// automatically generated, do not modify package MyGame.Example; import java.nio.*; import java.lang.*; import java.util.*; import flatbuffers.*; public class Vec3 extends Struct { public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public float x() { return bb.getFloat(bb_pos + 0); } public float y() { return bb.getFloat(bb_pos + 4); } public float z() { return bb.getFloat(bb_pos + 8); } public double test1() { return bb.getDouble(bb_pos + 16); } public byte test2() { return bb.get(bb_pos + 24); } public Test test3() { return test3(new Test()); } public Test test3(Test obj) { return obj.__init(bb_pos + 26, bb); } public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, byte test2, short Test_a, byte Test_b) { builder.prep(16, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.putByte(Test_b); builder.putShort(Test_a); builder.pad(1); builder.putByte(test2); builder.putDouble(test1); builder.pad(4); builder.putFloat(z); builder.putFloat(y); builder.putFloat(x); return builder.offset(); } };