211 lines
9.6 KiB
C++
Executable File
211 lines
9.6 KiB
C++
Executable File
// automatically generated by the FlatBuffers compiler, do not modify
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#ifndef FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
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#define FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
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#include "flatbuffers/flatbuffers.h"
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namespace MyGame {
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namespace OtherNameSpace {
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struct Unused;
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} // namespace OtherNameSpace
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} // namespace MyGame
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namespace MyGame {
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namespace Example {
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struct Test;
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struct Vec3;
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struct Monster;
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enum {
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Color_Red = 1,
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Color_Green = 2,
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Color_Blue = 8
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};
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inline const char **EnumNamesColor() {
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static const char *names[] = { "Red", "Green", "", "", "", "", "", "Blue", nullptr };
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return names;
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}
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inline const char *EnumNameColor(int e) { return EnumNamesColor()[e - Color_Red]; }
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enum {
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Any_NONE = 0,
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Any_Monster = 1
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};
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inline const char **EnumNamesAny() {
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static const char *names[] = { "NONE", "Monster", nullptr };
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return names;
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}
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inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; }
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inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, uint8_t type);
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MANUALLY_ALIGNED_STRUCT(2) Test {
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private:
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int16_t a_;
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int8_t b_;
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int8_t __padding0;
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public:
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Test(int16_t a, int8_t b)
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: a_(flatbuffers::EndianScalar(a)), b_(flatbuffers::EndianScalar(b)), __padding0(0) { (void)__padding0; }
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int16_t a() const { return flatbuffers::EndianScalar(a_); }
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int8_t b() const { return flatbuffers::EndianScalar(b_); }
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};
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STRUCT_END(Test, 4);
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MANUALLY_ALIGNED_STRUCT(16) Vec3 {
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private:
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float x_;
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float y_;
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float z_;
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int32_t __padding0;
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double test1_;
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int8_t test2_;
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int8_t __padding1;
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Test test3_;
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int16_t __padding2;
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public:
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Vec3(float x, float y, float z, double test1, int8_t test2, const Test &test3)
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: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)), __padding0(0), test1_(flatbuffers::EndianScalar(test1)), test2_(flatbuffers::EndianScalar(test2)), __padding1(0), test3_(test3), __padding2(0) { (void)__padding0; (void)__padding1; (void)__padding2; }
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float x() const { return flatbuffers::EndianScalar(x_); }
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float y() const { return flatbuffers::EndianScalar(y_); }
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float z() const { return flatbuffers::EndianScalar(z_); }
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double test1() const { return flatbuffers::EndianScalar(test1_); }
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int8_t test2() const { return flatbuffers::EndianScalar(test2_); }
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const Test &test3() const { return test3_; }
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};
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STRUCT_END(Vec3, 32);
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struct Monster : private flatbuffers::Table {
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const Vec3 *pos() const { return GetStruct<const Vec3 *>(4); }
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int16_t mana() const { return GetField<int16_t>(6, 150); }
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int16_t hp() const { return GetField<int16_t>(8, 100); }
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const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(10); }
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const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(14); }
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int8_t color() const { return GetField<int8_t>(16, 8); }
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uint8_t test_type() const { return GetField<uint8_t>(18, 0); }
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const void *test() const { return GetPointer<const void *>(20); }
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const flatbuffers::Vector<const Test *> *test4() const { return GetPointer<const flatbuffers::Vector<const Test *> *>(22); }
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const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(24); }
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/// an example documentation comment: this will end up in the generated code multiline too
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const flatbuffers::Vector<flatbuffers::Offset<Monster>> *testarrayoftables() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Monster>> *>(26); }
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const Monster *enemy() const { return GetPointer<const Monster *>(28); }
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const flatbuffers::Vector<uint8_t> *testnestedflatbuffer() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(30); }
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const Monster *testnestedflatbuffer_nested_root() { return flatbuffers::GetRoot<Monster>(testnestedflatbuffer()->Data()); }
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const Monster *testempty() const { return GetPointer<const Monster *>(32); }
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bool Verify(flatbuffers::Verifier &verifier) const {
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return VerifyTableStart(verifier) &&
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VerifyField<Vec3>(verifier, 4 /* pos */) &&
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VerifyField<int16_t>(verifier, 6 /* mana */) &&
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VerifyField<int16_t>(verifier, 8 /* hp */) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 10 /* name */) &&
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verifier.Verify(name()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 14 /* inventory */) &&
