// automatically generated by the FlatBuffers compiler, do not modify #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ #include "flatbuffers/flatbuffers.h" namespace MyGame { namespace Sample { struct Vec3; struct Monster; struct MonsterT; struct Weapon; struct WeaponT; enum Color { Color_Red = 0, Color_Green = 1, Color_Blue = 2, Color_MIN = Color_Red, Color_MAX = Color_Blue }; inline const char **EnumNamesColor() { static const char *names[] = { "Red", "Green", "Blue", nullptr }; return names; } inline const char *EnumNameColor(Color e) { return EnumNamesColor()[static_cast(e)]; } enum Equipment { Equipment_NONE = 0, Equipment_Weapon = 1, Equipment_MIN = Equipment_NONE, Equipment_MAX = Equipment_Weapon }; struct EquipmentUnion { Equipment type; flatbuffers::NativeTable *table; EquipmentUnion() : type(Equipment_NONE), table(nullptr) {} EquipmentUnion(const EquipmentUnion &); EquipmentUnion &operator=(const EquipmentUnion &); ~EquipmentUnion(); static flatbuffers::NativeTable *UnPack(const void *union_obj, Equipment type, const flatbuffers::resolver_function_t *resolver); flatbuffers::Offset Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *rehasher = nullptr) const; WeaponT *AsWeapon() { return type == Equipment_Weapon ? reinterpret_cast(table) : nullptr; } }; inline const char **EnumNamesEquipment() { static const char *names[] = { "NONE", "Weapon", nullptr }; return names; } inline const char *EnumNameEquipment(Equipment e) { return EnumNamesEquipment()[static_cast(e)]; } template struct EquipmentTraits { static const Equipment enum_value = Equipment_NONE; }; template<> struct EquipmentTraits { static const Equipment enum_value = Equipment_Weapon; }; inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type); MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { private: float x_; float y_; float z_; public: Vec3() { memset(this, 0, sizeof(Vec3)); } Vec3(const Vec3 &_o) { memcpy(this, &_o, sizeof(Vec3)); } Vec3(float _x, float _y, float _z) : x_(flatbuffers::EndianScalar(_x)), y_(flatbuffers::EndianScalar(_y)), z_(flatbuffers::EndianScalar(_z)) { } float x() const { return flatbuffers::EndianScalar(x_); } void mutate_x(float _x) { flatbuffers::WriteScalar(&x_, _x); } float y() const { return flatbuffers::EndianScalar(y_); } void mutate_y(float _y) { flatbuffers::WriteScalar(&y_, _y); } float z() const { return flatbuffers::EndianScalar(z_); } void mutate_z(float _z) { flatbuffers::WriteScalar(&z_, _z); } }; STRUCT_END(Vec3, 12); struct MonsterT : public flatbuffers::NativeTable { std::unique_ptr pos; int16_t mana; int16_t hp; std::string name; std::vector inventory; Color color; std::vector> weapons; EquipmentUnion equipped; }; struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { enum { VT_POS = 4, VT_MANA = 6, VT_HP = 8, VT_NAME = 10, VT_INVENTORY = 14, VT_COLOR = 16, VT_WEAPONS = 18, VT_EQUIPPED_TYPE = 20, VT_EQUIPPED = 22 }; const Vec3 *pos() const { return GetStruct(VT_POS); } Vec3 *mutable_pos() { return GetStruct(VT_POS); } int16_t mana() const { return GetField(VT_MANA, 150); } bool mutate_mana(int16_t _mana) { return SetField(VT_MANA, _mana); } int16_t hp() const { return GetField(VT_HP, 100); } bool mutate_hp(int16_t _hp) { return SetField(VT_HP, _hp); } const flatbuffers::String *name() const { return GetPointer(VT_NAME); } flatbuffers::String *mutable_name() { return GetPointer(VT_NAME); } const flatbuffers::Vector *inventory() const { return GetPointer *>(VT_INVENTORY); } flatbuffers::Vector *mutable_inventory() { return GetPointer *>(VT_INVENTORY); } Color color() const { return static_cast(GetField(VT_COLOR, 2)); } bool mutate_color(Color _color) { return SetField(VT_COLOR, static_cast(_color)); } const flatbuffers::Vector> *weapons() const { return GetPointer> *>(VT_WEAPONS); } flatbuffers::Vector> *mutable_weapons() { return GetPointer> *>(VT_WEAPONS); } Equipment equipped_type() const { return static_cast(GetField(VT_EQUIPPED_TYPE, 0)); } bool mutate_equipped_type(Equipment _equipped_type) { return