// automatically generated by the FlatBuffers compiler, do not modify /** * Composite components of Monster color. * * @enum {number} */ export namespace MyGame.Example{ export enum Color{ Red= 1, /** * \brief color Green * Green is bit_flag with value (1u << 1) */ Green= 2, /** * \brief color Blue (1u << 3) */ Blue= 8 }; } /** * @enum {number} */ export namespace MyGame.Example{ export enum Race{ None= -1, Human= 0, Dwarf= 1, Elf= 2 }; } /** * @enum {number} */ export namespace MyGame.Example{ export enum Any{ NONE= 0, Monster= 1, TestSimpleTableWithEnum= 2, MyGame_Example2_Monster= 3 }; export function unionToAny( type: Any, accessor: (obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null ): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null { switch(MyGame.Example.Any[type]) { case 'NONE': return null; case 'Monster': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'TestSimpleTableWithEnum': return accessor(new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum; case 'MyGame_Example2_Monster': return accessor(new MyGame.Example2.Monster())! as MyGame.Example2.Monster; default: return null; } } export function unionListToAny( type: Any, accessor: (index: number, obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null, index: number ): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null { switch(MyGame.Example.Any[type]) { case 'NONE': return null; case 'Monster': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'TestSimpleTableWithEnum': return accessor(index, new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum; case 'MyGame_Example2_Monster': return accessor(index, new MyGame.Example2.Monster())! as MyGame.Example2.Monster; default: return null; } } } /** * @enum {number} */ export namespace MyGame.Example{ export enum AnyUniqueAliases{ NONE= 0, M= 1, TS= 2, M2= 3 }; export function unionToAnyUniqueAliases( type: AnyUniqueAliases, accessor: (obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null ): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null { switch(MyGame.Example.AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'TS': return accessor(new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum; case 'M2': return accessor(new MyGame.Example2.Monster())! as MyGame.Example2.Monster; default: return null; } } export function unionListToAnyUniqueAliases( type: AnyUniqueAliases, accessor: (index: number, obj:MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster) => MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null, index: number ): MyGame.Example.Monster|MyGame.Example.TestSimpleTableWithEnum|MyGame.Example2.Monster|null { switch(MyGame.Example.AnyUniqueAliases[type]) { case 'NONE': return null; case 'M': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'TS': return accessor(index, new MyGame.Example.TestSimpleTableWithEnum())! as MyGame.Example.TestSimpleTableWithEnum; case 'M2': return accessor(index, new MyGame.Example2.Monster())! as MyGame.Example2.Monster; default: return null; } } } /** * @enum {number} */ export namespace MyGame.Example{ export enum AnyAmbiguousAliases{ NONE= 0, M1= 1, M2= 2, M3= 3 }; export function unionToAnyAmbiguousAliases( type: AnyAmbiguousAliases, accessor: (obj:MyGame.Example.Monster) => MyGame.Example.Monster|null ): MyGame.Example.Monster|null { switch(MyGame.Example.AnyAmbiguousAliases[type]) { case 'NONE': return null; case 'M1': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'M2': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'M3': return accessor(new MyGame.Example.Monster())! as MyGame.Example.Monster; default: return null; } } export function unionListToAnyAmbiguousAliases( type: AnyAmbiguousAliases, accessor: (index: number, obj:MyGame.Example.Monster) => MyGame.Example.Monster|null, index: number ): MyGame.Example.Monster|null { switch(MyGame.Example.AnyAmbiguousAliases[type]) { case 'NONE': return null; case 'M1': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'M2': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster; case 'M3': return accessor(index, new MyGame.Example.Monster())! as MyGame.Example.Monster; default: return null; } } } /** * @constructor */ export namespace MyGame{ export class InParentNamespace { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns InParentNamespace */ __init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param InParentNamespace= obj * @returns InParentNamespace */ static getRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace { return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @param InParentNamespace= obj * @returns InParentNamespace */ static getSizePrefixedRootAsInParentNamespace(bb:flatbuffers.ByteBuffer, obj?:InParentNamespace):InParentNamespace { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new InParentNamespace()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.Builder builder */ static startInParentNamespace(builder:flatbuffers.Builder) { builder.startObject(0); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createInParentNamespace(builder:flatbuffers.Builder):flatbuffers.Offset { InParentNamespace.startInParentNamespace(builder); return InParentNamespace.endInParentNamespace(builder); } /** * @returns InParentNamespaceT */ unpack(): InParentNamespaceT { return new InParentNamespaceT(); }; /** * @param InParentNamespaceT _o */ unpackTo(_o: InParentNamespaceT): void {}; } export class InParentNamespaceT { /** * @constructor */ constructor(){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { return MyGame.InParentNamespace.createInParentNamespace(builder); }; } } /** * @constructor */ export namespace MyGame.Example2{ export class Monster { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Monster */ __init(i:number, bb:flatbuffers.ByteBuffer):Monster { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Monster= obj * @returns Monster */ static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @param Monster= obj * @returns Monster */ static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.Builder builder */ static startMonster(builder:flatbuffers.Builder) { builder.startObject(0); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createMonster(builder:flatbuffers.Builder):flatbuffers.Offset { Monster.startMonster(builder); return Monster.endMonster(builder); } /** * @returns MonsterT */ unpack(): MonsterT { return new MonsterT(); }; /** * @param MonsterT _o */ unpackTo(_o: MonsterT): void {}; } export class MonsterT { /** * @constructor */ constructor(){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { return MyGame.Example2.Monster.createMonster(builder); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Test { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Test */ __init(i:number, bb:flatbuffers.ByteBuffer):Test { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns number */ a():number { return this.bb!.readInt16(this.bb_pos); }; /** * @param number value * @returns boolean */ mutate_a(value:number):boolean { this.bb!.writeInt16(this.bb_pos + 0, value); return true; }; /** * @returns number */ b():number { return this.bb!.readInt8(this.bb_pos + 2); }; /** * @param number value * @returns boolean */ mutate_b(value:number):boolean { this.bb!.writeInt8(this.bb_pos + 2, value); return true; }; /** * @param flatbuffers.Builder builder * @param number a * @param number b * @returns flatbuffers.Offset */ static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset { builder.prep(2, 4); builder.pad(1); builder.writeInt8(b); builder.writeInt16(a); return builder.offset(); }; /** * @returns TestT */ unpack(): TestT { return new TestT( this.a(), this.b() ); }; /** * @param TestT _o */ unpackTo(_o: TestT): void { _o.a = this.a(); _o.b = this.b(); }; } export class TestT { /** * @constructor * @param number a * @param number b */ constructor( public a: number = 0, public b: number = 0 ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { return MyGame.Example.Test.createTest(builder, this.a, this.b ); }; } } /** * @constructor */ export namespace MyGame.Example{ export class TestSimpleTableWithEnum { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns TestSimpleTableWithEnum */ __init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param TestSimpleTableWithEnum= obj * @returns TestSimpleTableWithEnum */ static getRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum { return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @param TestSimpleTableWithEnum= obj * @returns TestSimpleTableWithEnum */ static getSizePrefixedRootAsTestSimpleTableWithEnum(bb:flatbuffers.ByteBuffer, obj?:TestSimpleTableWithEnum):TestSimpleTableWithEnum { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new TestSimpleTableWithEnum()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns MyGame.Example.Color */ color():MyGame.Example.Color { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Green; }; /** * @param MyGame.Example.Color value * @returns boolean */ mutate_color(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder */ static startTestSimpleTableWithEnum(builder:flatbuffers.Builder) { builder.startObject(1); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.Color color */ static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { builder.addFieldInt8(0, color, MyGame.Example.Color.Green); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endTestSimpleTableWithEnum(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createTestSimpleTableWithEnum(builder:flatbuffers.Builder, color:MyGame.Example.Color):flatbuffers.Offset { TestSimpleTableWithEnum.startTestSimpleTableWithEnum(builder); TestSimpleTableWithEnum.addColor(builder, color); return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(builder); } /** * @returns TestSimpleTableWithEnumT */ unpack(): TestSimpleTableWithEnumT { return new TestSimpleTableWithEnumT( this.color() ); }; /** * @param TestSimpleTableWithEnumT _o */ unpackTo(_o: TestSimpleTableWithEnumT): void { _o.color = this.color(); }; } export class TestSimpleTableWithEnumT { /** * @constructor * @param MyGame.Example.Color color */ constructor( public color: MyGame.Example.Color = MyGame.Example.Color.Green ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { return MyGame.Example.TestSimpleTableWithEnum.createTestSimpleTableWithEnum(builder, this.color ); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Vec3 { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Vec3 */ __init(i:number, bb:flatbuffers.ByteBuffer):Vec3 { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns number */ x():number { return this.bb!.readFloat32(this.bb_pos); }; /** * @param number value * @returns boolean */ mutate_x(value:number):boolean { this.bb!.writeFloat32(this.bb_pos + 0, value); return true; }; /** * @returns number */ y():number { return this.bb!.readFloat32(this.bb_pos + 4); }; /** * @param number value * @returns boolean */ mutate_y(value:number):boolean { this.bb!.writeFloat32(this.bb_pos + 4, value); return true; }; /** * @returns number */ z():number { return this.bb!.readFloat32(this.bb_pos + 8); }; /** * @param number value * @returns boolean */ mutate_z(value:number):boolean { this.bb!.writeFloat32(this.bb_pos + 8, value); return true; }; /** * @returns number */ test1():number { return this.bb!.readFloat64(this.bb_pos + 16); }; /** * @param number value * @returns boolean */ mutate_test1(value:number):boolean { this.bb!.writeFloat64(this.bb_pos + 16, value); return true; }; /** * @returns MyGame.Example.Color */ test2():MyGame.Example.Color { return /** */ (this.bb!.readUint8(this.bb_pos + 24)); }; /** * @param MyGame.Example.Color value * @returns boolean */ mutate_test2(value:MyGame.Example.Color):boolean { this.bb!.writeUint8(this.bb_pos + 24, value); return true; }; /** * @param MyGame.Example.Test= obj * @returns MyGame.Example.Test|null */ test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null { return (obj || new MyGame.Example.Test()).__init(this.bb_pos + 26, this.bb!); }; /** * @param flatbuffers.Builder builder * @param number x * @param number y * @param number z * @param number test1 * @param MyGame.Example.Color test2 * @param number test3_a * @param number test3_b * @returns flatbuffers.Offset */ static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset { builder.prep(8, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.writeInt8(test3_b); builder.writeInt16(test3_a); builder.pad(1); builder.writeInt8(test2); builder.writeFloat64(test1); builder.pad(4); builder.writeFloat32(z); builder.writeFloat32(y); builder.writeFloat32(x); return builder.offset(); }; /** * @returns Vec3T */ unpack(): Vec3T { return new Vec3T( this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3()!.unpack() : null) ); }; /** * @param Vec3T _o */ unpackTo(_o: Vec3T): void { _o.x = this.x(); _o.y = this.y(); _o.z = this.z(); _o.test1 = this.test1(); _o.test2 = this.test2(); _o.test3 = (this.test3() !== null ? this.test3()!.unpack() : null); }; } export class Vec3T { /** * @constructor * @param number x * @param number y * @param number z * @param number test1 * @param MyGame.Example.Color test2 * @param MyGame.Example.TestT|null test3 */ constructor( public x: number = 0.0, public y: number = 0.0, public z: number = 0.0, public test1: number = 0.0, public test2: MyGame.Example.Color = /** } */ (0), public test3: MyGame.Example.TestT|null = null ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { return MyGame.Example.Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, (this.test3 === null ? 0 : this.test3.a!), (this.test3 === null ? 0 : this.test3.b!) ); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Ability { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Ability */ __init(i:number, bb:flatbuffers.ByteBuffer):Ability { this.bb_pos = i; this.bb = bb; return this; }; /** * @returns number */ id():number { return this.bb!.readUint32(this.bb_pos); }; /** * @param number value * @returns boolean */ mutate_id(value:number):boolean { this.bb!.writeUint32(this.bb_pos + 0, value); return true; }; /** * @returns number */ distance():number { return this.bb!.readUint32(this.bb_pos + 4); }; /** * @param number value * @returns boolean */ mutate_distance(value:number):boolean { this.bb!.writeUint32(this.bb_pos + 4, value); return true; }; /** * @param flatbuffers.Builder builder * @param number id * @param number distance * @returns flatbuffers.Offset */ static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset { builder.prep(4, 8); builder.writeInt32(distance); builder.writeInt32(id); return builder.offset(); }; /** * @returns AbilityT */ unpack(): AbilityT { return new AbilityT( this.id(), this.distance() ); }; /** * @param AbilityT _o */ unpackTo(_o: AbilityT): void { _o.id = this.id(); _o.distance = this.distance(); }; } export class AbilityT { /** * @constructor * @param number id * @param number distance */ constructor( public id: number = 0, public distance: number = 0 ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { return MyGame.Example.Ability.createAbility(builder, this.id, this.distance ); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Stat { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Stat */ __init(i:number, bb:flatbuffers.ByteBuffer):Stat { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Stat= obj * @returns Stat */ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat { return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @param Stat= obj * @returns Stat */ static getSizePrefixedRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Stat()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array|null */ id():string|null id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null id(optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @returns flatbuffers.Long */ val():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_val(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns number */ count():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_count(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeUint16(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder */ static startStat(builder:flatbuffers.Builder) { builder.startObject(3); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset idOffset */ static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) { builder.addFieldOffset(0, idOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long val */ static addVal(builder:flatbuffers.Builder, val:flatbuffers.Long) { builder.addFieldInt64(1, val, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param number count */ static addCount(builder:flatbuffers.Builder, count:number) { builder.addFieldInt16(2, count, 0); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endStat(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createStat(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, val:flatbuffers.Long, count:number):flatbuffers.Offset { Stat.startStat(builder); Stat.addId(builder, idOffset); Stat.addVal(builder, val); Stat.addCount(builder, count); return Stat.endStat(builder); } /** * @returns StatT */ unpack(): StatT { return new StatT( this.id(), this.val(), this.count() ); }; /** * @param StatT _o */ unpackTo(_o: StatT): void { _o.id = this.id(); _o.val = this.val(); _o.count = this.count(); }; } export class StatT { /** * @constructor * @param string|Uint8Array|null id * @param flatbuffers.Long val * @param number count */ constructor( public id: string|Uint8Array|null = null, public val: flatbuffers.Long = flatbuffers.createLong(0, 0), public count: number = 0 ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { const id = (this.id !