flatbuffers/tests/MyGame/Example/Vec3.go

46 lines
1.4 KiB
Go

// automatically generated, do not modify
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Vec3 struct {
_tab flatbuffers.Struct
}
func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Vec3) X() float32 { return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(0)) }
func (rcv *Vec3) Y() float32 { return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(4)) }
func (rcv *Vec3) Z() float32 { return rcv._tab.GetFloat32(rcv._tab.Pos + flatbuffers.UOffsetT(8)) }
func (rcv *Vec3) Test1() float64 { return rcv._tab.GetFloat64(rcv._tab.Pos + flatbuffers.UOffsetT(16)) }
func (rcv *Vec3) Test2() int8 { return rcv._tab.GetInt8(rcv._tab.Pos + flatbuffers.UOffsetT(24)) }
func (rcv *Vec3) Test3(obj *Test) *Test {
if obj == nil {
obj = new(Test)
}
obj.Init(rcv._tab.Bytes, rcv._tab.Pos + 26)
return obj
}
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, test3_a int16, test3_b int8) flatbuffers.UOffsetT {
builder.Prep(16, 32)
builder.Pad(2)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(test3_b)
builder.PrependInt16(test3_a)
builder.Pad(1)
builder.PrependInt8(test2)
builder.PrependFloat64(test1)
builder.Pad(4)
builder.PrependFloat32(z)
builder.PrependFloat32(y)
builder.PrependFloat32(x)
return builder.Offset()
}