs);
|
|
}
|
|
|
|
|
|
struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
|
|
typedef WeaponT NativeTableType;
|
|
static const flatbuffers::TypeTable *MiniReflectTypeTable() {
|
|
return WeaponTypeTable();
|
|
}
|
|
enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
|
|
VT_NAME = 4,
|
|
VT_DAMAGE = 6
|
|
};
|
|
const flatbuffers::String *name() const {
|
|
return GetPointer<const flatbuffers::String *>(VT_NAME);
|
|
}
|
|
flatbuffers::String *mutable_name() {
|
|
return GetPointer<flatbuffers::String *>(VT_NAME);
|
|
}
|
|
int16_t damage() const {
|
|
return GetField<int16_t>(VT_DAMAGE, 0);
|
|
}
|
|
bool mutate_damage(int16_t _damage) {
|
|
return SetField<int16_t>(VT_DAMAGE, _damage, 0);
|
|
}
|
|
bool Verify(flatbuffers::Verifier &verifier) const {
|
|
return VerifyTableStart(verifier) &&
|
|
VerifyOffset(verifier, VT_NAME) &&
|
|
verifier.VerifyString(name()) &&
|
|
VerifyField<int16_t>(verifier, VT_DAMAGE) &&
|
|
verifier.EndTable();
|
|
}
|
|
WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
|
|
void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
|
|
static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
|
};
|
|
|
|
struct WeaponBuilder {
|
|
flatbuffers::FlatBufferBuilder &fbb_;
|
|
flatbuffers::uoffset_t start_;
|
|
void add_name(flatbuffers::Offset<flatbuffers::String> name) {
|
|
fbb_.AddOffset(Weapon::VT_NAME, name);
|
|
}
|
|
void add_damage(int16_t damage) {
|
|
fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
|
|
}
|
|
explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
|
|
: fbb_(_fbb) {
|
|
start_ = fbb_.StartTable();
|
|
}
|
|
WeaponBuilder &operator=(const WeaponBuilder &);
|
|
flatbuffers::Offset<Weapon> Finish() {
|
|
const auto end = fbb_.EndTable(start_);
|
|
auto o = flatbuffers::Offset<Weapon>(end);
|
|
return o;
|
|
}
|
|
};
|
|
|
|
inline flatbuffers::Offset<Weapon> CreateWeapon(
|
|
flatbuffers::FlatBufferBuilder &_fbb,
|
|
flatbuffers::Offset<flatbuffers::String> name = 0,
|
|
int16_t damage = 0) {
|
|
WeaponBuilder builder_(_fbb);
|
|
builder_.add_name(name);
|
|
builder_.add_damage(damage);
|
|
return builder_.Finish();
|
|
}
|
|
|
|
inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
|
|
flatbuffers::FlatBufferBuilder &_fbb,
|
|
const char *name = nullptr,
|
|
int16_t damage = 0) {
|
|
auto name__ = name ? _fbb.CreateString(name) : 0;
|
|
return MyGame::Sample::CreateWeapon(
|
|
_fbb,
|
|
name__,
|
|
damage);
|
|
}
|
|
|
|
flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
|
|
|
|
inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
|
|
auto _o = new MonsterT();
|
|
UnPackTo(_o, _resolver);
|
|
return _o;
|
|
}
|
|
|
|
inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
|
|
(void)_o;
|
|
(void)_resolver;
|
|
{ auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); };
|
|
{ auto _e = mana(); _o->mana = _e; };
|
|
{ auto _e = hp(); _o->hp = _e; };
|
|
{ auto _e = name(); if (_e) _o->name = _e->str(); };
|
|
{ auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory[_i] = _e->Get(_i); } } };
|
|
{ auto _e = color(); _o->color = _e; };
|
|
{ auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } };
|
|
{ auto _e = equipped_type(); _o->equipped.type = _e; };
|
|
{ auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _resolver); };
|
|
{ auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } };
|
|
}
|
|
|
|
inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
|
|
return CreateMonster(_fbb, _o, _rehasher);
|
|
}
|
|
|
|
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
|
|
(void)_rehasher;
|
|
(void)_o;
|
|
struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
|
|
auto _pos = _o->pos ? _o->pos.get() : 0;
|
|
auto _mana = _o->mana;
|
|
auto _hp = _o->hp;
|
|
auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
|
|
auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
|
|
auto _color = _o->color;
|
|
auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
|
|
auto _equipped_type = _o->equipped.type;
|
|
auto _equipped = _o->equipped.Pack(_fbb);
|
|
auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
|
|
return MyGame::Sample::CreateMonster(
|
|
_fbb,
|
|
_pos,
|
|
_mana,
|
|
_hp,
|
|
_name,
|
|
_inventory,
|
|
_color,
|
|
_weapons,
|
|
_equipped_type,
|
|
_equipped,
|
|
_path);
|
|
}
|
|
|
|
inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
|
|
auto _o = new WeaponT();
|
|
UnPackTo(_o, _resolver);
|
|
return _o;
|
|
}
|
|
|
|
inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const {
|
|
(void)_o;
|
|
(void)_resolver;
|
|
{ auto _e = name(); if (_e) _o->name = _e->str(); };
|
|
{ auto _e = damage(); _o->damage = _e; };
|
|
}
|
|
|
|
inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
|
|
return CreateWeapon(_fbb, _o, _rehasher);
|
|
}
|
|
|
|
inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
|
|
(void)_rehasher;
|
|
(void)_o;
|
|
struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
|
|
auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
|
|
auto _damage = _o->damage;
|
|
return MyGame::Sample::CreateWeapon(
|
|
_fbb,
|
|
_name,
|
|
_damage);
|
|
}
|
|
|
|
inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
|
|
switch (type) {
|
|
case Equipment_NONE: {
|
|
return true;
|
|
}
|
|
case Equipment_Weapon: {
|
|
auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
|
|
return verifier.VerifyTable(ptr);
|
|
}
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
|
|
if (!values || !types) return !values && !types;
|
|
if (values->size() != types->size()) return false;
|
|
for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
|
|
if (!VerifyEquipment(
|
|
verifier, values->Get(i), types->GetEnum<Equipment>(i))) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
|
|
switch (type) {
|
|
case Equipment_Weapon: {
|
|
auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
|
|
return ptr->UnPack(resolver);
|
|
}
|
|
default: return nullptr;
|
|
}
|
|
}
|
|
|
|
inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
|
|
switch (type) {
|
|
case Equipment_Weapon: {
|
|
auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value);
|
|
return CreateWeapon(_fbb, ptr, _rehasher).Union();
|
|
}
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) {
|
|
switch (type) {
|
|
case Equipment_Weapon: {
|
|
value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value));
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
inline void EquipmentUnion::Reset() {
|
|
switch (type) {
|
|
case Equipment_Weapon: {
|
|
auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value);
|
|
delete ptr;
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
value = nullptr;
|
|
type = Equipment_NONE;
|
|
}
|
|
|
|
inline const flatbuffers::TypeTable *ColorTypeTable() {
|
|
static const flatbuffers::TypeCode type_codes[] = {
|
|
{ flatbuffers::ET_CHAR, 0, 0 },
|
|
{ flatbuffers::ET_CHAR, 0, 0 },
|
|
{ flatbuffers::ET_CHAR, 0, 0 }
|
|
};
|
|
static const flatbuffers::TypeFunction type_refs[] = {
|
|
MyGame::Sample::ColorTypeTable
|
|
};
|
|
static const char * const names[] = {
|
|
"Red",
|
|
"Green",
|
|
"Blue"
|
|
};
|
|
static const flatbuffers::TypeTable tt = {
|
|
flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, names
|
|
};
|
|
return &tt;
|
|
}
|
|
|
|
inline const flatbuffers::TypeTable *EquipmentTypeTable() {
|
|
static const flatbuffers::TypeCode type_codes[] = {
|
|
{ flatbuffers::ET_SEQUENCE, 0, -1 },
|
|
{ flatbuffers::ET_SEQUENCE, 0, 0 }
|
|
};
|
|
static const flatbuffers::TypeFunction type_refs[] = {
|
|
MyGame::Sample::WeaponTypeTable
|
|
};
|
|
static const char * const names[] = {
|
|
"NONE",
|
|
"Weapon"
|
|
};
|
|
