34 lines
1018 B
C#
34 lines
1018 B
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::FlatBuffers;
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public struct Test : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
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public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
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public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
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public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
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public static Offset<MyGame.Example.Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(B);
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builder.PutShort(A);
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return new Offset<MyGame.Example.Test>(builder.Offset);
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}
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};
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}
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