# Use in Java There's experimental support for reading FlatBuffers in Java. Generate code for Java with the `-j` option to `flatc`. See `javaTest.java` for an example. Essentially, you read a FlatBuffer binary file into a `byte[]`, which you then turn into a `ByteBuffer`, which you pass to the `getRootAsMonster` function: ByteBuffer bb = ByteBuffer.wrap(data); Monster monster = Monster.getRootAsMonster(bb); Now you can access values much like C++: short hp = monster.hp(); Vec3 pos = monster.pos(); Note that whenever you access a new object like in the `pos` example above, a new temporary accessor object gets created. If your code is very performance sensitive (you iterate through a lot of objects), there's a second `pos()` method to which you can pass a `Vec3` object you've already created. This allows you to reuse it across many calls and reduce the amount of object allocation (and thus garbage collection) your program does. Java does not support unsigned scalars. This means that any unsigned types you use in your schema will actually be represented as a signed value. This means all bits are still present, but may represent a negative value when used. For example, to read a `byte b` as an unsigned number, you can do: `(short)(b & 0xFF)` Sadly the string accessors currently always create a new string when accessed, since FlatBuffer's UTF-8 strings can't be read in-place by Java. Vector access is also a bit different from C++: you pass an extra index to the vector field accessor. Then a second method with the same name suffixed by `_length` let's you know the number of elements you can access: for (int i = 0; i < monster.inventory_length(); i++) monster.inventory(i); // do something here You can also construct these buffers in Java using the static methods found in the generated code, and the FlatBufferBuilder class: FlatBufferBuilder fbb = new FlatBufferBuilder(); Create strings: int str = fbb.createString("MyMonster"); Create a table with a struct contained therein: Monster.startMonster(fbb); Monster.addPos(fbb, Vec3.createVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0, (byte)4, (short)5, (byte)6)); Monster.addHp(fbb, (short)80); Monster.addName(fbb, str); Monster.addInventory(fbb, inv); Monster.addTest_type(fbb, (byte)1); Monster.addTest(fbb, mon2); Monster.addTest4(fbb, test4s); int mon = Monster.endMonster(fbb); As you can see, the Java code for tables does not use a convenient `createMonster` call like the C++ code. This is to create the buffer without using temporary object allocation (since the `Vec3` is an inline component of `Monster`, it has to be created right where it is added, whereas the name and the inventory are not inline). Structs do have convenient methods that even have arguments for nested structs. Vectors also use this start/end pattern to allow vectors of both scalar types and structs: Monster.startInventoryVector(fbb, 5); for (byte i = 4; i >=0; i--) fbb.addByte(i); int inv = fbb.endVector(); You can use the generated method `startInventoryVector` to conveniently call `startVector` with the right element size. You pass the number of elements you want to write. You write the elements backwards since the buffer is being constructed back to front. There are `add` functions for all the scalar types. You use `addOffset` for any previously constructed objects (such as other tables, strings, vectors). For structs, you use the appropriate `create` function in-line, as shown above in the `Monster` example. ## Text Parsing There currently is no support for parsing text (Schema's and JSON) directly from Java, though you could use the C++ parser through JNI. Please see the C++ documentation for more on text parsing.