flatbuffers/tests/MyGame/Example/Stat.cs

35 lines
1.1 KiB
C#

// automatically generated, do not modify
namespace MyGame.Example
{
using FlatBuffers;
public class Stat : Table {
public static Stat GetRootAsStat(ByteBuffer _bb) { return (new Stat()).__init(_bb.GetInt(_bb.position()) + _bb.position(), _bb); }
public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public string Id() { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; }
public long Val() { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; }
public static int CreateStat(FlatBufferBuilder builder,
int id = 0,
long val = 0) {
builder.StartObject(2);
Stat.AddVal(builder, val);
Stat.AddId(builder, id);
return Stat.EndStat(builder);
}
public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(2); }
public static void AddId(FlatBufferBuilder builder, int idOffset) { builder.AddOffset(0, idOffset, 0); }
public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
public static int EndStat(FlatBufferBuilder builder) {
int o = builder.EndObject();
return o;
}
};
}