flatbuffers/tests/monster_test_generated.ts

3955 lines
107 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
/**
* Composite components of Monster color.
*
* @enum {number}
*/
export namespace MyGame.Example{
export enum Color{
Red= 1,
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
Green= 2,
/**
* \brief color Blue (1u << 3)
*/
Blue= 8
};
}
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum Race{
None= -1,
Human= 0,
Dwarf= 1,
Elf= 2
};
}
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum Any{
NONE= 0,
Monster= 1,
TestSimpleTableWithEnum= 2,
MyGame_Example2_Monster= 3
};
export function unionToAny(
type: Any,
accessor: (obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null
): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null {
switch(MyGame.Example.Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'TestSimpleTableWithEnum': return accessor(new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum;
case 'MyGame_Example2_Monster': return accessor(new MyGame.Example2.Monster())! as MyGame.Example2.Monster;
default: return null;
}
}
export function unionListToAny(
type: Any,
accessor: (index: number, obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null,
index: number
): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null {
switch(MyGame.Example.Any[type]) {
case 'NONE': return null;
case 'Monster': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'TestSimpleTableWithEnum': return accessor(index, new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum;
case 'MyGame_Example2_Monster': return accessor(index, new MyGame.Example2.Monster())! as MyGame.Example2.Monster;
default: return null;
}
}
}
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum AnyUniqueAliases{
NONE= 0,
M= 1,
TS= 2,
M2= 3
};
export function unionToAnyUniqueAliases(
type: AnyUniqueAliases,
accessor: (obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null
): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null {
switch(MyGame.Example.AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'TS': return accessor(new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum;
case 'M2': return accessor(new MyGame.Example2.Monster())! as MyGame.Example2.Monster;
default: return null;
}
}
export function unionListToAnyUniqueAliases(
type: AnyUniqueAliases,
accessor: (index: number, obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null,
index: number
): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null {
switch(MyGame.Example.AnyUniqueAliases[type]) {
case 'NONE': return null;
case 'M': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'TS': return accessor(index, new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum;
case 'M2': return accessor(index, new MyGame.Example2.Monster())! as MyGame.Example2.Monster;
default: return null;
}
}
}
/**
* @enum {number}
*/
export namespace MyGame.Example{
export enum AnyAmbiguousAliases{
NONE= 0,
M1= 1,
M2= 2,
M3= 3
};
export function unionToAnyAmbiguousAliases(
type: AnyAmbiguousAliases,
accessor: (obj:MyGame.Example.Monster) => MyGame.Example.Monster|null
): MyGame.Example.Monster|null {
switch(MyGame.Example.AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'M2': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'M3': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster;
default: return null;
}
}
export function unionListToAnyAmbiguousAliases(
type: AnyAmbiguousAliases,
accessor: (index: number, obj:MyGame.Example.Monster) => MyGame.Example.Monster|null,
index: number
): MyGame.Example.Monster|null {
switch(MyGame.Example.AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'M2': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster;
case 'M3': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster;
default: return null;
}
}
}
/**
* @constructor
*/
export namespace MyGame{
export class InParentNamespace {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns InParentNamespace
*/
__init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param InParentNamespace= obj
* @returns InParentNamespace
*/
static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace {
return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @param InParentNamespace= obj
* @returns InParentNamespace
*/
static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.Builder builder
*/
static startInParentNamespace(builder:flatbuffers.Builder) {
builder.startObject(0);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset {
InParentNamespace.startInParentNamespace(builder);
return InParentNamespace.endInParentNamespace(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):InParentNamespace {
return InParentNamespace.getRootAsInParentNamespace(new flatbuffers.ByteBuffer(buffer))
}
/**
* @returns InParentNamespaceT
*/
unpack(): InParentNamespaceT {
return new InParentNamespaceT();
};
/**
* @param InParentNamespaceT _o
*/
unpackTo(_o: InParentNamespaceT): void {};
}
export class InParentNamespaceT {
/**
* @constructor
*/
constructor(){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return MyGame.InParentNamespace.createInParentNamespace(builder);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example2{
export class Monster {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Monster
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Monster {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Monster= obj
* @returns Monster
*/
static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Monster= obj
* @returns Monster
*/
static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.Builder builder
*/
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(0);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
Monster.startMonster(builder);
return Monster.endMonster(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Monster {
return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
}
/**
* @returns MonsterT
*/
unpack(): MonsterT {
return new MonsterT();
};
/**
* @param MonsterT _o
*/
unpackTo(_o: MonsterT): void {};
}
export class MonsterT {
/**
* @constructor
*/
constructor(){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return MyGame.Example2.Monster.createMonster(builder);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Test {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Test
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Test {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns number
*/
a():number {
return this.bb!.readInt16(this.bb_pos);
};
/**
* @param number value
* @returns boolean
*/
mutate_a(value:number):boolean {
this.bb!.writeInt16(this.bb_pos + 0, value);
return true;
};
/**
* @returns number
*/
b():number {
return this.bb!.readInt8(this.bb_pos + 2);
};
/**
* @param number value
* @returns boolean
*/
mutate_b(value:number):boolean {
this.bb!.writeInt8(this.bb_pos + 2, value);
return true;
};
/**
* @returns number
*/
static sizeOf():number {
return 4;
}
/**
* @param flatbuffers.Builder builder
* @param number a
* @param number b
* @returns flatbuffers.Offset
*/
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
builder.writeInt16(a);
return builder.offset();
};
/**
* @returns TestT
*/
unpack(): TestT {
return new TestT(
this.a(),
this.b()
);
};
/**
* @param TestT _o
*/
unpackTo(_o: TestT): void {
_o.a = this.a();
_o.b = this.b();
};
}
export class TestT {
/**
* @constructor
* @param number a
* @param number b
*/
constructor(
public a: number = 0,
public b: number = 0
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return MyGame.Example.Test.createTest(builder,
this.a,
this.b
);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class TestSimpleTableWithEnum {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns TestSimpleTableWithEnum
*/
__init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param TestSimpleTableWithEnum= obj
* @returns TestSimpleTableWithEnum
*/
static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum {
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @param TestSimpleTableWithEnum= obj
* @returns TestSimpleTableWithEnum
*/
static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns MyGame.Example.Color
*/
color():MyGame.Example.Color {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green;
};
/**
* @param MyGame.Example.Color value
* @returns boolean
*/
mutate_color(value:MyGame.Example.Color):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
*/
static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) {
builder.startObject(1);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.Color color
*/
static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
builder.addFieldInt8(0, color, MyGame.Example.Color.Green);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame.Example.Color):flatbuffers.Offset {
TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder);