SetField(VT_EQUIPPED_TYPE, static_cast(_equipped_type)); } const void *equipped() const { return GetPointer(VT_EQUIPPED); } void *mutable_equipped() { return GetPointer(VT_EQUIPPED); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, VT_POS) && VerifyField(verifier, VT_MANA) && VerifyField(verifier, VT_HP) && VerifyField(verifier, VT_NAME) && verifier.Verify(name()) && VerifyField(verifier, VT_INVENTORY) && verifier.Verify(inventory()) && VerifyField(verifier, VT_COLOR) && VerifyField(verifier, VT_WEAPONS) && verifier.Verify(weapons()) && verifier.VerifyVectorOfTables(weapons()) && VerifyField(verifier, VT_EQUIPPED_TYPE) && VerifyField(verifier, VT_EQUIPPED) && VerifyEquipment(verifier, equipped(), equipped_type()) && verifier.EndTable(); } MonsterT *UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const; }; struct MonsterBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_pos(const Vec3 *pos) { fbb_.AddStruct(Monster::VT_POS, pos); } void add_mana(int16_t mana) { fbb_.AddElement(Monster::VT_MANA, mana, 150); } void add_hp(int16_t hp) { fbb_.AddElement(Monster::VT_HP, hp, 100); } void add_name(flatbuffers::Offset name) { fbb_.AddOffset(Monster::VT_NAME, name); } void add_inventory(flatbuffers::Offset> inventory) { fbb_.AddOffset(Monster::VT_INVENTORY, inventory); } void add_color(Color color) { fbb_.AddElement(Monster::VT_COLOR, static_cast(color), 2); } void add_weapons(flatbuffers::Offset>> weapons) { fbb_.AddOffset(Monster::VT_WEAPONS, weapons); } void add_equipped_type(Equipment equipped_type) { fbb_.AddElement(Monster::VT_EQUIPPED_TYPE, static_cast(equipped_type), 0); } void add_equipped(flatbuffers::Offset equipped) { fbb_.AddOffset(Monster::VT_EQUIPPED, equipped); } MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } MonsterBuilder &operator=(const MonsterBuilder &); flatbuffers::Offset Finish() { auto o = flatbuffers::Offset(fbb_.EndTable(start_, 10)); return o; } }; inline flatbuffers::Offset CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos = 0, int16_t mana = 150, int16_t hp = 100, flatbuffers::Offset name = 0, flatbuffers::Offset> inventory = 0, Color color = Color_Blue, flatbuffers::Offset>> weapons = 0, Equipment equipped_type = Equipment_NONE, flatbuffers::Offset equipped = 0) { MonsterBuilder builder_(_fbb); builder_.add_equipped(equipped); builder_.add_weapons(weapons); builder_.add_inventory(inventory); builder_.add_name(name); builder_.add_pos(pos); builder_.add_hp(hp); builder_.add_mana(mana); builder_.add_equipped_type(equipped_type); builder_.add_color(color); return builder_.Finish(); } inline flatbuffers::Offset CreateMonsterDirect(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos = 0, int16_t mana = 150, int16_t hp = 100, const char *name = nullptr, const std::vector *inventory = nullptr, Color color = Color_Blue, const std::vector> *weapons = nullptr, Equipment equipped_type = Equipment_NONE, flatbuffers::Offset equipped = 0) { return CreateMonster(_fbb, pos, mana, hp, name ? _fbb.CreateString(name) : 0, inventory ? _fbb.CreateVector(*inventory) : 0, color, weapons ? _fbb.CreateVector>(*weapons) : 0, equipped_type, equipped); } inline flatbuffers::Offset CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *rehasher = nullptr); struct WeaponT : public flatbuffers::NativeTable { std::string name; int16_t damage; }; struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { enum { VT_NAME = 4, VT_DAMAGE = 6 }; const flatbuffers::String *name() const { return GetPointer(VT_NAME); } flatbuffers::String *mutable_name() { return GetPointer(VT_NAME); } int16_t damage() const { return GetField(VT_DAMAGE, 0); } bool mutate_damage(int16_t _damage) { return SetField(VT_DAMAGE, _damage); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, VT_NAME) && verifier.Verify(name()) && VerifyField(verifier, VT_DAMAGE) && verifier.EndTable(); } WeaponT *UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const; }; struct WeaponBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_name(flatbuffers::Offset