static const flatbuffers::TypeTable tt = {
|
|
flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, names
|
|
};
|
|
return &tt;
|
|
}
|
|
|
|
inline const flatbuffers::TypeTable *Vec3TypeTable() {
|
|
static const flatbuffers::TypeCode type_codes[] = {
|
|
{ flatbuffers::ET_FLOAT, 0, -1 },
|
|
{ flatbuffers::ET_FLOAT, 0, -1 },
|
|
{ flatbuffers::ET_FLOAT, 0, -1 }
|
|
};
|
|
static const int64_t values[] = { 0, 4, 8, 12 };
|
|
static const char * const names[] = {
|
|
"x",
|
|
"y",
|
|
"z"
|
|
};
|
|
static const flatbuffers::TypeTable tt = {
|
|
flatbuffers::ST_STRUCT, 3, type_codes, nullptr, values, names
|
|
};
|
|
return &tt;
|
|
}
|
|
|
|
inline const flatbuffers::TypeTable *MonsterTypeTable() {
|
|
static const flatbuffers::TypeCode type_codes[] = {
|
|
{ flatbuffers::ET_SEQUENCE, 0, 0 },
|
|
{ flatbuffers::ET_SHORT, 0, -1 },
|
|
{ flatbuffers::ET_SHORT, 0, -1 },
|
|
{ flatbuffers::ET_STRING, 0, -1 },
|
|
{ flatbuffers::ET_BOOL, 0, -1 },
|
|
{ flatbuffers::ET_UCHAR, 1, -1 },
|
|
{ flatbuffers::ET_CHAR, 0, 1 },
|
|
{ flatbuffers::ET_SEQUENCE, 1, 2 },
|
|
{ flatbuffers::ET_UTYPE, 0, 3 },
|
|
{ flatbuffers::ET_SEQUENCE, 0, 3 },
|
|
{ flatbuffers::ET_SEQUENCE, 1, 0 }
|
|
};
|
|
static const flatbuffers::TypeFunction type_refs[] = {
|
|
MyGame::Sample::Vec3TypeTable,
|
|
MyGame::Sample::ColorTypeTable,
|
|
MyGame::Sample::WeaponTypeTable,
|
|
MyGame::Sample::EquipmentTypeTable
|
|
};
|
|
static const char * const names[] = {
|
|
"pos",
|
|
"mana",
|
|
"hp",
|
|
"name",
|
|
"friendly",
|
|
"inventory",
|
|
"color",
|
|
"weapons",
|
|
"equipped_type",
|
|
"equipped",
|
|
"path"
|
|
};
|
|
static const flatbuffers::TypeTable tt = {
|
|
flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, names
|
|
};
|
|
return &tt;
|
|
}
|
|
|
|
inline const flatbuffers::TypeTable *WeaponTypeTable() {
|
|
static const flatbuffers::TypeCode type_codes[] = {
|
|
{ flatbuffers::ET_STRING, 0, -1 },
|
|
{ flatbuffers::ET_SHORT, 0, -1 }
|
|
};
|
|
static const char * const names[] = {
|
|
"name",
|
|
"damage"
|
|
};
|
|
static const flatbuffers::TypeTable tt = {
|
|
flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, names
|
|
};
|
|
return &tt;
|
|
}
|
|
|
|
inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
|
|
return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
|
|
}
|
|
|
|
inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) {
|
|
return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf);
|
|
}
|
|
|
|
inline Monster *GetMutableMonster(void *buf) {
|
|
return flatbuffers::GetMutableRoot<Monster>(buf);
|
|
}
|
|
|
|
inline bool VerifyMonsterBuffer(
|
|
flatbuffers::Verifier &verifier) {
|
|
return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
|
|
}
|
|
|
|
inline bool VerifySizePrefixedMonsterBuffer(
|
|
flatbuffers::Verifier &verifier) {
|
|
return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
|
|
}
|
|
|
|
inline void FinishMonsterBuffer(
|
|
flatbuffers::FlatBufferBuilder &fbb,
|
|
flatbuffers::Offset<MyGame::Sample::Monster> root) {
|
|
fbb.Finish(root);
|
|
}
|
|
|
|
inline void FinishSizePrefixedMonsterBuffer(
|
|
flatbuffers::FlatBufferBuilder &fbb,
|
|
flatbuffers::Offset<MyGame::Sample::Monster> root) {
|
|
fbb.FinishSizePrefixed(root);
|
|
}
|
|
|
|
inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster(
|
|
const void *buf,
|
|
const flatbuffers::resolver_function_t *res = nullptr) {
|
|
return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res));
|
|
}
|
|
|
|
inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster(
|
|
const void *buf,
|
|
const flatbuffers::resolver_function_t *res = nullptr) {
|
|
return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res));
|
|
}
|
|
|
|
} // namespace Sample
|
|
} // namespace MyGame
|
|
|
|
#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
|