34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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using global::System;
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using global::FlatBuffers;
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public struct Attacker : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); }
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public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
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public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder,
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int sword_attack_damage = 0) {
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builder.StartObject(1);
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Attacker.AddSwordAttackDamage(builder, sword_attack_damage);
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return Attacker.EndAttacker(builder);
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}
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public static void StartAttacker(FlatBufferBuilder builder) { builder.StartObject(1); }
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public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); }
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public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) {
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int o = builder.EndObject();
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return new Offset<Attacker>(o);
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}
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};
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