438 lines
9.1 KiB
JavaScript
438 lines
9.1 KiB
JavaScript
// automatically generated by the FlatBuffers compiler, do not modify
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/**
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* @enum
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*/
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var Character = {
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NONE: 0, 0: 'NONE',
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MuLan: 1, 1: 'MuLan',
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Rapunzel: 2, 2: 'Rapunzel',
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Belle: 3, 3: 'Belle',
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BookFan: 4, 4: 'BookFan',
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Other: 5, 5: 'Other',
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Unused: 6, 6: 'Unused'
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};
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/**
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* @constructor
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*/
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function Attacker() {
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/**
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* @type {flatbuffers.ByteBuffer}
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*/
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this.bb = null;
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/**
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* @type {number}
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*/
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this.bb_pos = 0;
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}
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/**
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* @param {number} i
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* @param {flatbuffers.ByteBuffer} bb
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* @returns {Attacker}
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*/
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Attacker.prototype.__init = function(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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};
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/**
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* @param {flatbuffers.ByteBuffer} bb
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* @param {Attacker=} obj
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* @returns {Attacker}
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*/
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Attacker.getRootAsAttacker = function(bb, obj) {
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return (obj || new Attacker).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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};
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/**
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* @returns {number}
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*/
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Attacker.prototype.swordAttackDamage = function() {
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var offset = this.bb.__offset(this.bb_pos, 4);
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return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
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};
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/**
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* @param {number} value
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* @returns {boolean}
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*/
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Attacker.prototype.mutate_sword_attack_damage = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 4);
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if (offset === 0) {
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return false;
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}
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this.bb.writeInt32(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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Attacker.startAttacker = function(builder) {
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builder.startObject(1);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} swordAttackDamage
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*/
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Attacker.addSwordAttackDamage = function(builder, swordAttackDamage) {
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builder.addFieldInt32(0, swordAttackDamage, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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*/
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Attacker.endAttacker = function(builder) {
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var offset = builder.endObject();
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return offset;
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};
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/**
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* @constructor
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*/
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function Rapunzel() {
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/**
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* @type {flatbuffers.ByteBuffer}
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*/
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this.bb = null;
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/**
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* @type {number}
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*/
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this.bb_pos = 0;
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}
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/**
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* @param {number} i
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* @param {flatbuffers.ByteBuffer} bb
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* @returns {Rapunzel}
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*/
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Rapunzel.prototype.__init = function(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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};
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/**
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* @returns {number}
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*/
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Rapunzel.prototype.hairLength = function() {
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return this.bb.readInt32(this.bb_pos);
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};
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/**
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* @param {number} value
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* @returns {boolean}
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*/
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Rapunzel.prototype.mutate_hair_length = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 0);
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if (offset === 0) {
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return false;
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}
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this.bb.writeInt32(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} hair_length
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* @returns {flatbuffers.Offset}
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*/
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Rapunzel.createRapunzel = function(builder, hair_length) {
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builder.prep(4, 4);
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builder.writeInt32(hair_length);
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return builder.offset();
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};
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/**
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* @constructor
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*/
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function BookReader() {
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/**
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* @type {flatbuffers.ByteBuffer}
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*/
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this.bb = null;
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/**
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* @type {number}
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*/
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this.bb_pos = 0;
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}
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/**
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* @param {number} i
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* @param {flatbuffers.ByteBuffer} bb
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* @returns {BookReader}
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*/
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BookReader.prototype.__init = function(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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};
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/**
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* @returns {number}
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*/
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BookReader.prototype.booksRead = function() {
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return this.bb.readInt32(this.bb_pos);
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};
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/**
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* @param {number} value
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* @returns {boolean}
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*/
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BookReader.prototype.mutate_books_read = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 0);
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if (offset === 0) {
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return false;
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}
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this.bb.writeInt32(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} books_read
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* @returns {flatbuffers.Offset}
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*/
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BookReader.createBookReader = function(builder, books_read) {
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builder.prep(4, 4);
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builder.writeInt32(books_read);
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return builder.offset();
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};
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/**
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* @constructor
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*/
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function Movie() {
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/**
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* @type {flatbuffers.ByteBuffer}
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*/
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this.bb = null;