== null ? builder.createString(this.id!) : 0); return MyGame.Example.Stat.createStat(builder, id, this.val, this.count ); }; } } /** * @constructor */ export namespace MyGame.Example{ export class Referrable { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Referrable */ __init(i:number, bb:flatbuffers.ByteBuffer):Referrable { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Referrable= obj * @returns Referrable */ static getRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable { return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @param Referrable= obj * @returns Referrable */ static getSizePrefixedRootAsReferrable(bb:flatbuffers.ByteBuffer, obj?:Referrable):Referrable { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Referrable()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns flatbuffers.Long */ id():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_id(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder */ static startReferrable(builder:flatbuffers.Builder) { builder.startObject(1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long id */ static addId(builder:flatbuffers.Builder, id:flatbuffers.Long) { builder.addFieldInt64(0, id, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endReferrable(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createReferrable(builder:flatbuffers.Builder, id:flatbuffers.Long):flatbuffers.Offset { Referrable.startReferrable(builder); Referrable.addId(builder, id); return Referrable.endReferrable(builder); } /** * @returns ReferrableT */ unpack(): ReferrableT { return new ReferrableT( this.id() ); }; /** * @param ReferrableT _o */ unpackTo(_o: ReferrableT): void { _o.id = this.id(); }; } export class ReferrableT { /** * @constructor * @param flatbuffers.Long id */ constructor( public id: flatbuffers.Long = flatbuffers.createLong(0, 0) ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { return MyGame.Example.Referrable.createReferrable(builder, this.id ); }; } } /** * an example documentation comment: "monster object" * * @constructor */ export namespace MyGame.Example{ export class Monster { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns Monster */ __init(i:number, bb:flatbuffers.ByteBuffer):Monster { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param Monster= obj * @returns Monster */ static getRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @param Monster= obj * @returns Monster */ static getSizePrefixedRootAsMonster(bb:flatbuffers.ByteBuffer, obj?:Monster):Monster { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new Monster()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @returns boolean */ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { return bb.__has_identifier('MONS'); }; /** * @param MyGame.Example.Vec3= obj * @returns MyGame.Example.Vec3|null */ pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? (obj || new MyGame.Example.Vec3()).__init(this.bb_pos + offset, this.bb!) : null; }; /** * @returns number */ mana():number { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 150; }; /** * @param number value * @returns boolean */ mutate_mana(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns number */ hp():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 100; }; /** * @param number value * @returns boolean */ mutate_hp(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array|null */ name():string|null name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null name(optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null; }; /** * @param number index * @returns number */ inventory(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ inventoryLength():number { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Uint8Array */ inventoryArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns MyGame.Example.Color */ color():MyGame.Example.Color { var offset = this.bb!.__offset(this.bb_pos, 16); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; }; /** * @param MyGame.Example.Color value * @returns boolean */ mutate_color(value:MyGame.Example.Color):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @returns MyGame.Example.Any */ testType():MyGame.Example.Any { var offset = this.bb!.__offset(this.bb_pos, 18); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; }; /** * @param flatbuffers.Table obj * @returns ?flatbuffers.Table */ test(obj:T):T|null { var offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; }; /** * @param number index * @param MyGame.Example.Test= obj * @returns MyGame.Example.Test */ test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? (obj || new MyGame.Example.Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; }; /** * @returns number */ test4Length():number { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array */ testarrayofstring(index: number):string testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns number */ testarrayofstringLength():number { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * an example documentation comment: this will end up in the generated code * multiline too * * @param number index * @param MyGame.Example.Monster= obj * @returns MyGame.Example.Monster */ testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? (obj || new MyGame.Example.Monster()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; }; /** * @returns number */ testarrayoftablesLength():number { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param MyGame.Example.Monster= obj * @returns MyGame.Example.Monster|null */ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null { var offset = this.bb!.__offset(this.bb_pos, 28); return offset ? (obj || new MyGame.Example.Monster()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @param number index * @returns number */ testnestedflatbuffer(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ testnestedflatbufferLength():number { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Uint8Array */ testnestedflatbufferArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 30); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param MyGame.Example.Stat= obj * @returns MyGame.Example.Stat|null */ testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null { var offset = this.bb!.__offset(this.bb_pos, 32); return offset ? (obj || new MyGame.Example.Stat()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @returns boolean */ testbool():boolean { var offset = this.bb!.__offset(this.bb_pos, 34); return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false; }; /** * @param boolean value * @returns boolean */ mutate_testbool(value:boolean):boolean { var offset = this.bb!.__offset(this.bb_pos, 34); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, +value); return true; }; /** * @returns number */ testhashs32Fnv1():number { var offset = this.bb!.__offset(this.bb_pos, 36); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashs32_fnv1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 36); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testhashu32Fnv1():number { var offset = this.bb!.__offset(this.bb_pos, 38); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashu32_fnv1(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 38); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashs64Fnv1():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 40); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashs64_fnv1(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 40); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashu64Fnv1():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 42); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashu64_fnv1(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 42); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @returns number */ testhashs32Fnv1a():number { var offset = this.bb!.__offset(this.bb_pos, 44); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashs32_fnv1a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 44); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testhashu32Fnv1a():number { var offset = this.bb!.__offset(this.bb_pos, 46); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_testhashu32_fnv1a(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 46); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashs64Fnv1a():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 48); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashs64_fnv1a(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 48); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ testhashu64Fnv1a():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 50); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 50); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns boolean */ testarrayofbools(index: number):boolean|null { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? !!this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : false; }; /** * @returns number */ testarrayofboolsLength():number { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Int8Array */ testarrayofboolsArray():Int8Array|null { var offset = this.bb!.__offset(this.bb_pos, 52); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns number */ testf():number { var offset = this.bb!.__offset(this.bb_pos, 54); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159; }; /** * @param number value * @returns boolean */ mutate_testf(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 54); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testf2():number { var offset = this.bb!.__offset(this.bb_pos, 56); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0; }; /** * @param number value * @returns boolean */ mutate_testf2(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 56); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ testf3():number { var offset = this.bb!.__offset(this.bb_pos, 58); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; }; /** * @param number value * @returns boolean */ mutate_testf3(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 58); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @param number index * @param flatbuffers.Encoding= optionalEncoding * @returns string|Uint8Array */ testarrayofstring2(index: number):string testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; }; /** * @returns number */ testarrayofstring2Length():number { var offset = this.bb!.