name) { fbb_.AddOffset(Weapon::VT_NAME, name); } void add_damage(int16_t damage) { fbb_.AddElement(Weapon::VT_DAMAGE, damage, 0); } WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } WeaponBuilder &operator=(const WeaponBuilder &); flatbuffers::Offset Finish() { auto o = flatbuffers::Offset(fbb_.EndTable(start_, 2)); return o; } }; inline flatbuffers::Offset CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, flatbuffers::Offset name = 0, int16_t damage = 0) { WeaponBuilder builder_(_fbb); builder_.add_name(name); builder_.add_damage(damage); return builder_.Finish(); } inline flatbuffers::Offset CreateWeaponDirect(flatbuffers::FlatBufferBuilder &_fbb, const char *name = nullptr, int16_t damage = 0) { return CreateWeapon(_fbb, name ? _fbb.CreateString(name) : 0, damage); } inline flatbuffers::Offset CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher = nullptr); inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *resolver) const { (void)resolver; auto _o = new MonsterT(); { auto _e = pos(); if (_e) _o->pos = std::unique_ptr(new Vec3(*_e)); }; { auto _e = mana(); _o->mana = _e; }; { auto _e = hp(); _o->hp = _e; }; { auto _e = name(); if (_e) _o->name = _e->str(); }; { auto _e = inventory(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory.push_back(_e->Get(_i)); } } }; { auto _e = color(); _o->color = _e; }; { auto _e = weapons(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(std::unique_ptr(_e->Get(_i)->UnPack(resolver))); } } }; { auto _e = equipped_type(); _o->equipped.type = _e; }; { auto _e = equipped(); if (_e) _o->equipped.table = EquipmentUnion::UnPack(_e, equipped_type(), resolver); }; return _o; } inline flatbuffers::Offset CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *rehasher) { (void)rehasher; return CreateMonster(_fbb, _o->pos ? _o->pos.get() : 0, _o->mana, _o->hp, _o->name.size() ? _fbb.CreateString(_o->name) : 0, _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0, _o->color, _o->weapons.size() ? _fbb.CreateVector>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), rehasher); }) : 0, _o->equipped.type, _o->equipped.Pack(_fbb)); } inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *resolver) const { (void)resolver; auto _o = new WeaponT(); { auto _e = name(); if (_e) _o->name = _e->str(); }; { auto _e = damage(); _o->damage = _e; }; return _o; } inline flatbuffers::Offset CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher) { (void)rehasher; return CreateWeapon(_fbb, _o->name.size() ? _fbb.CreateString(_o->name) : 0, _o->damage); } inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type) { switch (type) { case Equipment_NONE: return true; case Equipment_Weapon: return verifier.VerifyTable(reinterpret_cast(union_obj)); default: return false; } } inline flatbuffers::NativeTable *EquipmentUnion::UnPack(const void *union_obj, Equipment type, const flatbuffers::resolver_function_t *resolver) { switch (type) { case Equipment_NONE: return nullptr; case Equipment_Weapon: return reinterpret_cast(union_obj)->UnPack(resolver); default: return nullptr; } } inline flatbuffers::Offset EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *rehasher) const { switch (type) { case Equipment_NONE: return 0; case Equipment_Weapon: return CreateWeapon(_fbb, reinterpret_cast(table), rehasher).Union(); default: return 0; } } inline EquipmentUnion::~EquipmentUnion() { switch (type) { case Equipment_Weapon: delete reinterpret_cast(table); break; default:; } } inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot(buf); } inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot(buf); } inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer(nullptr); } inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.Finish(root); } inline std::unique_ptr UnPackMonster(const void *buf, const flatbuffers::resolver_function_t *resolver = nullptr) { return std::unique_ptr(GetMonster(buf)->UnPack(resolver)); } } // namespace Sample } // namespace MyGame #endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_