44 lines
2.0 KiB
C#
44 lines
2.0 KiB
C#
// automatically generated, do not modify
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namespace MyGame.Example
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{
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using System;
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using FlatBuffers;
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public sealed class Stat : Table {
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public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
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public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public string Id { get { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; } }
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public ArraySegment<byte>? GetIdBytes() { return __vector_as_arraysegment(4); }
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public long Val { get { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; } }
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public bool MutateVal(long val) { int o = __offset(6); if (o != 0) { bb.PutLong(o + bb_pos, val); return true; } else { return false; } }
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public ushort Count { get { int o = __offset(8); return o != 0 ? bb.GetUshort(o + bb_pos) : (ushort)0; } }
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public bool MutateCount(ushort count) { int o = __offset(8); if (o != 0) { bb.PutUshort(o + bb_pos, count); return true; } else { return false; } }
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public static Offset<Stat> CreateStat(FlatBufferBuilder builder,
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StringOffset idOffset = default(StringOffset),
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long val = 0,
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ushort count = 0) {
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builder.StartObject(3);
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Stat.AddVal(builder, val);
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Stat.AddId(builder, idOffset);
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Stat.AddCount(builder, count);
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return Stat.EndStat(builder);
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}
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public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); }
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public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
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public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
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public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
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public static Offset<Stat> EndStat(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return new Offset<Stat>(o);
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}
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};
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}
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