// automatically generated, do not modify namespace MyGame.Example { using FlatBuffers; public sealed class Vec3 : Struct { public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public float X { get { return bb.GetFloat(bb_pos + 0); } } public float Y { get { return bb.GetFloat(bb_pos + 4); } } public float Z { get { return bb.GetFloat(bb_pos + 8); } } public double Test1 { get { return bb.GetDouble(bb_pos + 16); } } public Color Test2 { get { return (Color)bb.GetSbyte(bb_pos + 24); } } public Test Test3 { get { return GetTest3(new Test()); } } public Test GetTest3(Test obj) { return obj.__init(bb_pos + 26, bb); } public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { builder.Prep(16, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(test3_B); builder.PutShort(test3_A); builder.Pad(1); builder.PutSbyte((sbyte)(Test2)); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return builder.Offset; } }; }