51 lines
1.6 KiB
Bash
Executable File
51 lines
1.6 KiB
Bash
Executable File
#!/bin/bash
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#
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# Copyright 2015 Google Inc. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# Note: This script runs on Mac and Linux. It requires `mono` to be installed
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# and `flatc` to be built (using `cmake` in the root directory).
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sampledir=$(cd $(dirname $BASH_SOURCE) && pwd)
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rootidr=$(cd $sampledir/.. && pwd)
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currentdir=$(pwd)
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if [[ "$sampledir" != "$currentdir" ]]; then
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echo Error: This script must be run from inside the $sampledir directory.
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echo You executed it from the $currentdir directory.
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exit 1
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fi
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# Run `flatc`. Note: This requires you to compile using `cmake` from the
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# root `/flatbuffers` directory.
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if [ -e ../flatc ]; then
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../flatc --csharp --gen-mutable monster.fbs
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elif [ -e ../Debug/flatc ]; then
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../Debug/flatc --csharp --gen-mutable monster.fbs
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else
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echo 'flatc' could not be found. Make sure to build FlatBuffers from the \
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$rootdir directory.
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exit 1
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fi
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echo Compiling and running the C# sample.
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# Compile and execute the sample.
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csc SampleBinary.cs MyGame/Sample/*.cs ../net/FlatBuffers/*.cs
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mono SampleBinary.exe
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# Cleanup temporary files.
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rm SampleBinary.exe
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rm -rf MyGame/
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