// automatically generated by the FlatBuffers compiler, do not modify /** * @enum */ export namespace MyGame.Example{ export enum Color{ Red= 1, Green= 2, Blue= 8 }}; /** * @enum */ export namespace MyGame.Example{ export enum Any{ NONE= 0, Monster= 1, TestSimpleTableWithEnum= 2, MyGame_Example2_Monster= 3 }}; /** * @constructor */ export namespace MyGame{ export class InParentNamespace { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {InParentNamespace} */ __init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {InParentNamespace=} obj * @returns {InParentNamespace} */ static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace { return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.Builder} builder */ static startInParentNamespace(builder:flatbuffers.Builder) { builder.startObject(0); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; } } /** * @constructor */ export namespace MyGame.Example2{ export class Monster { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Monster} */ __init(i:number, bb:flatbuffers.ByteBuffer):Monster { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {Monster=} obj * @returns {Monster} */ static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.Builder} builder */ static startMonster(builder:flatbuffers.Builder) { builder.startObject(0); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; } } /** * @constructor */ export namespace MyGame.Example{ export class Test { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Test} */ __init(i:number, bb:flatbuffers.ByteBuffer):Test { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns {number} */ a():number { return this.bb!.readInt16(this.bb_pos); }; /** * @param {number} value * @returns {boolean} */ mutate_a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ b():number { return this.bb!.readInt8(this.bb_pos + 2); }; /** * @param {number} value * @returns {boolean} */ mutate_b(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 2); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder * @param {number} a * @param {number} b * @returns {flatbuffers.Offset} */ static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { builder.prep(2, 4); builder.pad(1); builder.writeInt8(b); builder.writeInt16(a); return builder.offset(); }; } } /** * @constructor */ export namespace MyGame.Example{ export class TestSimpleTableWithEnum { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {TestSimpleTableWithEnum} */ __init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {TestSimpleTableWithEnum=} obj * @returns {TestSimpleTableWithEnum} */ static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum { return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns {MyGame.Example.Color} */ color():MyGame.Example.Color { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? /** @type {MyGame.Example.Color} */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green; }; /** * @param {MyGame.Example.Color} value * @returns {boolean} */ mutate_color(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder */ static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { builder.startObject(1); }; /** * @param {flatbuffers.Builder} builder * @param {MyGame.Example.Color} color */ static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { builder.addFieldInt8(0, color, MyGame.Example.Color.Green); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; } } /** * @constructor */ export namespace MyGame.Example{ export class Vec3 { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Vec3} */ __init(i:number, bb:flatbuffers.ByteBuffer):Vec3 { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns {number} */ x():number { return this.bb!.readFloat32(this.bb_pos); }; /** * @param {number} value * @returns {boolean} */ mutate_x(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ y():number { return this.bb!.readFloat32(this.bb_pos + 4); }; /** * @param {number} value * @returns {boolean} */ mutate_y(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ z():number { return this.bb!.readFloat32(this.bb_pos + 8); }; /** * @param {number} value * @returns {boolean} */ mutate_z(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ test1():number { return this.bb!.readFloat64(this.bb_pos + 16); }; /** * @param {number} value * @returns {boolean} */ mutate_test1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeFloat64(this.bb_pos + offset, value); return true; }; /** * @returns {MyGame.Example.Color} */ test2():MyGame.Example.Color { return /** @type {MyGame.Example.Color} */ (this.bb!.readInt8(this.bb_pos + 24)); }; /** * @param {MyGame.Example.Color} value * @returns {boolean} */ mutate_test2(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 24); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param {MyGame.Example.Test=} obj * @returns {MyGame.Example.Test|null} */ test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null { return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb!); }; /** * @param {flatbuffers.Builder} builder * @param {number} x * @param {number} y * @param {number} z * @param {number} test1 * @param {MyGame.Example.Color} test2 * @param {number} test3_a * @param {number} test3_b * @returns {flatbuffers.Offset} */ static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset { builder.prep(16, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.writeInt8(test3_b); builder.writeInt16(test3_a); builder.pad(1); builder.writeInt8(test2); builder.writeFloat64(test1); builder.pad(4); builder.writeFloat32(z); builder.writeFloat32(y); builder.writeFloat32(x); return builder.offset(); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Ability { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Ability} */ __init(i:number, bb:flatbuffers.ByteBuffer):Ability { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns {number} */ id():number { return this.bb!.readUint32(this.bb_pos); }; /** * @param {number} value * @returns {boolean} */ mutate_id(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 0); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ distance():number { return