TestSimpleTableWithEnum.addColor(builder, color);
return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TestSimpleTableWithEnum {
return TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum(new flatbuffers.ByteBuffer(buffer))
}
/**
* @returns TestSimpleTableWithEnumT
*/
unpack(): TestSimpleTableWithEnumT {
return new TestSimpleTableWithEnumT(
this.color()
);
};
/**
* @param TestSimpleTableWithEnumT _o
*/
unpackTo(_o: TestSimpleTableWithEnumT): void {
_o.color = this.color();
};
}
export class TestSimpleTableWithEnumT {
/**
* @constructor
* @param MyGame.Example.Color color
*/
constructor(
public color: MyGame.Example.Color = MyGame.Example.Color.Green
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum(builder,
this.color
);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Vec3 {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Vec3
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Vec3 {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns number
*/
x():number {
return this.bb!.readFloat32(this.bb_pos);
};
/**
* @param number value
* @returns boolean
*/
mutate_x(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 0, value);
return true;
};
/**
* @returns number
*/
y():number {
return this.bb!.readFloat32(this.bb_pos + 4);
};
/**
* @param number value
* @returns boolean
*/
mutate_y(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 4, value);
return true;
};
/**
* @returns number
*/
z():number {
return this.bb!.readFloat32(this.bb_pos + 8);
};
/**
* @param number value
* @returns boolean
*/
mutate_z(value:number):boolean {
this.bb!.writeFloat32(this.bb_pos + 8, value);
return true;
};
/**
* @returns number
*/
test1():number {
return this.bb!.readFloat64(this.bb_pos + 16);
};
/**
* @param number value
* @returns boolean
*/
mutate_test1(value:number):boolean {
this.bb!.writeFloat64(this.bb_pos + 16, value);
return true;
};
/**
* @returns MyGame.Example.Color
*/
test2():MyGame.Example.Color {
return /** */ (this.bb!.readUint8(this.bb_pos + 24));
};
/**
* @param MyGame.Example.Color value
* @returns boolean
*/
mutate_test2(value:MyGame.Example.Color):boolean {
this.bb!.writeUint8(this.bb_pos + 24, value);
return true;
};
/**
* @param MyGame.Example.Test= obj
* @returns MyGame.Example.Test|null
*/
test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null {
return (obj || new MyGame.Example.Test()).__init(this.bb_pos + 26, this.bb!);
};
/**
* @returns number
*/
static sizeOf():number {
return 32;
}
/**
* @param flatbuffers.Builder builder
* @param number x
* @param number y
* @param number z
* @param number test1
* @param MyGame.Example.Color test2
* @param number test3_a
* @param number test3_b
* @returns flatbuffers.Offset
*/
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
};
/**
* @returns Vec3T
*/
unpack(): Vec3T {
return new Vec3T(
this.x(),
this.y(),
this.z(),
this.test1(),
this.test2(),
(this.test3() !== null ? this.test3()!.unpack() : null)
);
};
/**
* @param Vec3T _o
*/
unpackTo(_o: Vec3T): void {
_o.x = this.x();
_o.y = this.y();
_o.z = this.z();
_o.test1 = this.test1();
_o.test2 = this.test2();
_o.test3 = (this.test3() !== null ? this.test3()!.unpack() : null);
};
}
export class Vec3T {
/**
* @constructor
* @param number x
* @param number y
* @param number z
* @param number test1
* @param MyGame.Example.Color test2
* @param MyGame.Example.TestT|null test3
*/
constructor(
public x: number = 0.0,
public y: number = 0.0,
public z: number = 0.0,
public test1: number = 0.0,
public test2: MyGame.Example.Color = /** } */ (0),
public test3: MyGame.Example.TestT|null = null
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return MyGame.Example.Vec3.createVec3(builder,
this.x,
this.y,
this.z,
this.test1,
this.test2,
(this.test3 === null ? 0 : this.test3.a!),
(this.test3 === null ? 0 : this.test3.b!)
);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Ability {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Ability
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Ability {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns number
*/
id():number {
return this.bb!.readUint32(this.bb_pos);
};
/**
* @param number value
* @returns boolean
*/
mutate_id(value:number):boolean {
this.bb!.writeUint32(this.bb_pos + 0, value);
return true;
};
/**
* @returns number
*/
distance():number {
return this.bb!.readUint32(this.bb_pos + 4);
};
/**
* @param number value
* @returns boolean
*/
mutate_distance(value:number):boolean {
this.bb!.writeUint32(this.bb_pos + 4, value);
return true;
};
/**
* @returns number
*/
static sizeOf():number {
return 8;
}
/**
* @param flatbuffers.Builder builder
* @param number id
* @param number distance
* @returns flatbuffers.Offset
*/
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
};
/**
* @returns AbilityT
*/
unpack(): AbilityT {
return new AbilityT(
this.id(),
this.distance()
);
};
/**
* @param AbilityT _o
*/
unpackTo(_o: AbilityT): void {
_o.id = this.id();
_o.distance = this.distance();
};
}
export class AbilityT {
/**
* @constructor
* @param number id
* @param number distance
*/
constructor(
public id: number = 0,
public distance: number = 0
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return MyGame.Example.Ability.createAbility(builder,
this.id,
this.distance
);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Stat {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Stat
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Stat {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Stat= obj
* @returns Stat
*/
static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Stat= obj
* @returns Stat
*/
static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array|null
*/
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
};
/**
* @returns flatbuffers.Long
*/
val():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_val(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
count():number {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_count(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeUint16(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
*/
static startStat(builder:flatbuffers.Builder) {
builder.startObject(3);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset idOffset
*/
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long val
*/
static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) {
builder.addFieldInt64(1, val, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param number count
*/
static addCount(builder:flatbuffers.Builder, count:number) {
builder.addFieldInt16(2, count, 0);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endStat(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:flatbuffers.Long, count:number):flatbuffers.Offset {
Stat.startStat(builder);
Stat.addId(builder, idOffset);
Stat.addVal(builder, val);
Stat.addCount(builder, count);
return Stat.endStat(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Stat {
return Stat.getRootAsStat(new flatbuffers.ByteBuffer(buffer))
}
/**
* @returns StatT
*/
unpack(): StatT {
return new StatT(
this.id(),
this.val(),
this.count()
);
};
/**
* @param StatT _o
*/
unpackTo(_o: StatT): void {
_o.id = this.id();
_o.val = this.val();
_o.count = this.count();
};
}
export class StatT {
/**
* @constructor
* @param string|Uint8Array|null id
* @param flatbuffers.Long val
* @param number count
*/
constructor(
public id: string|Uint8Array|null = null,
public val: flatbuffers.Long = flatbuffers.createLong(0, 0),
public count: number = 0
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const id = (this.id !== null ? builder.createString(this.id!) : 0);
return MyGame.Example.Stat.createStat(builder,
id,
this.val,
this.count
);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class Referrable {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Referrable
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Referrable {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Referrable= obj
* @returns Referrable
*/
static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable {
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Referrable= obj
* @returns Referrable
*/
static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns flatbuffers.Long
*/
id():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_id(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Builder builder
*/
static startReferrable(builder:flatbuffers.Builder) {
builder.startObject(1);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long id
*/
static addId(builder:flatbuffers.Builder, id:flatbuffers.Long) {
builder.addFieldInt64(0, id, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createReferrable(builder:flatbuffers.Builder, id:flatbuffers.Long):flatbuffers.Offset {
Referrable.startReferrable(builder);
Referrable.addId(builder, id);
return Referrable.endReferrable(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Referrable {