__offset(this.bb_pos, 60); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @param MyGame.Example.Ability= obj * @returns MyGame.Example.Ability */ testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null { var offset = this.bb!.__offset(this.bb_pos, 62); return offset ? (obj || new MyGame.Example.Ability()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 8, this.bb!) : null; }; /** * @returns number */ testarrayofsortedstructLength():number { var offset = this.bb!.__offset(this.bb_pos, 62); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @returns number */ flex(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ flexLength():number { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Uint8Array */ flexArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 64); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param number index * @param MyGame.Example.Test= obj * @returns MyGame.Example.Test */ test5(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null { var offset = this.bb!.__offset(this.bb_pos, 66); return offset ? (obj || new MyGame.Example.Test()).__init(this.bb!.__vector(this.bb_pos + offset) + index * 4, this.bb!) : null; }; /** * @returns number */ test5Length():number { var offset = this.bb!.__offset(this.bb_pos, 66); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfLongs(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.readInt64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfLongsLength():number { var offset = this.bb!.__offset(this.bb_pos, 68); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @returns number */ vectorOfDoubles(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; }; /** * @returns number */ vectorOfDoublesLength():number { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Float64Array */ vectorOfDoublesArray():Float64Array|null { var offset = this.bb!.__offset(this.bb_pos, 70); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param MyGame.InParentNamespace= obj * @returns MyGame.InParentNamespace|null */ parentNamespaceTest(obj?:MyGame.InParentNamespace):MyGame.InParentNamespace|null { var offset = this.bb!.__offset(this.bb_pos, 72); return offset ? (obj || new MyGame.InParentNamespace()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null; }; /** * @param number index * @param MyGame.Example.Referrable= obj * @returns MyGame.Example.Referrable */ vectorOfReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null { var offset = this.bb!.__offset(this.bb_pos, 74); return offset ? (obj || new MyGame.Example.Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; }; /** * @returns number */ vectorOfReferrablesLength():number { var offset = this.bb!.__offset(this.bb_pos, 74); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns flatbuffers.Long */ singleWeakReference():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 76); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_single_weak_reference(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 76); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfWeakReferences(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 78); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfWeakReferencesLength():number { var offset = this.bb!.__offset(this.bb_pos, 78); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @param number index * @param MyGame.Example.Referrable= obj * @returns MyGame.Example.Referrable */ vectorOfStrongReferrables(index: number, obj?:MyGame.Example.Referrable):MyGame.Example.Referrable|null { var offset = this.bb!.__offset(this.bb_pos, 80); return offset ? (obj || new MyGame.Example.Referrable()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null; }; /** * @returns number */ vectorOfStrongReferrablesLength():number { var offset = this.bb!.__offset(this.bb_pos, 80); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns flatbuffers.Long */ coOwningReference():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 82); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_co_owning_reference(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 82); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfCoOwningReferences(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 84); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfCoOwningReferencesLength():number { var offset = this.bb!.__offset(this.bb_pos, 84); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns flatbuffers.Long */ nonOwningReference():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 86); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_non_owning_reference(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 86); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns flatbuffers.Long */ vectorOfNonOwningReferences(index: number):flatbuffers.Long|null { var offset = this.bb!.__offset(this.bb_pos, 88); return offset ? this.bb!.readUint64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : this.bb!.createLong(0, 0); }; /** * @returns number */ vectorOfNonOwningReferencesLength():number { var offset = this.bb!.__offset(this.bb_pos, 88); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns MyGame.Example.AnyUniqueAliases */ anyUniqueType():MyGame.Example.AnyUniqueAliases { var offset = this.bb!.__offset(this.bb_pos, 90); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyUniqueAliases.NONE; }; /** * @param flatbuffers.Table obj * @returns ?flatbuffers.Table */ anyUnique(obj:T):T|null { var offset = this.bb!.__offset(this.bb_pos, 92); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; }; /** * @returns MyGame.Example.AnyAmbiguousAliases */ anyAmbiguousType():MyGame.Example.AnyAmbiguousAliases { var offset = this.bb!.__offset(this.bb_pos, 94); return offset ? /** */ (this.bb!.readUint8(this.bb_pos + offset)) : MyGame.Example.AnyAmbiguousAliases.NONE; }; /** * @param flatbuffers.Table obj * @returns ?flatbuffers.Table */ anyAmbiguous(obj:T):T|null { var offset = this.bb!.__offset(this.bb_pos, 96); return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null; }; /** * @param number index * @returns MyGame.Example.Color */ vectorOfEnums(index: number):MyGame.Example.Color|null { var offset = this.bb!.__offset(this.bb_pos, 98); return offset ? /** */ (this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** */ (0); }; /** * @returns number */ vectorOfEnumsLength():number { var offset = this.bb!.__offset(this.bb_pos, 98); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Uint8Array */ vectorOfEnumsArray():Uint8Array|null { var offset = this.bb!.__offset(this.bb_pos, 98); return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @returns MyGame.Example.Race */ signedEnum():MyGame.Example.Race { var offset = this.bb!.__offset(this.bb_pos, 100); return offset ? /** */ (this.bb!.readInt8(this.bb_pos + offset)) : MyGame.Example.Race.None; }; /** * @param MyGame.Example.Race value * @returns boolean */ mutate_signed_enum(value:MyGame.Example.Race):boolean { var offset = this.bb!.__offset(this.bb_pos, 100); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @param flatbuffers.Builder builder */ static startMonster(builder:flatbuffers.Builder) { builder.startObject(49); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset posOffset */ static addPos(builder:flatbuffers.Builder, posOffset:flatbuffers.Offset) { builder.addFieldStruct(0, posOffset, 0); }; /** * @param flatbuffers.Builder builder * @param number mana */ static addMana(builder:flatbuffers.Builder, mana:number) { builder.addFieldInt16(1, mana, 150); }; /** * @param flatbuffers.Builder builder * @param number hp */ static addHp(builder:flatbuffers.Builder, hp:number) { builder.addFieldInt16(2, hp, 100); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset nameOffset */ static addName(builder:flatbuffers.Builder, nameOffset:flatbuffers.Offset) { builder.addFieldOffset(3, nameOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset inventoryOffset */ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Offset) { builder.addFieldOffset(5, inventoryOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startInventoryVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.Color color */ static addColor(builder:flatbuffers.Builder, color:MyGame.Example.Color) { builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.Any testType */ static addTestType(builder:flatbuffers.Builder, testType:MyGame.Example.Any) { builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testOffset */ static addTest(builder:flatbuffers.Builder, testOffset:flatbuffers.Offset) { builder.addFieldOffset(8, testOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset test4Offset */ static addTest4(builder:flatbuffers.Builder, test4Offset:flatbuffers.Offset) { builder.addFieldOffset(9, test4Offset, 0); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTest4Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofstringOffset */ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset:flatbuffers.Offset) { builder.addFieldOffset(10, testarrayofstringOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofstringVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayoftablesOffset */ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset:flatbuffers.Offset) { builder.addFieldOffset(11, testarrayoftablesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayoftablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset enemyOffset */ static addEnemy(builder:flatbuffers.Builder, enemyOffset:flatbuffers.Offset) { builder.addFieldOffset(12, enemyOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testnestedflatbufferOffset */ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbufferOffset:flatbuffers.Offset) { builder.addFieldOffset(13, testnestedflatbufferOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestnestedflatbufferVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testemptyOffset */ static addTestempty(builder:flatbuffers.Builder, testemptyOffset:flatbuffers.Offset) { builder.addFieldOffset(14, testemptyOffset, 0); }; /** * @param flatbuffers.Builder builder * @param boolean testbool */ static addTestbool(builder:flatbuffers.Builder, testbool:boolean) { builder.addFieldInt8(15, +testbool, +false); }; /** * @param flatbuffers.Builder builder * @param number testhashs32Fnv1 */ static addTesthashs32Fnv1(builder:flatbuffers.Builder, testhashs32Fnv1:number) { builder.addFieldInt32(16, testhashs32Fnv1, 0); }; /** * @param flatbuffers.Builder builder * @param number testhashu32Fnv1 */ static addTesthashu32Fnv1(builder:flatbuffers.Builder, testhashu32Fnv1:number) { builder.addFieldInt32(17, testhashu32Fnv1, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashs64Fnv1 */ static addTesthashs64Fnv1(builder:flatbuffers.Builder, testhashs64Fnv1:flatbuffers.Long) { builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashu64Fnv1 */ static addTesthashu64Fnv1(builder:flatbuffers.Builder, testhashu64Fnv1:flatbuffers.Long) { builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param number testhashs32Fnv1a */ static addTesthashs32Fnv1a(builder:flatbuffers.Builder, testhashs32Fnv1a:number) { builder.addFieldInt32(20, testhashs32Fnv1a, 0); }; /** * @param flatbuffers.Builder builder * @param number testhashu32Fnv1a */ static addTesthashu32Fnv1a(builder:flatbuffers.Builder, testhashu32Fnv1a:number) { builder.addFieldInt32(21, testhashu32Fnv1a, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashs64Fnv1a */ static addTesthashs64Fnv1a(builder:flatbuffers.Builder, testhashs64Fnv1a:flatbuffers.Long) { builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long testhashu64Fnv1a */ static addTesthashu64Fnv1a(builder:flatbuffers.Builder, testhashu64Fnv1a:flatbuffers.Long) { builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofboolsOffset */ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:flatbuffers.Offset) { builder.addFieldOffset(24, testarrayofboolsOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(+data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofboolsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param number testf */ static addTestf(builder:flatbuffers.Builder, testf:number) { builder.addFieldFloat32(25, testf, 3.14159); }; /** * @param flatbuffers.Builder builder * @param number testf2 */ static addTestf2(builder:flatbuffers.Builder, testf2:number) { builder.addFieldFloat32(26, testf2, 3.0); }; /** * @param flatbuffers.Builder builder * @param number testf3 */ static addTestf3(builder:flatbuffers.Builder, testf3:number) { builder.addFieldFloat32(27, testf3, 0.0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofstring2Offset */ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offset:flatbuffers.Offset) { builder.addFieldOffset(28, testarrayofstring2Offset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofstring2Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset testarrayofsortedstructOffset */ static addTestarrayofsortedstruct(builder:flatbuffers.Builder, testarrayofsortedstructOffset:flatbuffers.Offset) { builder.addFieldOffset(29, testarrayofsortedstructOffset, 0); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTestarrayofsortedstructVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset flexOffset */ static addFlex(builder:flatbuffers.Builder, flexOffset:flatbuffers.Offset) { builder.addFieldOffset(30, flexOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createFlexVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startFlexVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset test5Offset */ static addTest5(builder:flatbuffers.Builder, test5Offset:flatbuffers.Offset) { builder.addFieldOffset(31, test5Offset, 0); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startTest5Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 2); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfLongsOffset */ static addVectorOfLongs(builder:flatbuffers.Builder, vectorOfLongsOffset:flatbuffers.Offset) { builder.addFieldOffset(32, vectorOfLongsOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfLongsVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfLongsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfDoublesOffset */ static addVectorOfDoubles(builder:flatbuffers.Builder, vectorOfDoublesOffset:flatbuffers.Offset) { builder.addFieldOffset(33, vectorOfDoublesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset; /** * @deprecated This Uint8Array overload will be removed in the future. */ static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; static createVectorOfDoublesVector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfDoublesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset parentNamespaceTestOffset */ static addParentNamespaceTest(builder:flatbuffers.Builder, parentNamespaceTestOffset:flatbuffers.Offset) { builder.addFieldOffset(34, parentNamespaceTestOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfReferrablesOffset */ static addVectorOfReferrables(builder:flatbuffers.Builder, vectorOfReferrablesOffset:flatbuffers.Offset) { builder.addFieldOffset(35, vectorOfReferrablesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfReferrablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long singleWeakReference */ static addSingleWeakReference(builder:flatbuffers.Builder, singleWeakReference:flatbuffers.Long) { builder.addFieldInt64(36, singleWeakReference, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfWeakReferencesOffset */ static addVectorOfWeakReferences(builder:flatbuffers.Builder, vectorOfWeakReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(37, vectorOfWeakReferencesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfWeakReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfWeakReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfStrongReferrablesOffset */ static addVectorOfStrongReferrables(builder:flatbuffers.Builder, vectorOfStrongReferrablesOffset:flatbuffers.Offset) { builder.addFieldOffset(38, vectorOfStrongReferrablesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { builder.startVector(4, data.length, 4); for (var i = data.length - 1; i >= 0; i--) { builder.addOffset(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfStrongReferrablesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(4, numElems, 4); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long coOwningReference */ static addCoOwningReference(builder:flatbuffers.Builder, coOwningReference:flatbuffers.Long) { builder.addFieldInt64(39, coOwningReference, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfCoOwningReferencesOffset */ static addVectorOfCoOwningReferences(builder:flatbuffers.Builder, vectorOfCoOwningReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(40, vectorOfCoOwningReferencesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfCoOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long nonOwningReference */ static addNonOwningReference(builder:flatbuffers.Builder, nonOwningReference:flatbuffers.Long) { builder.addFieldInt64(41, nonOwningReference, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfNonOwningReferencesOffset */ static addVectorOfNonOwningReferences(builder:flatbuffers.Builder, vectorOfNonOwningReferencesOffset:flatbuffers.Offset) { builder.addFieldOffset(42, vectorOfNonOwningReferencesOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, data:flatbuffers.Long[]):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addInt64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfNonOwningReferencesVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.AnyUniqueAliases anyUniqueType */ static addAnyUniqueType(builder:flatbuffers.Builder, anyUniqueType:MyGame.Example.AnyUniqueAliases) { builder.addFieldInt8(43, anyUniqueType, MyGame.Example.AnyUniqueAliases.NONE); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset anyUniqueOffset */ static addAnyUnique(builder:flatbuffers.Builder, anyUniqueOffset:flatbuffers.Offset) { builder.addFieldOffset(44, anyUniqueOffset, 0); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.AnyAmbiguousAliases anyAmbiguousType */ static addAnyAmbiguousType(builder:flatbuffers.Builder, anyAmbiguousType:MyGame.Example.AnyAmbiguousAliases) { builder.addFieldInt8(45, anyAmbiguousType, MyGame.Example.AnyAmbiguousAliases.NONE); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset anyAmbiguousOffset */ static addAnyAmbiguous(builder:flatbuffers.Builder, anyAmbiguousOffset:flatbuffers.Offset) { builder.addFieldOffset(46, anyAmbiguousOffset, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vectorOfEnumsOffset */ static addVectorOfEnums(builder:flatbuffers.Builder, vectorOfEnumsOffset:flatbuffers.Offset) { builder.addFieldOffset(47, vectorOfEnumsOffset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVectorOfEnumsVector(builder:flatbuffers.Builder, data:MyGame.Example.Color[]):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVectorOfEnumsVector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param MyGame.Example.Race signedEnum */ static addSignedEnum(builder:flatbuffers.Builder, signedEnum:MyGame.Example.Race) { builder.addFieldInt8(48, signedEnum, MyGame.Example.Race.None); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endMonster(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); builder.requiredField(offset, 10); // name return offset; }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset offset */ static finishMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset, 'MONS'); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset offset */ static finishSizePrefixedMonsterBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { builder.finish(offset, 'MONS', true); }; /** * @returns MonsterT */ unpack(): MonsterT { return new MonsterT( (this.pos() !