this.bb!.readUint32(this.bb_pos + 4); }; /** * @param {number} value * @returns {boolean} */ mutate_distance(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder * @param {number} id * @param {number} distance * @returns {flatbuffers.Offset} */ static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { builder.prep(4, 8); builder.writeInt32(distance); builder.writeInt32(id); return builder.offset(); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Stat { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Stat} */ __init(i:number, bb:flatbuffers.ByteBuffer):Stat { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {Stat=} obj * @returns {Stat} */ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat { return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array|null} */ id():string|null id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null id(optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @returns {flatbuffers.Long} */ val():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ mutate_val(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ count():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_count(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeUint16(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Builder} builder */ static startStat(builder:flatbuffers.Builder) { builder.startObject(3); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} idOffset */ static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { builder.addFieldOffset(0, idOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} val */ static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) { builder.addFieldInt64(1, val, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {number} count */ static addCount(builder:flatbuffers.Builder, count:number) { builder.addFieldInt16(2, count, 0); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ static endStat(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; } } /** * an example documentation comment: monster object * * @constructor */ export namespace MyGame.Example{ export class Monster { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {Monster} */ __init(i:number, bb:flatbuffers.ByteBuffer):Monster { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {Monster=} obj * @returns {Monster} */ static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param {flatbuffers.ByteBuffer} bb * @returns {boolean} */ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { return bb.__has_identifier('MONS'); }; /** * @param {MyGame.Example.Vec3=} obj * @returns {MyGame.Example.Vec3|null} */ pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb!) : null; }; /** * @returns {number} */ mana():number { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150; }; /** * @param {number} value * @returns {boolean} */ mutate_mana(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ hp():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100; }; /** * @param {number} value * @returns {boolean} */ mutate_hp(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array|null} */ name():string|null name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null name(optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @param {number} index * @returns {number} */ inventory(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns {number} */ inventoryLength():number { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Uint8Array} */ inventoryArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns {MyGame.Example.Color} */ color():MyGame.Example.Color { var offset = this.bb!.__offset(this.bb_pos, 16); return offset ? /** @type {MyGame.Example.Color} */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; }; /** * @param {MyGame.Example.Color} value * @returns {boolean} */ mutate_color(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @returns {MyGame.Example.Any} */ testType():MyGame.Example.Any { var offset = this.bb!.__offset(this.bb_pos, 18); return offset ? /** @type {MyGame.Example.Any} */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; }; /** * @param {MyGame.Example.Any} value * @returns {boolean} */ mutate_test_type(value:MyGame.Example.Any):boolean { var offset = this.bb!.__offset(this.bb_pos, 18); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @param {flatbuffers.Table} obj * @returns {?flatbuffers.Table} */ test(obj:T):T|null { var offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; }; /** * @param {number} index * @param {MyGame.Example.Test=} obj * @returns {MyGame.Example.Test} */ test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; }; /** * @returns {number} */ test4Length():number { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {number} index * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array} */ testarrayofstring(index: number):string testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns {number} */ testarrayofstringLength():number { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * an example documentation comment: this will end up in the generated code * multiline too * * @param {number} index * @param {MyGame.Example.Monster=} obj * @returns {MyGame.Example.Monster} */ testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; }; /** * @returns {number} */ testarrayoftablesLength():number { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {MyGame.Example.Monster=} obj * @returns {MyGame.Example.Monster|null} */ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { var offset = this.bb!.__offset(this.bb_pos, 28); return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @param {number} index * @returns {number} */ testnestedflatbuffer(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns {number} */ testnestedflatbufferLength():number { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Uint8Array} */ testnestedflatbufferArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param {MyGame.Example.Stat=} obj * @returns {MyGame.Example.Stat|null} */ testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null { var offset = this.bb!.__offset(this.bb_pos, 32); return offset ? (obj || new MyGame.Example.Stat).