return Referrable.getRootAsReferrable(new flatbuffers.ByteBuffer(buffer))
}
/**
* @returns ReferrableT
*/
unpack(): ReferrableT {
return new ReferrableT(
this.id()
);
};
/**
* @param ReferrableT _o
*/
unpackTo(_o: ReferrableT): void {
_o.id = this.id();
};
}
export class ReferrableT {
/**
* @constructor
* @param flatbuffers.Long id
*/
constructor(
public id: flatbuffers.Long = flatbuffers.createLong(0, 0)
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return MyGame.Example.Referrable.createReferrable(builder,
this.id
);
};
}
}
/**
* an example documentation comment: "monster object"
*
* @constructor
*/
export namespace MyGame.Example{
export class Monster {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns Monster
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Monster {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Monster= obj
* @returns Monster
*/
static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @param Monster= obj
* @returns Monster
*/
static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @returns boolean
*/
static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
return bb.__has_identifier('MONS');
};
/**
* @param MyGame.Example.Vec3= obj
* @returns MyGame.Example.Vec3|null
*/
pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new MyGame.Example.Vec3()).__init(this.bb_pos + offset, this.bb!) : null;
};
/**
* @returns number
*/
mana():number {
var offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150;
};
/**
* @param number value
* @returns boolean
*/
mutate_mana(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
hp():number {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100;
};
/**
* @param number value
* @returns boolean
*/
mutate_hp(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array|null
*/
name():string|null
name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
name(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
};
/**
* @param number index
* @returns number
*/
inventory(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
inventoryLength():number {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
inventoryArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @returns MyGame.Example.Color
*/
color():MyGame.Example.Color {
var offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue;
};
/**
* @param MyGame.Example.Color value
* @returns boolean
*/
mutate_color(value:MyGame.Example.Color):boolean {
var offset = this.bb!.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @returns MyGame.Example.Any
*/
testType():MyGame.Example.Any {
var offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE;
};
/**
* @param flatbuffers.Table obj
* @returns ?flatbuffers.Table
*/
test<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};
/**
* @param number index
* @param MyGame.Example.Test= obj
* @returns MyGame.Example.Test
*/
test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
var offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? (obj || new MyGame.Example.Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
};
/**
* @returns number
*/
test4Length():number {
var offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array
*/
testarrayofstring(index: number):string
testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
};
/**
* @returns number
*/
testarrayofstringLength():number {
var offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* an example documentation comment: this will end up in the generated code
* multiline too
*
* @param number index
* @param MyGame.Example.Monster= obj
* @returns MyGame.Example.Monster
*/
testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? (obj || new MyGame.Example.Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
};
/**
* @returns number
*/
testarrayoftablesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param MyGame.Example.Monster= obj
* @returns MyGame.Example.Monster|null
*/
enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb!.__offset(this.bb_pos, 28);
return offset ? (obj || new MyGame.Example.Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
};
/**
* @param number index
* @returns number
*/
testnestedflatbuffer(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
testnestedflatbufferLength():number {
var offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
testnestedflatbufferArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param MyGame.Example.Stat= obj
* @returns MyGame.Example.Stat|null
*/
testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null {
var offset = this.bb!.__offset(this.bb_pos, 32);
return offset ? (obj || new MyGame.Example.Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
};
/**
* @returns boolean
*/
testbool():boolean {
var offset = this.bb!.__offset(this.bb_pos, 34);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
};
/**
* @param boolean value
* @returns boolean
*/
mutate_testbool(value:boolean):boolean {
var offset = this.bb!.__offset(this.bb_pos, 34);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, +value);
return true;
};
/**
* @returns number
*/
testhashs32Fnv1():number {
var offset = this.bb!.__offset(this.bb_pos, 36);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashs32_fnv1(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 36);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testhashu32Fnv1():number {
var offset = this.bb!.__offset(this.bb_pos, 38);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashu32_fnv1(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 38);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashs64Fnv1():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 40);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 40);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashu64Fnv1():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 42);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 42);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testhashs32Fnv1a():number {
var offset = this.bb!.__offset(this.bb_pos, 44);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashs32_fnv1a(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 44);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testhashu32Fnv1a():number {
var offset = this.bb!.__offset(this.bb_pos, 46);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testhashu32_fnv1a(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 46);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashs64Fnv1a():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 48);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 48);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
testhashu64Fnv1a():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 50);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 50);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns boolean
*/
testarrayofbools(index: number):boolean|null {
var offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false;
};
/**
* @returns number
*/
testarrayofboolsLength():number {
var offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Int8Array
*/
testarrayofboolsArray():Int8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @returns number
*/
testf():number {
var offset = this.bb!.__offset(this.bb_pos, 54);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
};
/**
* @param number value
* @returns boolean
*/
mutate_testf(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 54);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testf2():number {
var offset = this.bb!.__offset(this.bb_pos, 56);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testf2(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 56);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
testf3():number {
var offset = this.bb!.__offset(this.bb_pos, 58);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
};
/**
* @param number value
* @returns boolean
*/
mutate_testf3(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 58);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @param flatbuffers.Encoding= optionalEncoding
* @returns string|Uint8Array
*/
testarrayofstring2(index: number):string
testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 60);
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
};
/**
* @returns number
*/
testarrayofstring2Length():number {
var offset = this.bb!.__offset(this.bb_pos, 60);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @param MyGame.Example.Ability= obj
* @returns MyGame.Example.Ability
*/
testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null {
var offset = this.bb!.__offset(this.bb_pos, 62);
return offset ? (obj || new MyGame.Example.Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null;
};
/**
* @returns number
*/
testarrayofsortedstructLength():number {
