flatbuffers/tests/MyGame/Example/Stat.go

46 lines
1.2 KiB
Go

// automatically generated, do not modify
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Stat struct {
_tab flatbuffers.Table
}
func (rcv *Stat) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Stat) Id() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Stat) Val() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *Stat) Count() uint16 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetUint16(o + rcv._tab.Pos)
}
return 0
}
func StatStart(builder *flatbuffers.Builder) { builder.StartObject(3) }
func StatAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0) }
func StatAddVal(builder *flatbuffers.Builder, val int64) { builder.PrependInt64Slot(1, val, 0) }
func StatAddCount(builder *flatbuffers.Builder, count uint16) { builder.PrependUint16Slot(2, count, 0) }
func StatEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }