package flatbuffers import ( "math" ) type ( // A SOffsetT stores a signed offset into arbitrary data. SOffsetT int32 // A UOffsetT stores an unsigned offset into vector data. UOffsetT uint32 // A VOffsetT stores an unsigned offset in a vtable. VOffsetT uint16 ) const ( // VtableMetadataFields is the count of metadata fields in each vtable. VtableMetadataFields = 2 ) // GetByte decodes a little-endian byte from a byte slice. func GetByte(buf []byte) byte { return byte(GetUint8(buf)) } // GetBool decodes a little-endian bool from a byte slice. func GetBool(buf []byte) bool { return buf[0] == 1 } // GetUint8 decodes a little-endian uint8 from a byte slice. func GetUint8(buf []byte) (n uint8) { n = uint8(buf[0]) return } // GetUint16 decodes a little-endian uint16 from a byte slice. func GetUint16(buf []byte) (n uint16) { n |= uint16(buf[0]) n |= uint16(buf[1]) << 8 return } // GetUint32 decodes a little-endian uint32 from a byte slice. func GetUint32(buf []byte) (n uint32) { n |= uint32(buf[0]) n |= uint32(buf[1]) << 8 n |= uint32(buf[2]) << 16 n |= uint32(buf[3]) << 24 return } // GetUint64 decodes a little-endian uint64 from a byte slice. func GetUint64(buf []byte) (n uint64) { n |= uint64(buf[0]) n |= uint64(buf[1]) << 8 n |= uint64(buf[2]) << 16 n |= uint64(buf[3]) << 24 n |= uint64(buf[4]) << 32 n |= uint64(buf[5]) << 40 n |= uint64(buf[6]) << 48 n |= uint64(buf[7]) << 56 return } // GetInt8 decodes a little-endian int8 from a byte slice. func GetInt8(buf []byte) (n int8) { n = int8(buf[0]) return } // GetInt16 decodes a little-endian int16 from a byte slice. func GetInt16(buf []byte) (n int16) { n |= int16(buf[0]) n |= int16(buf[1]) << 8 return } // GetInt32 decodes a little-endian int32 from a byte slice. func GetInt32(buf []byte) (n int32) { n |= int32(buf[0]) n |= int32(buf[1]) << 8 n |= int32(buf[2]) << 16 n |= int32(buf[3]) << 24 return } // GetInt64 decodes a little-endian int64 from a byte slice. func GetInt64(buf []byte) (n int64) { n |= int64(buf[0]) n |= int64(buf[1]) << 8 n |= int64(buf[2]) << 16 n |= int64(buf[3]) << 24 n |= int64(buf[4]) << 32 n |= int64(buf[5]) << 40 n |= int64(buf[6]) << 48 n |= int64(buf[7]) << 56 return } // GetFloat32 decodes a little-endian float32 from a byte slice. func GetFloat32(buf []byte) float32 { x := GetUint32(buf) return math.Float32frombits(x) } // GetFloat64 decodes a little-endian float64 from a byte slice. func GetFloat64(buf []byte) float64 { x := GetUint64(buf) return math.Float64frombits(x) } // GetUOffsetT decodes a little-endian UOffsetT from a byte slice. func GetUOffsetT(buf []byte) UOffsetT { return UOffsetT(GetInt32(buf)) } // GetSOffsetT decodes a little-endian SOffsetT from a byte slice. func GetSOffsetT(buf []byte) SOffsetT { return SOffsetT(GetInt32(buf)) } // GetVOffsetT decodes a little-endian VOffsetT from a byte slice. func GetVOffsetT(buf []byte) VOffsetT { return VOffsetT(GetUint16(buf)) } // WriteByte encodes a little-endian uint8 into a byte slice. func WriteByte(buf []byte, n byte) { WriteUint8(buf, uint8(n)) } // WriteBool encodes a little-endian bool into a byte slice. func WriteBool(buf []byte, b bool) { buf[0] = 0 if b { buf[0] = 1 } } // WriteUint8 encodes a little-endian uint8 into a byte slice. func WriteUint8(buf []byte, n uint8) { buf[0] = byte(n) } // WriteUint16 encodes a little-endian uint16 into a byte slice. func WriteUint16(buf []byte, n uint16) { buf[0] = byte(n) buf[1] = byte(n >> 8) } // WriteUint32 encodes a little-endian uint32 into a byte slice. func WriteUint32(buf []byte, n uint32) { buf[0] = byte(n) buf[1] = byte(n >> 8) buf[2] = byte(n >> 16) buf[3] = byte(n >> 24) } // WriteUint64 encodes a little-endian uint64 into a byte slice. func WriteUint64(buf []byte, n uint64) { for i := uint(0); i < uint(SizeUint64); i++ { buf[i] = byte(n >> (i * 8)) } } // WriteInt8 encodes a little-endian int8 into a byte slice. func WriteInt8(buf []byte, n int8) { buf[0] = byte(n) } // WriteInt16 encodes a little-endian int16 into a byte slice. func WriteInt16(buf []byte, n int16) { buf[0] = byte(n) buf[1] = byte(n >> 8) } // WriteInt32 encodes a little-endian int32 into a byte slice. func WriteInt32(buf []byte, n int32) { buf[0] = byte(n) buf[1] = byte(n >> 8) buf[2] = byte(n >> 16) buf[3] = byte(n >> 24) } // WriteInt64 encodes a little-endian int64 into a byte slice. func WriteInt64(buf []byte, n int64) { for i := uint(0); i < uint(SizeInt64); i++ { buf[i] = byte(n >> (i * 8)) } } // WriteFloat32 encodes a little-endian float32 into a byte slice. func WriteFloat32(buf []byte, n float32) { WriteUint32(buf, math.Float32bits(n)) } // WriteFloat64 encodes a little-endian float64 into a byte slice. func WriteFloat64(buf []byte, n float64) { WriteUint64(buf, math.Float64bits(n)) } // WriteVOffsetT encodes a little-endian VOffsetT into a byte slice. func WriteVOffsetT(buf []byte, n VOffsetT) { WriteUint16(buf, uint16(n)) } // WriteSOffsetT encodes a little-endian SOffsetT into a byte slice. func WriteSOffsetT(buf []byte, n SOffsetT) { WriteInt32(buf, int32(n)) } // WriteUOffsetT encodes a little-endian UOffsetT into a byte slice. func WriteUOffsetT(buf []byte, n UOffsetT) { WriteUint32(buf, uint32(n)) }