var offset = this.bb!.__offset(this.bb_pos, 62);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @returns number
*/
flex(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
flexLength():number {
var offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
flexArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 64);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param number index
* @param MyGame.Example.Test= obj
* @returns MyGame.Example.Test
*/
test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
var offset = this.bb!.__offset(this.bb_pos, 66);
return offset ? (obj || new MyGame.Example.Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null;
};
/**
* @returns number
*/
test5Length():number {
var offset = this.bb!.__offset(this.bb_pos, 66);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfLongs(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 68);
return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfLongsLength():number {
var offset = this.bb!.__offset(this.bb_pos, 68);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @returns number
*/
vectorOfDoubles(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
};
/**
* @returns number
*/
vectorOfDoublesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Float64Array
*/
vectorOfDoublesArray():Float64Array|null {
var offset = this.bb!.__offset(this.bb_pos, 70);
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param MyGame.InParentNamespace= obj
* @returns MyGame.InParentNamespace|null
*/
parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null {
var offset = this.bb!.__offset(this.bb_pos, 72);
return offset ? (obj || new MyGame.InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
};
/**
* @param number index
* @param MyGame.Example.Referrable= obj
* @returns MyGame.Example.Referrable
*/
vectorOfReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null {
var offset = this.bb!.__offset(this.bb_pos, 74);
return offset ? (obj || new MyGame.Example.Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
};
/**
* @returns number
*/
vectorOfReferrablesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 74);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns flatbuffers.Long
*/
singleWeakReference():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 76);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_single_weak_reference(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 76);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfWeakReferences(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 78);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfWeakReferencesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 78);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param number index
* @param MyGame.Example.Referrable= obj
* @returns MyGame.Example.Referrable
*/
vectorOfStrongReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null {
var offset = this.bb!.__offset(this.bb_pos, 80);
return offset ? (obj || new MyGame.Example.Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
};
/**
* @returns number
*/
vectorOfStrongReferrablesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 80);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns flatbuffers.Long
*/
coOwningReference():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 82);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_co_owning_reference(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 82);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfCoOwningReferences(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 84);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfCoOwningReferencesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 84);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns flatbuffers.Long
*/
nonOwningReference():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 86);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_non_owning_reference(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 86);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns flatbuffers.Long
*/
vectorOfNonOwningReferences(index: number):flatbuffers.Long|null {
var offset = this.bb!.__offset(this.bb_pos, 88);
return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0);
};
/**
* @returns number
*/
vectorOfNonOwningReferencesLength():number {
var offset = this.bb!.__offset(this.bb_pos, 88);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns MyGame.Example.AnyUniqueAliases
*/
anyUniqueType():MyGame.Example.AnyUniqueAliases {
var offset = this.bb!.__offset(this.bb_pos, 90);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE;
};
/**
* @param flatbuffers.Table obj
* @returns ?flatbuffers.Table
*/
anyUnique<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 92);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};
/**
* @returns MyGame.Example.AnyAmbiguousAliases
*/
anyAmbiguousType():MyGame.Example.AnyAmbiguousAliases {
var offset = this.bb!.__offset(this.bb_pos, 94);
return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE;
};
/**
* @param flatbuffers.Table obj
* @returns ?flatbuffers.Table
*/
anyAmbiguous<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 96);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};
/**
* @param number index
* @returns MyGame.Example.Color
*/
vectorOfEnums(index: number):MyGame.Example.Color|null {
var offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? /** */ (this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** */ (0);
};
/**
* @returns number
*/
vectorOfEnumsLength():number {
var offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
vectorOfEnumsArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 98);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @returns MyGame.Example.Race
*/
signedEnum():MyGame.Example.Race {
var offset = this.bb!.__offset(this.bb_pos, 100);
return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Race.None;
};
/**
* @param MyGame.Example.Race value
* @returns boolean
*/
mutate_signed_enum(value:MyGame.Example.Race):boolean {
var offset = this.bb!.__offset(this.bb_pos, 100);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns number
*/
testrequirednestedflatbuffer(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 102);
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
testrequirednestedflatbufferLength():number {
var offset = this.bb!.__offset(this.bb_pos, 102);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Uint8Array
*/
testrequirednestedflatbufferArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 102);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param flatbuffers.Builder builder
*/
static startMonster(builder:flatbuffers.Builder) {
builder.startObject(50);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset posOffset
*/
static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) {
builder.addFieldStruct(0, posOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number mana
*/
static addMana(builder:flatbuffers.Builder, mana:number) {
builder.addFieldInt16(1, mana, 150);
};
/**
* @param flatbuffers.Builder builder
* @param number hp
*/
static addHp(builder:flatbuffers.Builder, hp:number) {
builder.addFieldInt16(2, hp, 100);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset nameOffset
*/
static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) {
builder.addFieldOffset(3, nameOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset inventoryOffset
*/
static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) {
builder.addFieldOffset(5, inventoryOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startInventoryVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.Color color
*/
static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) {
builder.addFieldInt8(6, color, MyGame.Example.Color.Blue);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.Any testType
*/
static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) {
builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testOffset
*/
static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) {
builder.addFieldOffset(8, testOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset test4Offset
*/
static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) {
builder.addFieldOffset(9, test4Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTest4Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 2);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofstringOffset
*/
static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) {
builder.addFieldOffset(10, testarrayofstringOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayoftablesOffset
*/
static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(11, testarrayoftablesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset enemyOffset
*/
static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) {