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @returns {boolean} */ testbool():boolean { var offset = this.bb!.__offset(this.bb_pos, 34); return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; }; /** * @param {boolean} value * @returns {boolean} */ mutate_testbool(value:boolean):boolean { var offset = this.bb!.__offset(this.bb_pos, 34); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, +value); return true; }; /** * @returns {number} */ testhashs32Fnv1():number { var offset = this.bb!.__offset(this.bb_pos, 36); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_testhashs32_fnv1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 36); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ testhashu32Fnv1():number { var offset = this.bb!.__offset(this.bb_pos, 38); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_testhashu32_fnv1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 38); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ testhashs64Fnv1():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 40); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 40); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ testhashu64Fnv1():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 42); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 42); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ testhashs32Fnv1a():number { var offset = this.bb!.__offset(this.bb_pos, 44); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_testhashs32_fnv1a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 44); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ testhashu32Fnv1a():number { var offset = this.bb!.__offset(this.bb_pos, 46); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_testhashu32_fnv1a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 46); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ testhashs64Fnv1a():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 48); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 48); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ testhashu64Fnv1a():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 50); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 50); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param {number} index * @returns {boolean} */ testarrayofbools(index: number):boolean|null { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false; }; /** * @returns {number} */ testarrayofboolsLength():number { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Int8Array} */ testarrayofboolsArray():Int8Array|null { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns {number} */ testf():number { var offset = this.bb!.__offset(this.bb_pos, 54); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159; }; /** * @param {number} value * @returns {boolean} */ mutate_testf(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 54); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ testf2():number { var offset = this.bb!.__offset(this.bb_pos, 56); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0; }; /** * @param {number} value * @returns {boolean} */ mutate_testf2(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 56); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ testf3():number { var offset = this.bb!.__offset(this.bb_pos, 58); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; }; /** * @param {number} value * @returns {boolean} */ mutate_testf3(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 58); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @param {number} index * @param {flatbuffers.Encoding=} optionalEncoding * @returns {string|Uint8Array} */ testarrayofstring2(index: number):string testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns {number} */ testarrayofstring2Length():number { var offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {number} index * @param {MyGame.Example.Ability=} obj * @returns {MyGame.Example.Ability} */ testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null { var offset = this.bb!.__offset(this.bb_pos, 62); return offset ? (obj || new MyGame.Example.Ability).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null; }; /** * @returns {number} */ testarrayofsortedstructLength():number { var offset = this.bb!.__offset(this.bb_pos, 62); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {number} index * @returns {number} */ flex(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns {number} */ flexLength():number { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Uint8Array} */ flexArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param {number} index * @param {MyGame.Example.Test=} obj * @returns {MyGame.Example.Test} */ test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { var offset = this.bb!.__offset(this.bb_pos, 66); return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; }; /** * @returns {number} */ test5Length():number { var offset = this.bb!.__offset(this.bb_pos, 66); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {number} index * @returns {flatbuffers.Long} */ vectorOfLongs(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns {number} */ vectorOfLongsLength():number { var offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param {number} index * @returns {number} */ vectorOfDoubles(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; }; /** * @returns {number} */ vectorOfDoublesLength():number { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Float64Array} */ vectorOfDoublesArray():Float64Array|null { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param {MyGame.InParentNamespace=} obj * @returns {MyGame.InParentNamespace|null} */ parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null { var offset = this.bb!.