== null ? this.pos()!.unpack() : null), this.mana(), this.hp(), this.name(), this.bb!.createScalarList(this.inventory.bind(this), this.inventoryLength()), this.color(), this.testType(), (() => { let temp = MyGame.Example.unionToAny(this.testType(), this.test.bind(this)); if(temp === null) { return null; } return temp.unpack() })(), this.bb!.createObjList(this.test4.bind(this), this.test4Length()), this.bb!.createStringList(this.testarrayofstring.bind(this), this.testarrayofstringLength()), this.bb!.createObjList(this.testarrayoftables.bind(this), this.testarrayoftablesLength()), (this.enemy() !== null ? this.enemy()!.unpack() : null), this.bb!.createScalarList(this.testnestedflatbuffer.bind(this), this.testnestedflatbufferLength()), (this.testempty() !== null ? this.testempty()!.unpack() : null), this.testbool(), this.testhashs32Fnv1(), this.testhashu32Fnv1(), this.testhashs64Fnv1(), this.testhashu64Fnv1(), this.testhashs32Fnv1a(), this.testhashu32Fnv1a(), this.testhashs64Fnv1a(), this.testhashu64Fnv1a(), this.bb!.createScalarList(this.testarrayofbools.bind(this), this.testarrayofboolsLength()), this.testf(), this.testf2(), this.testf3(), this.bb!.createStringList(this.testarrayofstring2.bind(this), this.testarrayofstring2Length()), this.bb!.createObjList(this.testarrayofsortedstruct.bind(this), this.testarrayofsortedstructLength()), this.bb!.createScalarList(this.flex.bind(this), this.flexLength()), this.bb!.createObjList(this.test5.bind(this), this.test5Length()), this.bb!.createScalarList(this.vectorOfLongs.bind(this), this.vectorOfLongsLength()), this.bb!.createScalarList(this.vectorOfDoubles.bind(this), this.vectorOfDoublesLength()), (this.parentNamespaceTest() !== null ? this.parentNamespaceTest()!.unpack() : null), this.bb!.createObjList(this.vectorOfReferrables.bind(this), this.vectorOfReferrablesLength()), this.singleWeakReference(), this.bb!.createScalarList(this.vectorOfWeakReferences.bind(this), this.vectorOfWeakReferencesLength()), this.bb!.createObjList(this.vectorOfStrongReferrables.bind(this), this.vectorOfStrongReferrablesLength()), this.coOwningReference(), this.bb!.createScalarList(this.vectorOfCoOwningReferences.bind(this), this.vectorOfCoOwningReferencesLength()), this.nonOwningReference(), this.bb!.createScalarList(this.vectorOfNonOwningReferences.bind(this), this.vectorOfNonOwningReferencesLength()), this.anyUniqueType(), (() => { let temp = MyGame.Example.unionToAnyUniqueAliases(this.anyUniqueType(), this.anyUnique.bind(this)); if(temp === null) { return null; } return temp.unpack() })(), this.anyAmbiguousType(), (() => { let temp = MyGame.Example.unionToAnyAmbiguousAliases(this.anyAmbiguousType(), this.anyAmbiguous.bind(this)); if(temp === null) { return null; } return temp.unpack() })(), this.bb!.createScalarList(this.vectorOfEnums.bind(this), this.vectorOfEnumsLength()), this.signedEnum() ); }; /** * @param MonsterT _o */ unpackTo(_o: MonsterT): void { _o.pos = (this.pos() !== null ? this.pos()!.unpack() : null); _o.mana = this.mana(); _o.hp = this.hp(); _o.name = this.name(); _o.inventory = this.bb!.createScalarList(this.inventory.bind(this), this.inventoryLength()); _o.color = this.color(); _o.testType = this.testType(); _o.test = (() => { let temp = MyGame.Example.unionToAny(this.testType(), this.test.bind(this)); if(temp === null) { return null; } return temp.unpack() })(); _o.test4 = this.bb!.createObjList(this.test4.bind(this), this.test4Length()); _o.testarrayofstring = this.bb!.createStringList(this.testarrayofstring.bind(this), this.testarrayofstringLength()); _o.testarrayoftables = this.bb!.createObjList(this.testarrayoftables.bind(this), this.testarrayoftablesLength()); _o.enemy = (this.enemy() !== null ? this.enemy()!.unpack() : null); _o.testnestedflatbuffer = this.bb!.createScalarList(this.testnestedflatbuffer.bind(this), this.testnestedflatbufferLength()); _o.testempty = (this.testempty() !== null ? this.testempty()!.unpack() : null); _o.testbool = this.testbool(); _o.testhashs32Fnv1 = this.testhashs32Fnv1(); _o.testhashu32Fnv1 = this.testhashu32Fnv1(); _o.testhashs64Fnv1 = this.testhashs64Fnv1(); _o.testhashu64Fnv1 = this.testhashu64Fnv1(); _o.testhashs32Fnv1a = this.testhashs32Fnv1a(); _o.testhashu32Fnv1a = this.testhashu32Fnv1a(); _o.testhashs64Fnv1a = this.testhashs64Fnv1a(); _o.testhashu64Fnv1a = this.testhashu64Fnv1a(); _o.testarrayofbools = this.bb!.createScalarList(this.testarrayofbools.bind(this), this.testarrayofboolsLength()); _o.testf = this.testf(); _o.testf2 = this.testf2(); _o.testf3 = this.testf3(); _o.testarrayofstring2 = this.bb!.createStringList(this.testarrayofstring2.bind(this), this.testarrayofstring2Length()); _o.testarrayofsortedstruct = this.bb!.createObjList(this.testarrayofsortedstruct.bind(this), this.testarrayofsortedstructLength()); _o.flex = this.bb!.createScalarList(this.flex.bind(this), this.flexLength()); _o.test5 = this.bb!.createObjList(this.test5.bind(this), this.test5Length()); _o.vectorOfLongs = this.bb!.createScalarList(this.vectorOfLongs.bind(this), this.vectorOfLongsLength()); _o.vectorOfDoubles = this.bb!.createScalarList(this.vectorOfDoubles.bind(this), this.vectorOfDoublesLength()); _o.parentNamespaceTest = (this.parentNamespaceTest() !== null ? this.parentNamespaceTest()!.unpack() : null); _o.vectorOfReferrables = this.bb!.createObjList(this.vectorOfReferrables.bind(this), this.vectorOfReferrablesLength()); _o.singleWeakReference = this.singleWeakReference(); _o.vectorOfWeakReferences = this.bb!.createScalarList(this.vectorOfWeakReferences.bind(this), this.vectorOfWeakReferencesLength()); _o.vectorOfStrongReferrables = this.bb!.createObjList(this.vectorOfStrongReferrables.bind(this), this.vectorOfStrongReferrablesLength()); _o.coOwningReference = this.coOwningReference(); _o.vectorOfCoOwningReferences = this.bb!.createScalarList(this.vectorOfCoOwningReferences.bind(this), this.vectorOfCoOwningReferencesLength()); _o.nonOwningReference = this.nonOwningReference(); _o.vectorOfNonOwningReferences = this.bb!.createScalarList(this.vectorOfNonOwningReferences.bind(this), this.vectorOfNonOwningReferencesLength()); _o.anyUniqueType = this.anyUniqueType(); _o.anyUnique = (() => { let temp = MyGame.Example.unionToAnyUniqueAliases(this.anyUniqueType(), this.anyUnique.bind(this)); if(temp === null) { return null; } return temp.unpack() })(); _o.anyAmbiguousType = this.anyAmbiguousType(); _o.anyAmbiguous = (() => { let temp = MyGame.Example.unionToAnyAmbiguousAliases(this.anyAmbiguousType(), this.anyAmbiguous.bind(this)); if(temp === null) { return null; } return temp.unpack() })(); _o.vectorOfEnums = this.bb!.createScalarList(this.vectorOfEnums.bind(this), this.vectorOfEnumsLength()); _o.signedEnum = this.signedEnum(); }; } export class MonsterT { /** * @constructor * @param MyGame.Example.Vec3T|null pos * @param number mana * @param number hp * @param string|Uint8Array|null name * @param (number)[] inventory * @param MyGame.Example.Color color * @param MyGame.Example.Any testType * @param MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null test * @param (MyGame.Example.TestT)[] test4 * @param (string)[] testarrayofstring * @param (MyGame.Example.MonsterT)[] testarrayoftables * @param MyGame.Example.MonsterT|null enemy * @param (number)[] testnestedflatbuffer * @param MyGame.Example.StatT|null testempty * @param boolean testbool * @param number testhashs32Fnv1 * @param number testhashu32Fnv1 * @param flatbuffers.Long testhashs64Fnv1 * @param flatbuffers.Long testhashu64Fnv1 * @param number testhashs32Fnv1a * @param number testhashu32Fnv1a * @param flatbuffers.Long testhashs64Fnv1a * @param flatbuffers.Long testhashu64Fnv1a * @param (boolean)[] testarrayofbools * @param number testf * @param number testf2 * @param number testf3 * @param (string)[] testarrayofstring2 * @param (MyGame.Example.AbilityT)[] testarrayofsortedstruct * @param (number)[] flex * @param (MyGame.Example.TestT)[] test5 * @param (flatbuffers.Long)[] vectorOfLongs * @param (number)[] vectorOfDoubles * @param MyGame.InParentNamespaceT|null parentNamespaceTest * @param (MyGame.Example.ReferrableT)[] vectorOfReferrables * @param flatbuffers.Long singleWeakReference * @param (flatbuffers.Long)[] vectorOfWeakReferences * @param (MyGame.Example.ReferrableT)[] vectorOfStrongReferrables * @param flatbuffers.Long coOwningReference * @param (flatbuffers.Long)[] vectorOfCoOwningReferences * @param flatbuffers.Long nonOwningReference * @param (flatbuffers.Long)[] vectorOfNonOwningReferences * @param MyGame.Example.AnyUniqueAliases anyUniqueType * @param MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null anyUnique * @param MyGame.Example.AnyAmbiguousAliases anyAmbiguousType * @param MyGame.Example.MonsterT|null anyAmbiguous * @param (MyGame.Example.Color)[] vectorOfEnums * @param MyGame.Example.Race signedEnum */ constructor( public pos: MyGame.Example.Vec3T|null = null, public mana: number = 150, public hp: number = 100, public name: string|Uint8Array|null = null, public inventory: (number)[] = [], public color: MyGame.Example.Color = MyGame.Example.Color.Blue, public testType: MyGame.Example.Any = MyGame.Example.Any.NONE, public test: MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null = null, public test4: (MyGame.Example.TestT)[] = [], public testarrayofstring: (string)[] = [], public testarrayoftables: (MyGame.Example.MonsterT)[] = [], public enemy: MyGame.Example.MonsterT|null = null, public testnestedflatbuffer: (number)[] = [], public testempty: MyGame.Example.StatT|null = null, public testbool: boolean = false, public testhashs32Fnv1: number = 0, public testhashu32Fnv1: number = 0, public testhashs64Fnv1: flatbuffers.Long = flatbuffers.createLong(0, 0), public testhashu64Fnv1: flatbuffers.Long = flatbuffers.createLong(0, 0), public testhashs32Fnv1a: number = 0, public testhashu32Fnv1a: number = 0, public testhashs64Fnv1a: flatbuffers.Long = flatbuffers.createLong(0, 0), public testhashu64Fnv1a: flatbuffers.Long = flatbuffers.createLong(0, 0), public testarrayofbools: (boolean)[] = [], public testf: number = 3.14159, public testf2: number = 3.0, public testf3: number = 0.0, public testarrayofstring2: (string)[] = [], public testarrayofsortedstruct: (MyGame.Example.AbilityT)[] = [], public flex: (number)[] = [], public test5: (MyGame.Example.TestT)[] = [], public vectorOfLongs: (flatbuffers.Long)[] = [], public vectorOfDoubles: (number)[] = [], public parentNamespaceTest: MyGame.InParentNamespaceT|null = null, public vectorOfReferrables: (MyGame.Example.ReferrableT)[] = [], public singleWeakReference: flatbuffers.Long = flatbuffers.createLong(0, 0), public vectorOfWeakReferences: (flatbuffers.Long)[] = [], public vectorOfStrongReferrables: (MyGame.Example.ReferrableT)[] = [], public coOwningReference: flatbuffers.Long = flatbuffers.createLong(0, 0), public vectorOfCoOwningReferences: (flatbuffers.Long)[] = [], public nonOwningReference: flatbuffers.Long = flatbuffers.createLong(0, 0), public vectorOfNonOwningReferences: (flatbuffers.Long)[] = [], public anyUniqueType: MyGame.Example.AnyUniqueAliases = MyGame.Example.AnyUniqueAliases.NONE, public anyUnique: MyGame.Example.MonsterT|MyGame.Example.TestSimpleTableWithEnumT|MyGame.Example2.MonsterT|null = null, public anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases = MyGame.Example.AnyAmbiguousAliases.NONE, public anyAmbiguous: MyGame.Example.MonsterT|null = null, public vectorOfEnums: (MyGame.Example.Color)[] = [], public signedEnum: MyGame.Example.Race = MyGame.Example.Race.None ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { const name = (this.name !== null ? builder.createString(this.name!) : 0); const inventory = MyGame.Example.Monster.createInventoryVector(builder, this.inventory); const test = builder.createObjectOffset(this.test); const test4 = builder.createStructOffsetList(this.test4, MyGame.Example.Monster.startTest4Vector); const testarrayofstring = MyGame.Example.Monster.createTestarrayofstringVector(builder, builder.createObjectOffsetList(this.testarrayofstring)); const testarrayoftables = MyGame.Example.Monster.createTestarrayoftablesVector(builder, builder.createObjectOffsetList(this.testarrayoftables)); const testnestedflatbuffer = MyGame.Example.Monster.createTestnestedflatbufferVector(builder, this.testnestedflatbuffer); const testarrayofbools = MyGame.Example.Monster.createTestarrayofboolsVector(builder, this.testarrayofbools); const testarrayofstring2 = MyGame.Example.Monster.createTestarrayofstring2Vector(builder, builder.createObjectOffsetList(this.testarrayofstring2)); const testarrayofsortedstruct = builder.createStructOffsetList(this.testarrayofsortedstruct, MyGame.Example.Monster.startTestarrayofsortedstructVector); const flex = MyGame.Example.Monster.createFlexVector(builder, this.flex); const test5 = builder.createStructOffsetList(this.test5, MyGame.Example.Monster.startTest5Vector); const vectorOfLongs = MyGame.Example.Monster.createVectorOfLongsVector(builder, this.vectorOfLongs); const vectorOfDoubles = MyGame.Example.Monster.createVectorOfDoublesVector(builder, this.vectorOfDoubles); const vectorOfReferrables = MyGame.Example.Monster.createVectorOfReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfReferrables)); const vectorOfWeakReferences = MyGame.Example.Monster.createVectorOfWeakReferencesVector(builder, this.vectorOfWeakReferences); const vectorOfStrongReferrables = MyGame.Example.Monster.createVectorOfStrongReferrablesVector(builder, builder.createObjectOffsetList(this.vectorOfStrongReferrables)); const vectorOfCoOwningReferences = MyGame.Example.Monster.createVectorOfCoOwningReferencesVector(builder, this.vectorOfCoOwningReferences); const vectorOfNonOwningReferences = MyGame.Example.Monster.createVectorOfNonOwningReferencesVector(builder, this.vectorOfNonOwningReferences); const anyUnique = builder.createObjectOffset(this.anyUnique); const anyAmbiguous = builder.createObjectOffset(this.anyAmbiguous); const vectorOfEnums = MyGame.Example.Monster.createVectorOfEnumsVector(builder, this.vectorOfEnums); MyGame.Example.Monster.start(builder); MyGame.Example.Monster.addPos(builder, (this.pos !== null ? this.pos!.pack(builder) : 0)); MyGame.Example.Monster.addMana(builder, this.mana); MyGame.Example.Monster.addHp(builder, this.hp); MyGame.Example.Monster.addName(builder, name); MyGame.Example.Monster.addInventory(builder, inventory); MyGame.Example.Monster.addColor(builder, this.color); MyGame.Example.Monster.addTestType(builder, this.testType); MyGame.Example.Monster.addTest(builder, test); MyGame.Example.Monster.addTest4(builder, test4); MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstring); MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftables); MyGame.Example.Monster.addEnemy(builder, (this.enemy !== null ? this.enemy!.pack(builder) : 0)); MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbuffer); MyGame.Example.Monster.addTestempty(builder, (this.testempty !== null ? this.testempty!.pack(builder) : 0)); MyGame.Example.Monster.addTestbool(builder, this.testbool); MyGame.Example.Monster.addTesthashs32Fnv1(builder, this.testhashs32Fnv1); MyGame.Example.Monster.addTesthashu32Fnv1(builder, this.testhashu32Fnv1); MyGame.Example.Monster.addTesthashs64Fnv1(builder, this.testhashs64Fnv1); MyGame.Example.Monster.addTesthashu64Fnv1(builder, this.testhashu64Fnv1); MyGame.Example.Monster.addTesthashs32Fnv1a(builder, this.testhashs32Fnv1a); MyGame.Example.Monster.addTesthashu32Fnv1a(builder, this.testhashu32Fnv1a); MyGame.Example.Monster.addTesthashs64Fnv1a(builder, this.testhashs64Fnv1a); MyGame.Example.Monster.addTesthashu64Fnv1a(builder, this.testhashu64Fnv1a); MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofbools); MyGame.Example.Monster.addTestf(builder, this.testf); MyGame.Example.Monster.addTestf2(builder, this.testf2); MyGame.Example.Monster.addTestf3(builder, this.testf3); MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2); MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstruct); MyGame.Example.Monster.addFlex(builder, flex); MyGame.Example.Monster.addTest5(builder, test5); MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongs); MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoubles); MyGame.Example.Monster.addParentNamespaceTest(builder, (this.parentNamespaceTest !== null ? this.parentNamespaceTest!.pack(builder) : 0)); MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrables); MyGame.Example.Monster.addSingleWeakReference(builder, this.singleWeakReference); MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferences); MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrables); MyGame.Example.Monster.addCoOwningReference(builder, this.coOwningReference); MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferences); MyGame.Example.Monster.addNonOwningReference(builder, this.nonOwningReference); MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferences); MyGame.Example.Monster.addAnyUniqueType(builder, this.anyUniqueType); MyGame.Example.Monster.addAnyUnique(builder, anyUnique); MyGame.Example.Monster.addAnyAmbiguousType(builder, this.anyAmbiguousType); MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguous); MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnums); MyGame.Example.Monster.addSignedEnum(builder, this.signedEnum); return MyGame.Example.Monster.end(builder); }; } } /** * @constructor */ export namespace MyGame.Example{ export class TypeAliases { bb: flatbuffers.ByteBuffer|null = null; bb_pos:number = 0; /** * @param number i * @param flatbuffers.ByteBuffer bb * @returns TypeAliases */ __init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases { this.bb_pos = i; this.bb = bb; return this; }; /** * @param flatbuffers.ByteBuffer bb * @param TypeAliases= obj * @returns TypeAliases */ static getRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases { return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @param flatbuffers.ByteBuffer bb * @param TypeAliases= obj * @returns TypeAliases */ static getSizePrefixedRootAsTypeAliases(bb:flatbuffers.ByteBuffer, obj?:TypeAliases):TypeAliases { bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH); return (obj || new TypeAliases()).