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verifier.Verify(inventory()) &&
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VerifyField<int8_t>(verifier, 16 /* color */) &&
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VerifyField<uint8_t>(verifier, 18 /* test_type */) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 20 /* test */) &&
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VerifyAny(verifier, test(), test_type()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 22 /* test4 */) &&
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verifier.Verify(test4()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 24 /* testarrayofstring */) &&
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verifier.Verify(testarrayofstring()) &&
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verifier.VerifyVectorOfStrings(testarrayofstring()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 26 /* testarrayoftables */) &&
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verifier.Verify(testarrayoftables()) &&
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verifier.VerifyVectorOfTables(testarrayoftables()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 28 /* enemy */) &&
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verifier.VerifyTable(enemy()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 30 /* testnestedflatbuffer */) &&
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verifier.Verify(testnestedflatbuffer()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 32 /* testempty */) &&
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verifier.VerifyTable(testempty()) &&
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verifier.EndTable();
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}
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};
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struct MonsterBuilder {
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flatbuffers::FlatBufferBuilder &fbb_;
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flatbuffers::uoffset_t start_;
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void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); }
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void add_mana(int16_t mana) { fbb_.AddElement<int16_t>(6, mana, 150); }
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void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(8, hp, 100); }
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void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(10, name); }
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void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(14, inventory); }
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void add_color(int8_t color) { fbb_.AddElement<int8_t>(16, color, 8); }
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void add_test_type(uint8_t test_type) { fbb_.AddElement<uint8_t>(18, test_type, 0); }
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void add_test(flatbuffers::Offset<void> test) { fbb_.AddOffset(20, test); }
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void add_test4(flatbuffers::Offset<flatbuffers::Vector<const Test *>> test4) { fbb_.AddOffset(22, test4); }
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void add_testarrayofstring(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring) { fbb_.AddOffset(24, testarrayofstring); }
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void add_testarrayoftables(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Monster>>> testarrayoftables) { fbb_.AddOffset(26, testarrayoftables); }
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void add_enemy(flatbuffers::Offset<Monster> enemy) { fbb_.AddOffset(28, enemy); }
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void add_testnestedflatbuffer(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testnestedflatbuffer) { fbb_.AddOffset(30, testnestedflatbuffer); }
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void add_testempty(flatbuffers::Offset<Monster> testempty) { fbb_.AddOffset(32, testempty); }
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MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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MonsterBuilder &operator=(const MonsterBuilder &);
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flatbuffers::Offset<Monster> Finish() { return flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 15)); }
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};
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inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
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const Vec3 *pos = 0,
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int16_t mana = 150,
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int16_t hp = 100,
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flatbuffers::Offset<flatbuffers::String> name = 0,
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flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
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int8_t color = 8,
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uint8_t test_type = 0,
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flatbuffers::Offset<void> test = 0,
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flatbuffers::Offset<flatbuffers::Vector<const Test *>> test4 = 0,
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flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring = 0,
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flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Monster>>> testarrayoftables = 0,
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flatbuffers::Offset<Monster> enemy = 0,
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flatbuffers::Offset<flatbuffers::Vector<uint8_t>> testnestedflatbuffer = 0,
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flatbuffers::Offset<Monster> testempty = 0) {
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MonsterBuilder builder_(_fbb);
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builder_.add_testempty(testempty);
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builder_.add_testnestedflatbuffer(testnestedflatbuffer);
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builder_.add_enemy(enemy);
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builder_.add_testarrayoftables(testarrayoftables);
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builder_.add_testarrayofstring(testarrayofstring);
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builder_.add_test4(test4);
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builder_.add_test(test);
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builder_.add_inventory(inventory);
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builder_.add_name(name);
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builder_.add_pos(pos);
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builder_.add_hp(hp);
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builder_.add_mana(mana);
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builder_.add_test_type(test_type);
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builder_.add_color(color);
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return builder_.Finish();
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}
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inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, uint8_t type) {
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switch (type) {
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case Any_NONE: return true;
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case Any_Monster: return verifier.VerifyTable(reinterpret_cast<const Monster *>(union_obj));
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default: return false;
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}
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}
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inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); }
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inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
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inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Monster> root) { fbb.Finish(root, "MONS"); }
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inline bool MonsterBufferHasIdentifier(const void *buf) { return flatbuffers::BufferHasIdentifier(buf, "MONS"); }
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} // namespace Example
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} // namespace MyGame
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#endif // FLATBUFFERS_GENERATED_MONSTERTEST_MYGAME_EXAMPLE_H_
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