63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
// <auto-generated>
|
|
// automatically generated by the FlatBuffers compiler, do not modify
|
|
// </auto-generated>
|
|
|
|
namespace MyGame.Example
|
|
{
|
|
|
|
using global::System;
|
|
using global::FlatBuffers;
|
|
|
|
public struct ArrayStruct : IFlatbufferObject
|
|
{
|
|
private Struct __p;
|
|
public ByteBuffer ByteBuffer { get { return __p.bb; } }
|
|
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
|
|
public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
|
|
|
|
public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
|
|
public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); }
|
|
public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); }
|
|
public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); }
|
|
public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } }
|
|
public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); }
|
|
public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); }
|
|
public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } }
|
|
public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); }
|
|
public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); }
|
|
public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); }
|
|
|
|
public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) {
|
|
builder.Prep(8, 160);
|
|
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
|
|
builder.PutLong(F[_idx0-1]);
|
|
}
|
|
builder.Pad(4);
|
|
builder.PutInt(E);
|
|
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
|
|
builder.Prep(8, 32);
|
|
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
|
|
builder.PutLong(d_D[_idx0-1,_idx1-1]);
|
|
}
|
|
builder.Pad(5);
|
|
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
|
|
builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]);
|
|
}
|
|
builder.PutSbyte((sbyte)d_B[_idx0-1]);
|
|
for (int _idx1 = 2; _idx1 > 0; _idx1--) {
|
|
builder.PutInt(d_A[_idx0-1,_idx1-1]);
|
|
}
|
|
}
|
|
builder.Pad(7);
|
|
builder.PutSbyte(C);
|
|
for (int _idx0 = 15; _idx0 > 0; _idx0--) {
|
|
builder.PutInt(B[_idx0-1]);
|
|
}
|
|
builder.PutFloat(A);
|
|
return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
|
|
}
|
|
};
|
|
|
|
|
|
}
|