flatbuffers/tests/JavaScriptTest.js

117 lines
4.0 KiB
JavaScript

var assert = require('assert');
var fs = require('fs');
var flatbuffers = require('../js/flatbuffers').flatbuffers;
var MyGame = require('./monster_test_generated').MyGame;
function main() {
// First, let's test reading a FlatBuffer generated by C++ code:
// This file was generated from monsterdata_test.json
var data = new Uint8Array(fs.readFileSync('monsterdata_test.mon'));
// Now test it:
var bb = new flatbuffers.ByteBuffer(data);
testBuffer(bb);
// Second, let's create a FlatBuffer from scratch in JavaScript, and test it also.
// We use an initial size of 1 to exercise the reallocation algorithm,
// normally a size larger than the typical FlatBuffer you generate would be
// better for performance.
var fbb = new flatbuffers.Builder(1);
// We set up the same values as monsterdata.json:
var str = fbb.createString('MyMonster');
var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
var fred = fbb.createString('Fred');
MyGame.Example.Monster.startMonster(fbb);
MyGame.Example.Monster.addName(fbb, fred);
var mon2 = MyGame.Example.Monster.endMonster(fbb);
MyGame.Example.Monster.startTest4Vector(fbb, 2);
MyGame.Example.Test.createTest(fbb, 10, 20);
MyGame.Example.Test.createTest(fbb, 30, 40);
var test4 = fbb.endVector();
var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
fbb.createString('test1'),
fbb.createString('test2')
]);
MyGame.Example.Monster.startMonster(fbb);
MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6));
MyGame.Example.Monster.addHp(fbb, 80);
MyGame.Example.Monster.addName(fbb, str);
MyGame.Example.Monster.addInventory(fbb, inv);
MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster);
MyGame.Example.Monster.addTest(fbb, mon2);
MyGame.Example.Monster.addTest4(fbb, test4);
MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString);
MyGame.Example.Monster.addTestbool(fbb, false);
var mon = MyGame.Example.Monster.endMonster(fbb);
MyGame.Example.Monster.finishMonsterBuffer(fbb, mon);
// Write the result to a file for debugging purposes:
// Note that the binaries are not necessarily identical, since the JSON
// parser may serialize in a slightly different order than the above
// JavaScript code. They are functionally equivalent though.
fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array()));
// Test it:
testBuffer(fbb.dataBuffer());
console.log('FlatBuffers test: completed successfully');
}
function testBuffer(bb) {
assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb));
var monster = MyGame.Example.Monster.getRootAsMonster(bb);
assert.strictEqual(monster.hp(), 80);
assert.strictEqual(monster.mana(), 150); // default
assert.strictEqual(monster.name(), 'MyMonster');
var pos = monster.pos();
assert.strictEqual(pos.x(), 1);
assert.strictEqual(pos.y(), 2);
assert.strictEqual(pos.z(), 3);
assert.strictEqual(pos.test1(), 3);
assert.strictEqual(pos.test2(), MyGame.Example.Color.Green);
var t = pos.test3();
assert.strictEqual(t.a(), 5);
assert.strictEqual(t.b(), 6);
assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster);
var monster2 = new MyGame.Example.Monster();
assert.strictEqual(monster.test(monster2) != null, true);
assert.strictEqual(monster2.name(), 'Fred');
assert.strictEqual(monster.inventoryLength(), 5);
var invsum = 0;
for (var i = 0; i < monster.inventoryLength(); i++) {
invsum += monster.inventory(i);
}
assert.strictEqual(invsum, 10);
var test_0 = monster.test4(0);
var test_1 = monster.test4(1);
assert.strictEqual(monster.test4Length(), 2);
assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
assert.strictEqual(monster.testarrayofstringLength(), 2);
assert.strictEqual(monster.testarrayofstring(0), 'test1');
assert.strictEqual(monster.testarrayofstring(1), 'test2');
assert.strictEqual(monster.testbool(), false);
}
main();