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/**
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* @type {number}
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*/
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this.bb_pos = 0;
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}
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/**
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* @param {number} i
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* @param {flatbuffers.ByteBuffer} bb
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* @returns {Movie}
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*/
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Movie.prototype.__init = function(i, bb) {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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};
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/**
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* @param {flatbuffers.ByteBuffer} bb
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* @param {Movie=} obj
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* @returns {Movie}
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*/
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Movie.getRootAsMovie = function(bb, obj) {
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return (obj || new Movie).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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};
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/**
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* @param {flatbuffers.ByteBuffer} bb
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* @returns {boolean}
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*/
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Movie.bufferHasIdentifier = function(bb) {
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return bb.__has_identifier('MOVI');
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};
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/**
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* @returns {Character}
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*/
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Movie.prototype.mainCharacterType = function() {
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var offset = this.bb.__offset(this.bb_pos, 4);
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return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb_pos + offset)) : Character.NONE;
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};
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/**
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* @param {Character} value
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* @returns {boolean}
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*/
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Movie.prototype.mutate_main_character_type = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 4);
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if (offset === 0) {
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return false;
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}
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this.bb.writeUint8(this.bb_pos + offset, value);
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return true;
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};
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/**
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* @param {flatbuffers.Table} obj
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* @returns {?flatbuffers.Table}
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*/
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Movie.prototype.mainCharacter = function(obj) {
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var offset = this.bb.__offset(this.bb_pos, 6);
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return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
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};
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/**
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* @param {number} index
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* @returns {Character}
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*/
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Movie.prototype.charactersType = function(index) {
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var offset = this.bb.__offset(this.bb_pos, 8);
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return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {Character} */ (0);
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};
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/**
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* @returns {number}
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*/
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Movie.prototype.charactersTypeLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 8);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @returns {Uint8Array}
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*/
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Movie.prototype.charactersTypeArray = function() {
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var offset = this.bb.__offset(this.bb_pos, 8);
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return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
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};
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/**
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* @param {number} index
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* @param {flatbuffers.Table=} obj
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* @returns {?flatbuffers.Table}
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*/
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Movie.prototype.characters = function(index, obj) {
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var offset = this.bb.__offset(this.bb_pos, 10);
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return offset ? this.bb.__union(obj, this.bb.__vector(this.bb_pos + offset) + index * 4) : null;
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};
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/**
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* @returns {number}
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*/
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Movie.prototype.charactersLength = function() {
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var offset = this.bb.__offset(this.bb_pos, 10);
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return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
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};
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/**
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* @param {flatbuffers.Builder} builder
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*/
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Movie.startMovie = function(builder) {
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builder.startObject(4);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Character} mainCharacterType
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*/
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Movie.addMainCharacterType = function(builder, mainCharacterType) {
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builder.addFieldInt8(0, mainCharacterType, Character.NONE);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} mainCharacterOffset
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*/
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Movie.addMainCharacter = function(builder, mainCharacterOffset) {
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builder.addFieldOffset(1, mainCharacterOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} charactersTypeOffset
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*/
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Movie.addCharactersType = function(builder, charactersTypeOffset) {
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builder.addFieldOffset(2, charactersTypeOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<Character>} data
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* @returns {flatbuffers.Offset}
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*/
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Movie.createCharactersTypeVector = function(builder, data) {
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builder.startVector(1, data.length, 1);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addInt8(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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Movie.startCharactersTypeVector = function(builder, numElems) {
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builder.startVector(1, numElems, 1);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} charactersOffset
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*/
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Movie.addCharacters = function(builder, charactersOffset) {
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builder.addFieldOffset(3, charactersOffset, 0);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {Array.<flatbuffers.Offset>} data
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* @returns {flatbuffers.Offset}
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*/
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Movie.createCharactersVector = function(builder, data) {
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builder.startVector(4, data.length, 4);
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for (var i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]);
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}
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return builder.endVector();
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {number} numElems
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*/
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Movie.startCharactersVector = function(builder, numElems) {
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builder.startVector(4, numElems, 4);
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @returns {flatbuffers.Offset}
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*/
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Movie.endMovie = function(builder) {
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var offset = builder.endObject();
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return offset;
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};
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/**
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* @param {flatbuffers.Builder} builder
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* @param {flatbuffers.Offset} offset
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*/
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Movie.finishMovieBuffer = function(builder, offset) {
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builder.finish(offset, 'MOVI');
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};
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// Exports for Node.js and RequireJS
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this.Character = Character;
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this.Attacker = Attacker;
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this.Rapunzel = Rapunzel;
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this.BookReader = BookReader;
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this.Movie = Movie;
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