builder.addFieldOffset(12, enemyOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testnestedflatbufferOffset
*/
static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) {
builder.addFieldOffset(13, testnestedflatbufferOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testemptyOffset
*/
static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) {
builder.addFieldOffset(14, testemptyOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param boolean testbool
*/
static addTestbool(builder:flatbuffers.Builder, testbool:boolean) {
builder.addFieldInt8(15, +testbool, +false);
};
/**
* @param flatbuffers.Builder builder
* @param number testhashs32Fnv1
*/
static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) {
builder.addFieldInt32(16, testhashs32Fnv1, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number testhashu32Fnv1
*/
static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) {
builder.addFieldInt32(17, testhashu32Fnv1, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashs64Fnv1
*/
static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) {
builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashu64Fnv1
*/
static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) {
builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param number testhashs32Fnv1a
*/
static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) {
builder.addFieldInt32(20, testhashs32Fnv1a, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number testhashu32Fnv1a
*/
static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) {
builder.addFieldInt32(21, testhashu32Fnv1a, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashs64Fnv1a
*/
static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) {
builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long testhashu64Fnv1a
*/
static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) {
builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofboolsOffset
*/
static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) {
builder.addFieldOffset(24, testarrayofboolsOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<boolean> data
* @returns flatbuffers.Offset
*/
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(+data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param number testf
*/
static addTestf(builder:flatbuffers.Builder, testf:number) {
builder.addFieldFloat32(25, testf, 3.14159);
};
/**
* @param flatbuffers.Builder builder
* @param number testf2
*/
static addTestf2(builder:flatbuffers.Builder, testf2:number) {
builder.addFieldFloat32(26, testf2, 3.0);
};
/**
* @param flatbuffers.Builder builder
* @param number testf3
*/
static addTestf3(builder:flatbuffers.Builder, testf3:number) {
builder.addFieldFloat32(27, testf3, 0.0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofstring2Offset
*/
static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) {
builder.addFieldOffset(28, testarrayofstring2Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testarrayofsortedstructOffset
*/
static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) {
builder.addFieldOffset(29, testarrayofsortedstructOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset flexOffset
*/
static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) {
builder.addFieldOffset(30, flexOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createFlexVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startFlexVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset test5Offset
*/
static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) {
builder.addFieldOffset(31, test5Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTest5Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 2);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfLongsOffset
*/
static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) {
builder.addFieldOffset(32, vectorOfLongsOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfDoublesOffset
*/
static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) {
builder.addFieldOffset(33, vectorOfDoublesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset parentNamespaceTestOffset
*/
static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) {
builder.addFieldOffset(34, parentNamespaceTestOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfReferrablesOffset
*/
static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(35, vectorOfReferrablesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long singleWeakReference
*/
static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:flatbuffers.Long) {
builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfWeakReferencesOffset
*/
static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfStrongReferrablesOffset
*/
static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) {
builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Offset> data
* @returns flatbuffers.Offset
*/
static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long coOwningReference
*/
static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:flatbuffers.Long) {
builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfCoOwningReferencesOffset
*/
static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long nonOwningReference
*/
static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:flatbuffers.Long) {
builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfNonOwningReferencesOffset
*/
static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) {
builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<flatbuffers.Long> data
* @returns flatbuffers.Offset
*/
static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.AnyUniqueAliases anyUniqueType
*/
static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame.Example.AnyUniqueAliases) {
builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset anyUniqueOffset
*/
static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) {
builder.addFieldOffset(44, anyUniqueOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.AnyAmbiguousAliases anyAmbiguousType
*/
static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases) {
builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset anyAmbiguousOffset
*/
static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) {
builder.addFieldOffset(46, anyAmbiguousOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vectorOfEnumsOffset
*/
static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) {
builder.addFieldOffset(47, vectorOfEnumsOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<MyGame.Example.Color> data
* @returns flatbuffers.Offset
*/
static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame.Example.Color[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param MyGame.Example.Race signedEnum
*/
static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame.Example.Race) {
builder.addFieldInt8(48, signedEnum, MyGame.Example.Race.None);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset testrequirednestedflatbufferOffset
*/
static addTestrequirednestedflatbuffer(builder:flatbuffers.Builder, testrequirednestedflatbufferOffset:flatbuffers.Offset) {
builder.addFieldOffset(49, testrequirednestedflatbufferOffset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startTestrequirednestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
builder.requiredField(offset, 10); // name
return offset;
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset offset
*/
static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
builder.finish(offset, 'MONS');
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset offset
*/
static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
builder.finish(offset, 'MONS', true);
};
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):Monster {
return Monster.getRootAsMonster(new flatbuffers.ByteBuffer(buffer))
}
/**
* @returns MonsterT
*/
unpack(): MonsterT {
return new MonsterT(
(this.pos() !== null ? this.pos()!.unpack() : null),
this.mana(),
this.hp(),
this.name(),
this.bb!.createScalarList(this.inventory.bind(this), this.inventoryLength()),
this.color(),
this.testType(),
(() => {
let temp = MyGame.Example.unionToAny(this.testType(), this.test.bind(this));
if(temp === null) { return null; }
return temp.unpack()
})(),
this.bb!.createObjList(this.test4.bind(this), this.test4Length()),
this.bb!.createStringList(this.testarrayofstring.bind(this), this.testarrayofstringLength()),
this.bb!.createObjList(this.testarrayoftables.bind(this), this.testarrayoftablesLength()),
(this.enemy() !== null ? this.enemy()!.unpack() : null),
this.bb!.createScalarList(this.testnestedflatbuffer.bind(this), this.testnestedflatbufferLength()),
(this.testempty() !== null ? this.testempty()!.unpack() : null),
this.testbool(),
this.testhashs32Fnv1(),
this.testhashu32Fnv1(),
this.testhashs64Fnv1(),
