// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import java.nio.*; import java.lang.*; import java.util.*; import com.google.flatbuffers.*; @SuppressWarnings("unused") public final class StructOfStructs extends Struct { public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); } public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public MyGame.Example.Ability a() { return a(new MyGame.Example.Ability()); } public MyGame.Example.Ability a(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 0, bb); } public MyGame.Example.Test b() { return b(new MyGame.Example.Test()); } public MyGame.Example.Test b(MyGame.Example.Test obj) { return obj.__assign(bb_pos + 8, bb); } public MyGame.Example.Ability c() { return c(new MyGame.Example.Ability()); } public MyGame.Example.Ability c(MyGame.Example.Ability obj) { return obj.__assign(bb_pos + 12, bb); } public static int createStructOfStructs(FlatBufferBuilder builder, long a_id, long a_distance, short b_a, byte b_b, long c_id, long c_distance) { builder.prep(4, 20); builder.prep(4, 8); builder.putInt((int)c_distance); builder.putInt((int)c_id); builder.prep(2, 4); builder.pad(1); builder.putByte(b_b); builder.putShort(b_a); builder.prep(4, 8); builder.putInt((int)a_distance); builder.putInt((int)a_id); return builder.offset(); } public static final class Vector extends BaseVector { public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; } public StructOfStructs get(int j) { return get(new StructOfStructs(), j); } public StructOfStructs get(StructOfStructs obj, int j) { return obj.__assign(__element(j), bb); } } }