201 lines
11 KiB
Swift
201 lines
11 KiB
Swift
// automatically generated by the FlatBuffers compiler, do not modify
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// swiftlint:disable all
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// swiftformat:disable all
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import FlatBuffers
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public enum MyGame_Sample_Color: Int8, Enum {
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public typealias T = Int8
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public static var byteSize: Int { return MemoryLayout<Int8>.size }
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public var value: Int8 { return self.rawValue }
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case red = 0
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case green = 1
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case blue = 2
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public static var max: MyGame_Sample_Color { return .blue }
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public static var min: MyGame_Sample_Color { return .red }
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}
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public enum MyGame_Sample_Equipment: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none_ = 0
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case weapon = 1
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public static var max: MyGame_Sample_Equipment { return .weapon }
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public static var min: MyGame_Sample_Equipment { return .none_ }
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}
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public struct MyGame_Sample_Vec3: NativeStruct {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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private var _x: Float32
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private var _y: Float32
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private var _z: Float32
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public init(x: Float32, y: Float32, z: Float32) {
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_x = x
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_y = y
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_z = z
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}
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public init() {
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_x = 0.0
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_y = 0.0
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_z = 0.0
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}
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public var x: Float32 { _x }
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public var y: Float32 { _y }
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public var z: Float32 { _z }
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}
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public struct MyGame_Sample_Vec3_Mutable: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
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@discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
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public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
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@discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
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public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
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@discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
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}
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public struct MyGame_Sample_Monster: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Table
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public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Sample_Monster { return MyGame_Sample_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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private enum VTOFFSET: VOffset {
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case pos = 4
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case mana = 6
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case hp = 8
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case name = 10
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case inventory = 14
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case color = 16
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case weapons = 18
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case equippedType = 20
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case equipped = 22
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case path = 24
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var v: Int32 { Int32(self.rawValue) }
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var p: VOffset { self.rawValue }
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}
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public var pos: MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Sample_Vec3.self, at: o) }
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public var mutablePos: MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) }
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public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
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@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
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public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
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@discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
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public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
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public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
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public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
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public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
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public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
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public var color: MyGame_Sample_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Sample_Color(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .blue }
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@discardableResult public func mutate(color: MyGame_Sample_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
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public var weaponsCount: Int32 { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func weapons(at index: Int32) -> MyGame_Sample_Weapon? { let o = _accessor.offset(VTOFFSET.weapons.v); return o == 0 ? nil : MyGame_Sample_Weapon(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
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public var equippedType: MyGame_Sample_Equipment { let o = _accessor.offset(VTOFFSET.equippedType.v); return o == 0 ? .none_ : MyGame_Sample_Equipment(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
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public func equipped<T: FlatbuffersInitializable>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.equipped.v); return o == 0 ? nil : _accessor.union(o) }
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public var pathCount: Int32 { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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public func path(at index: Int32) -> MyGame_Sample_Vec3? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Sample_Vec3.self, offset: _accessor.vector(at: o) + index * 12) }
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public func mutablePath(at index: Int32) -> MyGame_Sample_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.path.v); return o == 0 ? nil : MyGame_Sample_Vec3_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 12) }
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public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 11) }
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public static func add(pos: MyGame_Sample_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) }
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public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
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public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
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public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
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public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
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public static func add(color: MyGame_Sample_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
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public static func addVectorOf(weapons: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: weapons, at: VTOFFSET.weapons.p) }
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public static func add(equippedType: MyGame_Sample_Equipment, _ fbb: inout FlatBufferBuilder) { fbb.add(element: equippedType.rawValue, def: 0, at: VTOFFSET.equippedType.p) }
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public static func add(equipped: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: equipped, at: VTOFFSET.equipped.p) }
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public static func addVectorOf(path: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: path, at: VTOFFSET.path.p) }
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public static func startVectorOfPath(_ size: Int, in builder: inout FlatBufferBuilder) {
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builder.startVector(size * MemoryLayout<MyGame_Sample_Vec3>.size, elementSize: MemoryLayout<MyGame_Sample_Vec3>.alignment)
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}
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public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
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public static func createMonster(
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_ fbb: inout FlatBufferBuilder,
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pos: MyGame_Sample_Vec3? = nil,
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mana: Int16 = 150,
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hp: Int16 = 100,
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nameOffset name: Offset = Offset(),
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inventoryVectorOffset inventory: Offset = Offset(),
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color: MyGame_Sample_Color = .blue,
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weaponsVectorOffset weapons: Offset = Offset(),
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equippedType: MyGame_Sample_Equipment = .none_,
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equippedOffset equipped: Offset = Offset(),
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pathVectorOffset path: Offset = Offset()
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) -> Offset {
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let __start = MyGame_Sample_Monster.startMonster(&fbb)
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MyGame_Sample_Monster.add(pos: pos, &fbb)
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MyGame_Sample_Monster.add(mana: mana, &fbb)
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MyGame_Sample_Monster.add(hp: hp, &fbb)
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MyGame_Sample_Monster.add(name: name, &fbb)
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MyGame_Sample_Monster.addVectorOf(inventory: inventory, &fbb)
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MyGame_Sample_Monster.add(color: color, &fbb)
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MyGame_Sample_Monster.addVectorOf(weapons: weapons, &fbb)
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MyGame_Sample_Monster.add(equippedType: equippedType, &fbb)
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MyGame_Sample_Monster.add(equipped: equipped, &fbb)
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MyGame_Sample_Monster.addVectorOf(path: path, &fbb)
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return MyGame_Sample_Monster.endMonster(&fbb, start: __start)
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}
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}
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public struct MyGame_Sample_Weapon: FlatBufferObject {
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static func validateVersion() { FlatBuffersVersion_2_0_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Table
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public static func getRootAsWeapon(bb: ByteBuffer) -> MyGame_Sample_Weapon { return MyGame_Sample_Weapon(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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private enum VTOFFSET: VOffset {
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case name = 4
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case damage = 6
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var v: Int32 { Int32(self.rawValue) }
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var p: VOffset { self.rawValue }
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}
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public var name: String? { let o = _accessor.offset(VTOFFSET.name.v); return o == 0 ? nil : _accessor.string(at: o) }
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public var nameSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.name.v) }
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public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
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@discardableResult public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); return _accessor.mutate(damage, index: o) }
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public static func startWeapon(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 2) }
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public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
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public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, def: 0, at: VTOFFSET.damage.p) }
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public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end }
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public static func createWeapon(
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_ fbb: inout FlatBufferBuilder,
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nameOffset name: Offset = Offset(),
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damage: Int16 = 0
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) -> Offset {
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let __start = MyGame_Sample_Weapon.startWeapon(&fbb)
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MyGame_Sample_Weapon.add(name: name, &fbb)
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MyGame_Sample_Weapon.add(damage: damage, &fbb)
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return MyGame_Sample_Weapon.endWeapon(&fbb, start: __start)
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}
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}
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