this.testhashu64Fnv1(),
this.testhashs32Fnv1a(),
this.testhashu32Fnv1a(),
this.testhashs64Fnv1a(),
this.testhashu64Fnv1a(),
this.bb!.createScalarList(this.testarrayofbools.bind(this), this.testarrayofboolsLength()),
this.testf(),
this.testf2(),
this.testf3(),
this.bb!.createStringList(this.testarrayofstring2.bind(this), this.testarrayofstring2Length()),
this.bb!.createObjList(this.testarrayofsortedstruct.bind(this), this.testarrayofsortedstructLength()),
this.bb!.createScalarList(this.flex.bind(this), this.flexLength()),
this.bb!.createObjList(this.test5.bind(this), this.test5Length()),
this.bb!.createScalarList(this.vectorOfLongs.bind(this), this.vectorOfLongsLength()),
this.bb!.createScalarList(this.vectorOfDoubles.bind(this), this.vectorOfDoublesLength()),
(this.parentNamespaceTest() !== null ? this.parentNamespaceTest()!.unpack() : null),
this.bb!.createObjList(this.vectorOfReferrables.bind(this), this.vectorOfReferrablesLength()),
this.singleWeakReference(),
this.bb!.createScalarList(this.vectorOfWeakReferences.bind(this), this.vectorOfWeakReferencesLength()),
this.bb!.createObjList(this.vectorOfStrongReferrables.bind(this), this.vectorOfStrongReferrablesLength()),
this.coOwningReference(),
this.bb!.createScalarList(this.vectorOfCoOwningReferences.bind(this), this.vectorOfCoOwningReferencesLength()),
this.nonOwningReference(),
this.bb!.createScalarList(this.vectorOfNonOwningReferences.bind(this), this.vectorOfNonOwningReferencesLength()),
this.anyUniqueType(),
(() => {
let temp = MyGame.Example.unionToAnyUniqueAliases(this.anyUniqueType(), this.anyUnique.bind(this));
if(temp === null) { return null; }
return temp.unpack()
})(),
this.anyAmbiguousType(),
(() => {
let temp = MyGame.Example.unionToAnyAmbiguousAliases(this.anyAmbiguousType(), this.anyAmbiguous.bind(this));
if(temp === null) { return null; }
return temp.unpack()
})(),
this.bb!.createScalarList(this.vectorOfEnums.bind(this), this.vectorOfEnumsLength()),
this.signedEnum(),
this.bb!.createScalarList(this.testrequirednestedflatbuffer.bind(this), this.testrequirednestedflatbufferLength())
);
};
/**
* @param MonsterT _o
*/
unpackTo(_o: MonsterT): void {
_o.pos = (this.pos() !== null ? this.pos()!.unpack() : null);
_o.mana = this.mana();
_o.hp = this.hp();
_o.name = this.name();
_o.inventory = this.bb!.createScalarList(this.inventory.bind(this), this.inventoryLength());
_o.color = this.color();
_o.testType = this.testType();
_o.test = (() => {
let temp = MyGame.Example.unionToAny(this.testType(), this.test.bind(this));
if(temp === null) { return null; }
return temp.unpack()
})();
_o.test4 = this.bb!.createObjList(this.test4.bind(this), this.test4Length());
_o.testarrayofstring = this.bb!.createStringList(this.testarrayofstring.bind(this), this.testarrayofstringLength());
_o.testarrayoftables = this.bb!.createObjList(this.testarrayoftables.bind(this), this.testarrayoftablesLength());
_o.enemy = (this.enemy() !== null ? this.enemy()!.unpack() : null);
_o.testnestedflatbuffer = this.bb!.createScalarList(this.testnestedflatbuffer.bind(this), this.testnestedflatbufferLength());
_o.testempty = (this.testempty() !== null ? this.testempty()!.unpack() : null);
_o.testbool = this.testbool();
_o.testhashs32Fnv1 = this.testhashs32Fnv1();
_o.testhashu32Fnv1 = this.testhashu32Fnv1();
_o.testhashs64Fnv1 = this.testhashs64Fnv1();
_o.testhashu64Fnv1 = this.testhashu64Fnv1();
_o.testhashs32Fnv1a = this.testhashs32Fnv1a();
_o.testhashu32Fnv1a = this.testhashu32Fnv1a();
_o.testhashs64Fnv1a = this.testhashs64Fnv1a();
_o.testhashu64Fnv1a = this.testhashu64Fnv1a();
_o.testarrayofbools = this.bb!.createScalarList(this.testarrayofbools.bind(this), this.testarrayofboolsLength());
_o.testf = this.testf();
_o.testf2 = this.testf2();
_o.testf3 = this.testf3();
_o.testarrayofstring2 = this.bb!.createStringList(this.testarrayofstring2.bind(this), this.testarrayofstring2Length());
_o.testarrayofsortedstruct = this.bb!.createObjList(this.testarrayofsortedstruct.bind(this), this.testarrayofsortedstructLength());
_o.flex = this.bb!.createScalarList(this.flex.bind(this), this.flexLength());
_o.test5 = this.bb!.createObjList(this.test5.bind(this), this.test5Length());
_o.vectorOfLongs = this.bb!.createScalarList(this.vectorOfLongs.bind(this), this.vectorOfLongsLength());
_o.vectorOfDoubles = this.bb!.createScalarList(this.vectorOfDoubles.bind(this), this.vectorOfDoublesLength());
_o.parentNamespaceTest = (this.parentNamespaceTest() !== null ? this.parentNamespaceTest()!.unpack() : null);
_o.vectorOfReferrables = this.bb!.createObjList(this.vectorOfReferrables.bind(this), this.vectorOfReferrablesLength());
_o.singleWeakReference = this.singleWeakReference();
_o.vectorOfWeakReferences = this.bb!.createScalarList(this.vectorOfWeakReferences.bind(this), this.vectorOfWeakReferencesLength());
_o.vectorOfStrongReferrables = this.bb!.createObjList(this.vectorOfStrongReferrables.bind(this), this.vectorOfStrongReferrablesLength());
_o.coOwningReference = this.coOwningReference();
_o.vectorOfCoOwningReferences = this.bb!.createScalarList(this.vectorOfCoOwningReferences.bind(this), this.vectorOfCoOwningReferencesLength());
_o.nonOwningReference = this.nonOwningReference();
_o.vectorOfNonOwningReferences = this.bb!.createScalarList(this.vectorOfNonOwningReferences.bind(this), this.vectorOfNonOwningReferencesLength());
_o.anyUniqueType = this.anyUniqueType();
_o.anyUnique = (() => {
let temp = MyGame.Example.unionToAnyUniqueAliases(this.anyUniqueType(), this.anyUnique.bind(this));
if(temp === null) { return null; }
return temp.unpack()
})();
_o.anyAmbiguousType = this.anyAmbiguousType();
_o.anyAmbiguous = (() => {
let temp = MyGame.Example.unionToAnyAmbiguousAliases(this.anyAmbiguousType(), this.anyAmbiguous.bind(this));
if(temp === null) { return null; }
return temp.unpack()
})();
_o.vectorOfEnums = this.bb!.createScalarList(this.vectorOfEnums.bind(this), this.vectorOfEnumsLength());
_o.signedEnum = this.signedEnum();
_o.testrequirednestedflatbuffer = this.bb!.createScalarList(this.testrequirednestedflatbuffer.bind(this), this.testrequirednestedflatbufferLength());
};
}
export class MonsterT {
/**
* @constructor
* @param MyGame.Example.Vec3T|null pos
* @param number mana
* @param number hp
* @param string|Uint8Array|null name
* @param (number)[] inventory
* @param MyGame.Example.Color color
* @param MyGame.Example.Any testType
* @param MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null test
* @param (MyGame.Example.TestT)[] test4
* @param (string)[] testarrayofstring
* @param (MyGame.Example.MonsterT)[] testarrayoftables
* @param MyGame.Example.MonsterT|null enemy
* @param (number)[] testnestedflatbuffer
* @param MyGame.Example.StatT|null testempty
* @param boolean testbool
* @param number testhashs32Fnv1
* @param number testhashu32Fnv1
* @param flatbuffers.Long testhashs64Fnv1
* @param flatbuffers.Long testhashu64Fnv1
* @param number testhashs32Fnv1a
* @param number testhashu32Fnv1a
* @param flatbuffers.Long testhashs64Fnv1a
* @param flatbuffers.Long testhashu64Fnv1a
* @param (boolean)[] testarrayofbools
* @param number testf
* @param number testf2
* @param number testf3
* @param (string)[] testarrayofstring2
* @param (MyGame.Example.AbilityT)[] testarrayofsortedstruct
* @param (number)[] flex
* @param (MyGame.Example.TestT)[] test5
* @param (flatbuffers.Long)[] vectorOfLongs
* @param (number)[] vectorOfDoubles
* @param MyGame.InParentNamespaceT|null parentNamespaceTest
* @param (MyGame.Example.ReferrableT)[] vectorOfReferrables
* @param flatbuffers.Long singleWeakReference
* @param (flatbuffers.Long)[] vectorOfWeakReferences
* @param (MyGame.Example.ReferrableT)[] vectorOfStrongReferrables
* @param flatbuffers.Long coOwningReference
* @param (flatbuffers.Long)[] vectorOfCoOwningReferences
* @param flatbuffers.Long nonOwningReference
* @param (flatbuffers.Long)[] vectorOfNonOwningReferences
* @param MyGame.Example.AnyUniqueAliases anyUniqueType
* @param MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null anyUnique
* @param MyGame.Example.AnyAmbiguousAliases anyAmbiguousType
* @param MyGame.Example.MonsterT|null anyAmbiguous
* @param (MyGame.Example.Color)[] vectorOfEnums
* @param MyGame.Example.Race signedEnum
* @param (number)[] testrequirednestedflatbuffer
*/
constructor(
public pos: MyGame.Example.Vec3T|null = null,
public mana: number = 150,
public hp: number = 100,
public name: string|Uint8Array|null = null,
public inventory: (number)[] = [],
public color: MyGame.Example.Color = MyGame.Example.Color.Blue,
public testType: MyGame.Example.Any = MyGame.Example.Any.NONE,
public test: MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null = null,
public test4: (MyGame.Example.TestT)[] = [],
public testarrayofstring: (string)[] = [],
public testarrayoftables: (MyGame.Example.MonsterT)[] = [],
