// automatically generated, do not modify namespace MyGame.Example { using FlatBuffers; public sealed class Test : Struct { public Test __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public short A { get { return bb.GetShort(bb_pos + 0); } } public void MutateA(short a) { bb.PutShort(bb_pos + 0, a); } public sbyte B { get { return bb.GetSbyte(bb_pos + 2); } } public void MutateB(sbyte b) { bb.PutSbyte(bb_pos + 2, b); } public static Offset CreateTest(FlatBufferBuilder builder, short A, sbyte B) { builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(B); builder.PutShort(A); return new Offset(builder.Offset); } }; }