__offset(this.bb_pos, 72); return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @param {flatbuffers.Builder} builder */ static startMonster(builder:flatbuffers.Builder) { builder.startObject(35); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} posOffset */ static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { builder.addFieldStruct(0, posOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} mana */ static addMana(builder:flatbuffers.Builder, mana:number) { builder.addFieldInt16(1, mana, 150); }; /** * @param {flatbuffers.Builder} builder * @param {number} hp */ static addHp(builder:flatbuffers.Builder, hp:number) { builder.addFieldInt16(2, hp, 100); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} nameOffset */ static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) { builder.addFieldOffset(3, nameOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} inventoryOffset */ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) { builder.addFieldOffset(5, inventoryOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {MyGame.Example.Color} color */ static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); }; /** * @param {flatbuffers.Builder} builder * @param {MyGame.Example.Any} testType */ static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) { builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testOffset */ static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { builder.addFieldOffset(8, testOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} test4Offset */ static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) { builder.addFieldOffset(9, test4Offset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTest4Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayofstringOffset */ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) { builder.addFieldOffset(10, testarrayofstringOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayoftablesOffset */ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) { builder.addFieldOffset(11, testarrayoftablesOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} enemyOffset */ static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) { builder.addFieldOffset(12, enemyOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testnestedflatbufferOffset */ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) { builder.addFieldOffset(13, testnestedflatbufferOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testemptyOffset */ static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) { builder.addFieldOffset(14, testemptyOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {boolean} testbool */ static addTestbool(builder:flatbuffers.Builder, testbool:boolean) { builder.addFieldInt8(15, +testbool, +false); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashs32Fnv1 */ static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) { builder.addFieldInt32(16, testhashs32Fnv1, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashu32Fnv1 */ static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) { builder.addFieldInt32(17, testhashu32Fnv1, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashs64Fnv1 */ static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) { builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashu64Fnv1 */ static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) { builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashs32Fnv1a */ static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) { builder.addFieldInt32(20, testhashs32Fnv1a, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} testhashu32Fnv1a */ static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) { builder.addFieldInt32(21, testhashu32Fnv1a, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashs64Fnv1a */ static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) { builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} testhashu64Fnv1a */ static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) { builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayofboolsOffset */ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) { builder.addFieldOffset(24, testarrayofboolsOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(+data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {number} testf */ static addTestf(builder:flatbuffers.Builder, testf:number) { builder.addFieldFloat32(25, testf, 3.14159); }; /** * @param {flatbuffers.Builder} builder * @param {number} testf2 */ static addTestf2(builder:flatbuffers.Builder, testf2:number) { builder.addFieldFloat32(26, testf2, 3.0); }; /** * @param {flatbuffers.Builder} builder * @param {number} testf3 */ static addTestf3(builder:flatbuffers.Builder, testf3:number) { builder.addFieldFloat32(27, testf3, 0.0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayofstring2Offset */ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) { builder.addFieldOffset(28, testarrayofstring2Offset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} testarrayofsortedstructOffset */ static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) { builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 4); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} flexOffset */ static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) { builder.addFieldOffset(30, flexOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createFlexVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startFlexVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} test5Offset */ static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) { builder.addFieldOffset(31, test5Offset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startTest5Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} vectorOfLongsOffset */ static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) { builder.addFieldOffset(32, vectorOfLongsOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} vectorOfDoublesOffset */ static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) { builder.addFieldOffset(33, vectorOfDoublesOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} parentNamespaceTestOffset */ static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) { builder.addFieldOffset(34, parentNamespaceTestOffset, 0); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); builder.requiredField(offset, 10); // name return offset; }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} offset */ static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset, 