28 lines
713 B
C#
28 lines
713 B
C#
// automatically generated, do not modify
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namespace MyGame.Example
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{
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using System;
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using FlatBuffers;
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public sealed class Test : Struct {
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public Test __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
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public short A { get { return bb.GetShort(bb_pos + 0); } }
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public void MutateA(short a) { bb.PutShort(bb_pos + 0, a); }
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public sbyte B { get { return bb.GetSbyte(bb_pos + 2); } }
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public void MutateB(sbyte b) { bb.PutSbyte(bb_pos + 2, b); }
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public static Offset<Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(B);
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builder.PutShort(A);
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return new Offset<Test>(builder.Offset);
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}
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};
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}
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