// automatically generated, do not modify namespace MyGame.Example { using FlatBuffers; public class Stat : Table { public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__init(_bb.GetInt(_bb.position()) + _bb.position(), _bb)); } public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public string Id() { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; } public long Val() { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; } public ushort Count() { int o = __offset(8); return o != 0 ? bb.GetUshort(o + bb_pos) : (ushort)0; } public static int CreateStat(FlatBufferBuilder builder, int id = 0, long val = 0, ushort count = 0) { builder.StartObject(3); Stat.AddVal(builder, val); Stat.AddId(builder, id); Stat.AddCount(builder, count); return Stat.EndStat(builder); } public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); } public static void AddId(FlatBufferBuilder builder, int idOffset) { builder.AddOffset(0, idOffset, 0); } public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } public static int EndStat(FlatBufferBuilder builder) { int o = builder.EndObject(); return o; } }; }