public enemy: MyGame.Example.MonsterT|null = null,
public testnestedflatbuffer: (number)[] = [],
public testempty: MyGame.Example.StatT|null = null,
public testbool: boolean = false,
public testhashs32Fnv1: number = 0,
public testhashu32Fnv1: number = 0,
public testhashs64Fnv1: flatbuffers.Long = flatbuffers.createLong(0, 0),
public testhashu64Fnv1: flatbuffers.Long = flatbuffers.createLong(0, 0),
public testhashs32Fnv1a: number = 0,
public testhashu32Fnv1a: number = 0,
public testhashs64Fnv1a: flatbuffers.Long = flatbuffers.createLong(0, 0),
public testhashu64Fnv1a: flatbuffers.Long = flatbuffers.createLong(0, 0),
public testarrayofbools: (boolean)[] = [],
public testf: number = 3.14159,
public testf2: number = 3.0,
public testf3: number = 0.0,
public testarrayofstring2: (string)[] = [],
public testarrayofsortedstruct: (MyGame.Example.AbilityT)[] = [],
public flex: (number)[] = [],
public test5: (MyGame.Example.TestT)[] = [],
public vectorOfLongs: (flatbuffers.Long)[] = [],
public vectorOfDoubles: (number)[] = [],
public parentNamespaceTest: MyGame.InParentNamespaceT|null = null,
public vectorOfReferrables: (MyGame.Example.ReferrableT)[] = [],
public singleWeakReference: flatbuffers.Long = flatbuffers.createLong(0, 0),
public vectorOfWeakReferences: (flatbuffers.Long)[] = [],
public vectorOfStrongReferrables: (MyGame.Example.ReferrableT)[] = [],
public coOwningReference: flatbuffers.Long = flatbuffers.createLong(0, 0),
public vectorOfCoOwningReferences: (flatbuffers.Long)[] = [],
public nonOwningReference: flatbuffers.Long = flatbuffers.createLong(0, 0),
public vectorOfNonOwningReferences: (flatbuffers.Long)[] = [],
public anyUniqueType: MyGame.Example.AnyUniqueAliases = MyGame.Example.AnyUniqueAliases.NONE,
public anyUnique: MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null = null,
public anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases = MyGame.Example.AnyAmbiguousAliases.NONE,
public anyAmbiguous: MyGame.Example.MonsterT|null = null,
public vectorOfEnums: (MyGame.Example.Color)[] = [],
public signedEnum: MyGame.Example.Race = MyGame.Example.Race.None,
public testrequirednestedflatbuffer: (number)[] = []
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const name = (this.name !== null ? builder.createString(this.name!) : 0);
const inventory = MyGame.Example.Monster.createInventoryVector(builder, this.inventory);
const test = builder.createObjectOffset(this.test);
const test4 = builder.createStructOffsetList(this.test4, MyGame.Example.Monster.startTest4Vector);
const testarrayofstring = MyGame.Example.Monster.createTestarrayofstringVector(builder, builder.createObjectOffsetList(this.testarrayofstring));
const testarrayoftables = MyGame.Example.Monster.createTestarrayoftablesVector(builder, builder.createObjectOffsetList(this.testarrayoftables));
const testnestedflatbuffer = MyGame.Example.Monster.createTestnestedflatbufferVector(builder, this.testnestedflatbuffer);
const testarrayofbools = MyGame.Example.Monster.createTestarrayofboolsVector(builder, this.testarrayofbools);
const testarrayofstring2 = MyGame.Example.Monster.createTestarrayofstring2Vector(builder, builder.createObjectOffsetList(this.testarrayofstring2));
const testarrayofsortedstruct = builder.createStructOffsetList(this.testarrayofsortedstruct, MyGame.Example.Monster.startTestarrayofsortedstructVector);
const flex = MyGame.Example.Monster.createFlexVector(builder, this.flex);
const test5 = builder.createStructOffsetList(this.test5, MyGame.Example.Monster.startTest5Vector);
const vectorOfLongs = MyGame.Example.Monster.createVectorOfLongsVector(builder, this.vectorOfLongs);
const vectorOfDoubles = MyGame.Example.Monster.createVectorOfDoublesVector(builder, this.vectorOfDoubles);
const vectorOfReferrables = MyGame.Example.Monster.createVectorOfReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfReferrables));
const vectorOfWeakReferences = MyGame.Example.Monster.createVectorOfWeakReferencesVector(builder, this.vectorOfWeakReferences);
const vectorOfStrongReferrables = MyGame.Example.Monster.createVectorOfStrongReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfStrongReferrables));
const vectorOfCoOwningReferences = MyGame.Example.Monster.createVectorOfCoOwningReferencesVector(builder, this.vectorOfCoOwningReferences);
const vectorOfNonOwningReferences = MyGame.Example.Monster.createVectorOfNonOwningReferencesVector(builder, this.vectorOfNonOwningReferences);
const anyUnique = builder.createObjectOffset(this.anyUnique);
const anyAmbiguous = builder.createObjectOffset(this.anyAmbiguous);
const vectorOfEnums = MyGame.Example.Monster.createVectorOfEnumsVector(builder, this.vectorOfEnums);
const testrequirednestedflatbuffer = MyGame.Example.Monster.createTestrequirednestedflatbufferVector(builder, this.testrequirednestedflatbuffer);
MyGame.Example.Monster.start(builder);
MyGame.Example.Monster.addPos(builder, (this.pos !== null ? this.pos!.pack(builder) : 0));
MyGame.Example.Monster.addMana(builder, this.mana);
MyGame.Example.Monster.addHp(builder, this.hp);
MyGame.Example.Monster.addName(builder, name);
MyGame.Example.Monster.addInventory(builder, inventory);
MyGame.Example.Monster.addColor(builder, this.color);
MyGame.Example.Monster.addTestType(builder, this.testType);
MyGame.Example.Monster.addTest(builder, test);
MyGame.Example.Monster.addTest4(builder, test4);
MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstring);
MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftables);
MyGame.Example.Monster.addEnemy(builder, (this.enemy !== null ? this.enemy!.pack(builder) : 0));
MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbuffer);
MyGame.Example.Monster.addTestempty(builder, (this.testempty !== null ? this.testempty!.pack(builder) : 0));
MyGame.Example.Monster.addTestbool(builder, this.testbool);
MyGame.Example.Monster.addTesthashs32Fnv1(builder, this.testhashs32Fnv1);
MyGame.Example.Monster.addTesthashu32Fnv1(builder, this.testhashu32Fnv1);
MyGame.Example.Monster.addTesthashs64Fnv1(builder, this.testhashs64Fnv1);
MyGame.Example.Monster.addTesthashu64Fnv1(builder, this.testhashu64Fnv1);
MyGame.Example.Monster.addTesthashs32Fnv1a(builder, this.testhashs32Fnv1a);
MyGame.Example.Monster.addTesthashu32Fnv1a(builder, this.testhashu32Fnv1a);
MyGame.Example.Monster.addTesthashs64Fnv1a(builder, this.testhashs64Fnv1a);
MyGame.Example.Monster.addTesthashu64Fnv1a(builder, this.testhashu64Fnv1a);
MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofbools);
MyGame.Example.Monster.addTestf(builder, this.testf);
MyGame.Example.Monster.addTestf2(builder, this.testf2);
MyGame.Example.Monster.addTestf3(builder, this.testf3);
MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2);
MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstruct);
MyGame.Example.Monster.addFlex(builder, flex);
MyGame.Example.Monster.addTest5(builder, test5);
MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongs);
MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoubles);
MyGame.Example.Monster.addParentNamespaceTest(builder, (this.parentNamespaceTest !== null ? this.parentNamespaceTest!.pack(builder) : 0));
MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrables);
MyGame.Example.Monster.addSingleWeakReference(builder, this.singleWeakReference);
MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferences);
MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrables);
MyGame.Example.Monster.addCoOwningReference(builder, this.coOwningReference);
MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences);
MyGame.Example.Monster.addNonOwningReference(builder, this.nonOwningReference);
MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences);
MyGame.Example.Monster.addAnyUniqueType(builder, this.anyUniqueType);
MyGame.Example.Monster.addAnyUnique(builder, anyUnique);
MyGame.Example.Monster.addAnyAmbiguousType(builder, this.anyAmbiguousType);
MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguous);
MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnums);
MyGame.Example.Monster.addSignedEnum(builder, this.signedEnum);
MyGame.Example.Monster.addTestrequirednestedflatbuffer(builder, testrequirednestedflatbuffer);
return MyGame.Example.Monster.end(builder);
};
}
}
/**
* @constructor
*/
export namespace MyGame.Example{
export class TypeAliases {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos:number = 0;
/**
* @param number i
* @param flatbuffers.ByteBuffer bb
* @returns TypeAliases
*/
__init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param flatbuffers.ByteBuffer bb
* @param TypeAliases= obj
* @returns TypeAliases
*/
static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param flatbuffers.ByteBuffer bb
* @param TypeAliases= obj
* @returns TypeAliases
*/
static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns number
*/
