// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame { using global::System; using global::FlatBuffers; public struct InParentNamespace : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb) { return GetRootAsInParentNamespace(_bb, new InParentNamespace()); } public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb, InParentNamespace obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public static void StartInParentNamespace(FlatBufferBuilder builder) { builder.StartObject(0); } public static Offset EndInParentNamespace(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset(o); } }; }