#!/bin/bash # Copyright 2015 Google Inc. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Note: This script runs on Mac and Linux. It requires `mono` to be installed # and `flatc` to be built (using `cmake` in the root directory). sampledir=$(cd $(dirname $BASH_SOURCE) && pwd) rootidr=$(cd $sampledir/.. && pwd) currentdir=$(pwd) if [[ "$sampledir" != "$currentdir" ]]; then echo Error: This script must be run from inside the $sampledir directory. echo You executed it from the $currentdir directory. exit 1 fi # Run `flatc`. Note: This requires you to compile using `cmake` from the # root `/flatbuffers` directory. if [ -e ../flatc ]; then ../flatc --csharp --gen-mutable monster.fbs elif [ -e ../Debug/flatc ]; then ../Debug/flatc --csharp --gen-mutable monster.fbs else echo 'flatc' could not be found. Make sure to build FlatBuffers from the \ $rootdir directory. exit 1 fi echo Compiling and running the C# sample. # Compile and execute the sample. mcs SampleBinary.cs MyGame/Sample/*.cs ../net/FlatBuffers/*.cs mono SampleBinary.exe # Cleanup temporary files. rm SampleBinary.exe rm -rf MyGame/