i8():number {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_i8(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeInt8(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
u8():number {
var offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_u8(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 6);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
i16():number {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_i16(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 8);
if (offset === 0) {
return false;
}
this.bb!.writeInt16(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
u16():number {
var offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_u16(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 10);
if (offset === 0) {
return false;
}
this.bb!.writeUint16(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
i32():number {
var offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_i32(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 12);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
u32():number {
var offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0;
};
/**
* @param number value
* @returns boolean
*/
mutate_u32(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 14);
if (offset === 0) {
return false;
}
this.bb!.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
i64():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_i64(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 16);
if (offset === 0) {
return false;
}
this.bb!.writeInt64(this.bb_pos + offset, value);
return true;
};
/**
* @returns flatbuffers.Long
*/
u64():flatbuffers.Long {
var offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0);
};
/**
* @param flatbuffers.Long value
* @returns boolean
*/
mutate_u64(value:flatbuffers.Long):boolean {
var offset = this.bb!.__offset(this.bb_pos, 18);
if (offset === 0) {
return false;
}
this.bb!.writeUint64(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
f32():number {
var offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
};
/**
* @param number value
* @returns boolean
*/
mutate_f32(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 20);
if (offset === 0) {
return false;
}
this.bb!.writeFloat32(this.bb_pos + offset, value);
return true;
};
/**
* @returns number
*/
f64():number {
var offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0;
};
/**
* @param number value
* @returns boolean
*/
mutate_f64(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 22);
if (offset === 0) {
return false;
}
this.bb!.writeFloat64(this.bb_pos + offset, value);
return true;
};
/**
* @param number index
* @returns number
*/
v8(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
};
/**
* @returns number
*/
v8Length():number {
var offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Int8Array
*/
v8Array():Int8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param number index
* @returns number
*/
vf64(index: number):number|null {
var offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0;
};
/**
* @returns number
*/
vf64Length():number {
var offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns Float64Array
*/
vf64Array():Float64Array|null {
var offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param flatbuffers.Builder builder
*/
static startTypeAliases(builder:flatbuffers.Builder) {
builder.startObject(12);
};
/**
* @param flatbuffers.Builder builder
* @param number i8
*/
static addI8(builder:flatbuffers.Builder, i8:number) {
builder.addFieldInt8(0, i8, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number u8
*/
static addU8(builder:flatbuffers.Builder, u8:number) {
builder.addFieldInt8(1, u8, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number i16
*/
static addI16(builder:flatbuffers.Builder, i16:number) {
builder.addFieldInt16(2, i16, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number u16
*/
static addU16(builder:flatbuffers.Builder, u16:number) {
builder.addFieldInt16(3, u16, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number i32
*/
static addI32(builder:flatbuffers.Builder, i32:number) {
builder.addFieldInt32(4, i32, 0);
};
/**
* @param flatbuffers.Builder builder
* @param number u32
*/
static addU32(builder:flatbuffers.Builder, u32:number) {
builder.addFieldInt32(5, u32, 0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long i64
*/
static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) {
builder.addFieldInt64(6, i64, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Long u64
*/
static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) {
builder.addFieldInt64(7, u64, builder.createLong(0, 0));
};
/**
* @param flatbuffers.Builder builder
* @param number f32
*/
static addF32(builder:flatbuffers.Builder, f32:number) {
builder.addFieldFloat32(8, f32, 0.0);
};
/**
* @param flatbuffers.Builder builder
* @param number f64
*/
static addF64(builder:flatbuffers.Builder, f64:number) {
builder.addFieldFloat64(9, f64, 0.0);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset v8Offset
*/
static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) {
builder.addFieldOffset(10, v8Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startV8Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param flatbuffers.Builder builder
* @param flatbuffers.Offset vf64Offset
*/
static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) {
builder.addFieldOffset(11, vf64Offset, 0);
};
/**
* @param flatbuffers.Builder builder
* @param Array.<number> data
* @returns flatbuffers.Offset
*/
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset;
/**
* @deprecated This Uint8Array overload will be removed in the future.
*/
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset;
static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset {
builder.startVector(8, data.length, 8);
for (var i = data.length - 1; i >= 0; i--) {
builder.addFloat64(data[i]);
}
return builder.endVector();
};
/**
* @param flatbuffers.Builder builder
* @param number numElems
*/
static startVf64Vector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(8, numElems, 8);
};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:flatbuffers.Long, u64:flatbuffers.Long, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset {
TypeAliases.startTypeAliases(builder);
TypeAliases.addI8(builder, i8);
TypeAliases.addU8(builder, u8);
TypeAliases.addI16(builder, i16);
TypeAliases.addU16(builder, u16);
TypeAliases.addI32(builder, i32);
TypeAliases.addU32(builder, u32);
TypeAliases.addI64(builder, i64);
TypeAliases.addU64(builder, u64);
TypeAliases.addF32(builder, f32);
TypeAliases.addF64(builder, f64);
TypeAliases.addV8(builder, v8Offset);
TypeAliases.addVf64(builder, vf64Offset);
return TypeAliases.endTypeAliases(builder);
}
serialize():Uint8Array {
return this.bb!.bytes();
}
static deserialize(buffer: Uint8Array):TypeAliases {
return TypeAliases.getRootAsTypeAliases(new flatbuffers.ByteBuffer(buffer))
}
/**
* @returns TypeAliasesT
*/
unpack(): TypeAliasesT {
return new TypeAliasesT(
this.i8(),
this.u8(),
this.i16(),
this.u16(),
this.i32(),
this.u32(),
this.i64(),
this.u64(),
this.f32(),
this.f64(),
this.bb!.createScalarList(this.v8.bind(this), this.v8Length()),
this.bb!.createScalarList(this.vf64.bind(this), this.vf64Length())
);
};
/**
* @param TypeAliasesT _o
*/
unpackTo(_o: TypeAliasesT): void {
_o.i8 = this.i8();
_o.u8 = this.u8();
_o.i16 = this.i16();
_o.u16 = this.u16();
_o.i32 = this.i32();
_o.u32 = this.u32();
_o.i64 = this.i64();
_o.u64 = this.u64();
_o.f32 = this.f32();
_o.f64 = this.f64();
_o.v8 = this.bb!.createScalarList(this.v8.bind(this), this.v8Length());
_o.vf64 = this.bb!.createScalarList(this.vf64.bind(this), this.vf64Length());
};
}
export class TypeAliasesT {
/**
* @constructor
* @param number i8
* @param number u8
* @param number i16
* @param number u16
* @param number i32
* @param number u32
* @param flatbuffers.Long i64
* @param flatbuffers.Long u64
* @param number f32
* @param number f64
* @param (number)[] v8
* @param (number)[] vf64
*/
constructor(
public i8: number = 0,
public u8: number = 0,
public i16: number = 0,
public u16: number = 0,
public i32: number = 0,
public u32: number = 0,
public i64: flatbuffers.Long = flatbuffers.createLong(0, 0),
public u64: flatbuffers.Long = flatbuffers.createLong(0, 0),
public f32: number = 0.0,
public f64: number = 0.0,
public v8: (number)[] = [],
public vf64: (number)[] = []
){};
/**
* @param flatbuffers.Builder builder
* @returns flatbuffers.Offset
*/
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
const v8 = MyGame.Example.TypeAliases.createV8Vector(builder, this.v8);
const vf64 = MyGame.Example.TypeAliases.createVf64Vector(builder, this.vf64);
return MyGame.Example.TypeAliases.createTypeAliases(builder,
this.i8,
this.u8,
this.i16,
this.u16,
this.i32,
this.u32,
this.i64,
this.u64,
this.f32,
this.f64,
v8,
vf64
);
};
}
}