51 lines
1.8 KiB
Kotlin
51 lines
1.8 KiB
Kotlin
// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example
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import java.nio.*
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import kotlin.math.sign
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import com.google.flatbuffers.*
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@Suppress("unused")
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@ExperimentalUnsignedTypes
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class Vec3 : Struct() {
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fun __init(_i: Int, _bb: ByteBuffer) {
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__reset(_i, _bb)
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}
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fun __assign(_i: Int, _bb: ByteBuffer) : Vec3 {
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__init(_i, _bb)
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return this
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}
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val x : Float get() = bb.getFloat(bb_pos + 0)
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fun mutateX(x: Float) : ByteBuffer = bb.putFloat(bb_pos + 0, x)
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val y : Float get() = bb.getFloat(bb_pos + 4)
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fun mutateY(y: Float) : ByteBuffer = bb.putFloat(bb_pos + 4, y)
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val z : Float get() = bb.getFloat(bb_pos + 8)
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fun mutateZ(z: Float) : ByteBuffer = bb.putFloat(bb_pos + 8, z)
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val test1 : Double get() = bb.getDouble(bb_pos + 16)
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fun mutateTest1(test1: Double) : ByteBuffer = bb.putDouble(bb_pos + 16, test1)
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val test2 : UByte get() = bb.get(bb_pos + 24).toUByte()
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fun mutateTest2(test2: UByte) : ByteBuffer = bb.put(bb_pos + 24, test2.toByte())
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val test3 : MyGame.Example.Test? get() = test3(MyGame.Example.Test())
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fun test3(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 26, bb)
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companion object {
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fun createVec3(builder: FlatBufferBuilder, x: Float, y: Float, z: Float, test1: Double, test2: UByte, test3_a: Short, test3_b: Byte) : Int {
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builder.prep(8, 32)
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builder.pad(2)
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builder.prep(2, 4)
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builder.pad(1)
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builder.putByte(test3_b)
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builder.putShort(test3_a)
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builder.pad(1)
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builder.putByte(test2.toByte())
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builder.putDouble(test1)
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builder.pad(4)
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builder.putFloat(z)
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builder.putFloat(y)
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builder.putFloat(x)
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return builder.offset()
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}
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}
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}
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