// automatically generated by the FlatBuffers compiler, do not modify #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ #include "flatbuffers/flatbuffers.h" namespace MyGame { namespace Sample { struct Vec3; struct Monster; struct Weapon; enum Color { Color_Red = 0, Color_Green = 1, Color_Blue = 2, Color_MIN = Color_Red, Color_MAX = Color_Blue }; inline const char **EnumNamesColor() { static const char *names[] = { "Red", "Green", "Blue", nullptr }; return names; } inline const char *EnumNameColor(Color e) { return EnumNamesColor()[static_cast(e)]; } enum Equipment { Equipment_NONE = 0, Equipment_Weapon = 1, Equipment_MIN = Equipment_NONE, Equipment_MAX = Equipment_Weapon }; inline const char **EnumNamesEquipment() { static const char *names[] = { "NONE", "Weapon", nullptr }; return names; } inline const char *EnumNameEquipment(Equipment e) { return EnumNamesEquipment()[static_cast(e)]; } inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type); MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { private: float x_; float y_; float z_; public: Vec3(float _x, float _y, float _z) : x_(flatbuffers::EndianScalar(_x)), y_(flatbuffers::EndianScalar(_y)), z_(flatbuffers::EndianScalar(_z)) { } float x() const { return flatbuffers::EndianScalar(x_); } float y() const { return flatbuffers::EndianScalar(y_); } float z() const { return flatbuffers::EndianScalar(z_); } }; STRUCT_END(Vec3, 12); struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { enum { VT_POS = 4, VT_MANA = 6, VT_HP = 8, VT_NAME = 10, VT_INVENTORY = 14, VT_COLOR = 16, VT_WEAPONS = 18, VT_EQUIPPED_TYPE = 20, VT_EQUIPPED = 22 }; const Vec3 *pos() const { return GetStruct(VT_POS); } int16_t mana() const { return GetField(VT_MANA, 150); } int16_t hp() const { return GetField(VT_HP, 100); } const flatbuffers::String *name() const { return GetPointer(VT_NAME); } const flatbuffers::Vector *inventory() const { return GetPointer *>(VT_INVENTORY); } Color color() const { return static_cast(GetField(VT_COLOR, 2)); } const flatbuffers::Vector> *weapons() const { return GetPointer> *>(VT_WEAPONS); } Equipment equipped_type() const { return static_cast(GetField(VT_EQUIPPED_TYPE, 0)); } const void *equipped() const { return GetPointer(VT_EQUIPPED); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, VT_POS) && VerifyField(verifier, VT_MANA) && VerifyField(verifier, VT_HP) && VerifyField(verifier, VT_NAME) && verifier.Verify(name()) && VerifyField(verifier, VT_INVENTORY) && verifier.Verify(inventory()) && VerifyField(verifier, VT_COLOR) && VerifyField(verifier, VT_WEAPONS) && verifier.Verify(weapons()) && verifier.VerifyVectorOfTables(weapons()) && VerifyField(verifier, VT_EQUIPPED_TYPE) && VerifyField(verifier, VT_EQUIPPED) && VerifyEquipment(verifier, equipped(), equipped_type()) && verifier.EndTable(); } }; struct MonsterBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_pos(const Vec3 *pos) { fbb_.AddStruct(Monster::VT_POS, pos); } void add_mana(int16_t mana) { fbb_.AddElement(Monster::VT_MANA, mana, 150); } void add_hp(int16_t hp) { fbb_.AddElement(Monster::VT_HP, hp, 100); } void add_name(flatbuffers::Offset name) { fbb_.AddOffset(Monster::VT_NAME, name); } void add_inventory(flatbuffers::Offset> inventory) { fbb_.AddOffset(Monster::VT_INVENTORY, inventory); } void add_color(Color color) { fbb_.AddElement(Monster::VT_COLOR, static_cast(color), 2); } void add_weapons(flatbuffers::Offset>> weapons) { fbb_.AddOffset(Monster::VT_WEAPONS, weapons); } void add_equipped_type(Equipment equipped_type) { fbb_.AddElement(Monster::VT_EQUIPPED_TYPE, static_cast(equipped_type), 0); } void add_equipped(flatbuffers::Offset equipped) { fbb_.AddOffset(Monster::VT_EQUIPPED, equipped); } MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } MonsterBuilder &operator=(const MonsterBuilder &); flatbuffers::Offset Finish() { auto o = flatbuffers::Offset(fbb_.EndTable(start_, 10)); return o; } }; inline flatbuffers::Offset CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos = 0, int16_t mana = 150, int16_t hp = 100, flatbuffers::Offset name = 0, flatbuffers::Offset> inventory = 0, Color color = Color_Blue, flatbuffers::Offset>> weapons = 0, Equipment equipped_type = Equipment_NONE, flatbuffers::Offset equipped = 0) { MonsterBuilder builder_(_fbb); builder_.add_equipped(equipped); builder_.add_weapons(weapons); builder_.add_inventory(inventory); builder_.add_name(name); builder_.add_pos(pos); builder_.add_hp(hp); builder_.add_mana(mana); builder_.add_equipped_type(equipped_type); builder_.add_color(color); return builder_.Finish(); } struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { enum { VT_NAME = 4, VT_DAMAGE = 6 }; const flatbuffers::String *name() const { return GetPointer(VT_NAME); } int16_t damage() const { return GetField(VT_DAMAGE, 0); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, VT_NAME) && verifier.Verify(name()) && VerifyField(verifier, VT_DAMAGE) && verifier.EndTable(); } }; struct WeaponBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_name(flatbuffers::Offset name) { fbb_.AddOffset(Weapon::VT_NAME, name); } void add_damage(int16_t damage) { fbb_.AddElement(Weapon::VT_DAMAGE, damage, 0); } WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } WeaponBuilder &operator=(const WeaponBuilder &); flatbuffers::Offset Finish() { auto o = flatbuffers::Offset(fbb_.EndTable(start_, 2)); return o; } }; inline flatbuffers::Offset CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, flatbuffers::Offset name = 0, int16_t damage = 0) { WeaponBuilder builder_(_fbb); builder_.add_name(name); builder_.add_damage(damage); return builder_.Finish(); } inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type) { switch (type) { case Equipment_NONE: return true; case Equipment_Weapon: return verifier.VerifyTable(reinterpret_cast(union_obj)); default: return false; } } inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot(buf); } inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer(); } inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.Finish(root); } } // namespace Sample } // namespace MyGame #endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_