flatbuffers/tests/MyGame/Example/StructOfStructs.lua

45 lines
1.2 KiB
Lua

-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local StructOfStructs = {} -- the module
local StructOfStructs_mt = {} -- the class metatable
function StructOfStructs.New()
local o = {}
setmetatable(o, {__index = StructOfStructs_mt})
return o
end
function StructOfStructs_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function StructOfStructs_mt:A(obj)
obj:Init(self.view.bytes, self.view.pos + 0)
return obj
end
function StructOfStructs_mt:B(obj)
obj:Init(self.view.bytes, self.view.pos + 8)
return obj
end
function StructOfStructs_mt:C(obj)
obj:Init(self.view.bytes, self.view.pos + 12)
return obj
end
function StructOfStructs.CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance)
builder:Prep(4, 20)
builder:Prep(4, 8)
builder:PrependUint32(c_distance)
builder:PrependUint32(c_id)
builder:Prep(2, 4)
builder:Pad(1)
builder:PrependInt8(b_b)
builder:PrependInt16(b_a)
builder:Prep(4, 8)
builder:PrependUint32(a_distance)
builder:PrependUint32(a_id)
return builder:Offset()
end
return StructOfStructs -- return the module