'MONS'); }; } } /** * @constructor */ export namespace MyGame.Example{ export class TypeAliases { /** * @type {flatbuffers.ByteBuffer} */ bb: flatbuffers.ByteBuffer|null = null; /** * @type {number} */ bb_pos:number = 0; /** * @param {number} i * @param {flatbuffers.ByteBuffer} bb * @returns {TypeAliases} */ __init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases { this.bb_pos = i; this.bb = bb; return this; }; /** * @param {flatbuffers.ByteBuffer} bb * @param {TypeAliases=} obj * @returns {TypeAliases} */ static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases { return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns {number} */ i8():number { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_i8(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ u8():number { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_u8(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ i16():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_i16(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ u16():number { var offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_u16(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 10); if (offset === 0) { return false; } this.bb!.writeUint16(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ i32():number { var offset = this.bb!.__offset(this.bb_pos, 12); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_i32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 12); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ u32():number { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param {number} value * @returns {boolean} */ mutate_u32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 14); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ i64():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 16); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ mutate_i64(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns {flatbuffers.Long} */ u64():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 18); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param {flatbuffers.Long} value * @returns {boolean} */ mutate_u64(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 18); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ f32():number { var offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; }; /** * @param {number} value * @returns {boolean} */ mutate_f32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 20); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns {number} */ f64():number { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0; }; /** * @param {number} value * @returns {boolean} */ mutate_f64(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 22); if (offset === 0) { return false; } this.bb!.writeFloat64(this.bb_pos + offset, value); return true; }; /** * @param {number} index * @returns {number} */ v8(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns {number} */ v8Length():number { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Int8Array} */ v8Array():Int8Array|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param {number} index * @returns {number} */ vf64(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; }; /** * @returns {number} */ vf64Length():number { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns {Float64Array} */ vf64Array():Float64Array|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param {flatbuffers.Builder} builder */ static startTypeAliases(builder:flatbuffers.Builder) { builder.startObject(12); }; /** * @param {flatbuffers.Builder} builder * @param {number} i8 */ static addI8(builder:flatbuffers.Builder, i8:number) { builder.addFieldInt8(0, i8, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} u8 */ static addU8(builder:flatbuffers.Builder, u8:number) { builder.addFieldInt8(1, u8, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} i16 */ static addI16(builder:flatbuffers.Builder, i16:number) { builder.addFieldInt16(2, i16, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} u16 */ static addU16(builder:flatbuffers.Builder, u16:number) { builder.addFieldInt16(3, u16, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} i32 */ static addI32(builder:flatbuffers.Builder, i32:number) { builder.addFieldInt32(4, i32, 0); }; /** * @param {flatbuffers.Builder} builder * @param {number} u32 */ static addU32(builder:flatbuffers.Builder, u32:number) { builder.addFieldInt32(5, u32, 0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} i64 */ static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) { builder.addFieldInt64(6, i64, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Long} u64 */ static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) { builder.addFieldInt64(7, u64, builder.createLong(0, 0)); }; /** * @param {flatbuffers.Builder} builder * @param {number} f32 */ static addF32(builder:flatbuffers.Builder, f32:number) { builder.addFieldFloat32(8, f32, 0.0); }; /** * @param {flatbuffers.Builder} builder * @param {number} f64 */ static addF64(builder:flatbuffers.Builder, f64:number) { builder.addFieldFloat64(9, f64, 0.0); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} v8Offset */ static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) { builder.addFieldOffset(10, v8Offset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createV8Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startV8Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param {flatbuffers.Builder} builder * @param {flatbuffers.Offset} vf64Offset */ static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) { builder.addFieldOffset(11, vf64Offset, 0); }; /** * @param {flatbuffers.Builder} builder * @param {Array.} data * @returns {flatbuffers.Offset} */ static createVf64Vector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]); } return builder.endVector(); }; /** * @param {flatbuffers.Builder} builder * @param {number} numElems */ static startVf64Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param {flatbuffers.Builder} builder * @returns {flatbuffers.Offset} */ static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; } }