__init(bb.readInt32(bb.position()) + bb.position(), bb); }; /** * @returns number */ i8():number { var offset = this.bb!.__offset(this.bb_pos, 4); return offset ? this.bb!.readInt8(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_i8(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 4); if (offset === 0) { return false; } this.bb!.writeInt8(this.bb_pos + offset, value); return true; }; /** * @returns number */ u8():number { var offset = this.bb!.__offset(this.bb_pos, 6); return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_u8(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 6); if (offset === 0) { return false; } this.bb!.writeUint8(this.bb_pos + offset, value); return true; }; /** * @returns number */ i16():number { var offset = this.bb!.__offset(this.bb_pos, 8); return offset ? this.bb!.readInt16(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_i16(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 8); if (offset === 0) { return false; } this.bb!.writeInt16(this.bb_pos + offset, value); return true; }; /** * @returns number */ u16():number { var offset = this.bb!.__offset(this.bb_pos, 10); return offset ? this.bb!.readUint16(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_u16(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 10); if (offset === 0) { return false; } this.bb!.writeUint16(this.bb_pos + offset, value); return true; }; /** * @returns number */ i32():number { var offset = this.bb!.__offset(this.bb_pos, 12); return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_i32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 12); if (offset === 0) { return false; } this.bb!.writeInt32(this.bb_pos + offset, value); return true; }; /** * @returns number */ u32():number { var offset = this.bb!.__offset(this.bb_pos, 14); return offset ? this.bb!.readUint32(this.bb_pos + offset) : 0; }; /** * @param number value * @returns boolean */ mutate_u32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 14); if (offset === 0) { return false; } this.bb!.writeUint32(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ i64():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 16); return offset ? this.bb!.readInt64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_i64(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 16); if (offset === 0) { return false; } this.bb!.writeInt64(this.bb_pos + offset, value); return true; }; /** * @returns flatbuffers.Long */ u64():flatbuffers.Long { var offset = this.bb!.__offset(this.bb_pos, 18); return offset ? this.bb!.readUint64(this.bb_pos + offset) : this.bb!.createLong(0, 0); }; /** * @param flatbuffers.Long value * @returns boolean */ mutate_u64(value:flatbuffers.Long):boolean { var offset = this.bb!.__offset(this.bb_pos, 18); if (offset === 0) { return false; } this.bb!.writeUint64(this.bb_pos + offset, value); return true; }; /** * @returns number */ f32():number { var offset = this.bb!.__offset(this.bb_pos, 20); return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0; }; /** * @param number value * @returns boolean */ mutate_f32(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 20); if (offset === 0) { return false; } this.bb!.writeFloat32(this.bb_pos + offset, value); return true; }; /** * @returns number */ f64():number { var offset = this.bb!.__offset(this.bb_pos, 22); return offset ? this.bb!.readFloat64(this.bb_pos + offset) : 0.0; }; /** * @param number value * @returns boolean */ mutate_f64(value:number):boolean { var offset = this.bb!.__offset(this.bb_pos, 22); if (offset === 0) { return false; } this.bb!.writeFloat64(this.bb_pos + offset, value); return true; }; /** * @param number index * @returns number */ v8(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.readInt8(this.bb!.__vector(this.bb_pos + offset) + index) : 0; }; /** * @returns number */ v8Length():number { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Int8Array */ v8Array():Int8Array|null { var offset = this.bb!.__offset(this.bb_pos, 24); return offset ? new Int8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param number index * @returns number */ vf64(index: number):number|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.readFloat64(this.bb!.__vector(this.bb_pos + offset) + index * 8) : 0; }; /** * @returns number */ vf64Length():number { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0; }; /** * @returns Float64Array */ vf64Array():Float64Array|null { var offset = this.bb!.__offset(this.bb_pos, 26); return offset ? new Float64Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null; }; /** * @param flatbuffers.Builder builder */ static startTypeAliases(builder:flatbuffers.Builder) { builder.startObject(12); }; /** * @param flatbuffers.Builder builder * @param number i8 */ static addI8(builder:flatbuffers.Builder, i8:number) { builder.addFieldInt8(0, i8, 0); }; /** * @param flatbuffers.Builder builder * @param number u8 */ static addU8(builder:flatbuffers.Builder, u8:number) { builder.addFieldInt8(1, u8, 0); }; /** * @param flatbuffers.Builder builder * @param number i16 */ static addI16(builder:flatbuffers.Builder, i16:number) { builder.addFieldInt16(2, i16, 0); }; /** * @param flatbuffers.Builder builder * @param number u16 */ static addU16(builder:flatbuffers.Builder, u16:number) { builder.addFieldInt16(3, u16, 0); }; /** * @param flatbuffers.Builder builder * @param number i32 */ static addI32(builder:flatbuffers.Builder, i32:number) { builder.addFieldInt32(4, i32, 0); }; /** * @param flatbuffers.Builder builder * @param number u32 */ static addU32(builder:flatbuffers.Builder, u32:number) { builder.addFieldInt32(5, u32, 0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long i64 */ static addI64(builder:flatbuffers.Builder, i64:flatbuffers.Long) { builder.addFieldInt64(6, i64, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Long u64 */ static addU64(builder:flatbuffers.Builder, u64:flatbuffers.Long) { builder.addFieldInt64(7, u64, builder.createLong(0, 0)); }; /** * @param flatbuffers.Builder builder * @param number f32 */ static addF32(builder:flatbuffers.Builder, f32:number) { builder.addFieldFloat32(8, f32, 0.0); }; /** * @param flatbuffers.Builder builder * @param number f64 */ static addF64(builder:flatbuffers.Builder, f64:number) { builder.addFieldFloat64(9, f64, 0.0); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset v8Offset */ static addV8(builder:flatbuffers.Builder, v8Offset:flatbuffers.Offset) { builder.addFieldOffset(10, v8Offset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array):flatbuffers.Offset; /** * @deprecated This Uint8Array overload will be removed in the future. */ static createV8Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; static createV8Vector(builder:flatbuffers.Builder, data:number[]|Int8Array|Uint8Array):flatbuffers.Offset { builder.startVector(1, data.length, 1); for (var i = data.length - 1; i >= 0; i--) { builder.addInt8(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startV8Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(1, numElems, 1); }; /** * @param flatbuffers.Builder builder * @param flatbuffers.Offset vf64Offset */ static addVf64(builder:flatbuffers.Builder, vf64Offset:flatbuffers.Offset) { builder.addFieldOffset(11, vf64Offset, 0); }; /** * @param flatbuffers.Builder builder * @param Array. data * @returns flatbuffers.Offset */ static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array):flatbuffers.Offset; /** * @deprecated This Uint8Array overload will be removed in the future. */ static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset; static createVf64Vector(builder:flatbuffers.Builder, data:number[]|Float64Array|Uint8Array):flatbuffers.Offset { builder.startVector(8, data.length, 8); for (var i = data.length - 1; i >= 0; i--) { builder.addFloat64(data[i]); } return builder.endVector(); }; /** * @param flatbuffers.Builder builder * @param number numElems */ static startVf64Vector(builder:flatbuffers.Builder, numElems:number) { builder.startVector(8, numElems, 8); }; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ static endTypeAliases(builder:flatbuffers.Builder):flatbuffers.Offset { var offset = builder.endObject(); return offset; }; static createTypeAliases(builder:flatbuffers.Builder, i8:number, u8:number, i16:number, u16:number, i32:number, u32:number, i64:flatbuffers.Long, u64:flatbuffers.Long, f32:number, f64:number, v8Offset:flatbuffers.Offset, vf64Offset:flatbuffers.Offset):flatbuffers.Offset { TypeAliases.startTypeAliases(builder); TypeAliases.addI8(builder, i8); TypeAliases.addU8(builder, u8); TypeAliases.addI16(builder, i16); TypeAliases.addU16(builder, u16); TypeAliases.addI32(builder, i32); TypeAliases.addU32(builder, u32); TypeAliases.addI64(builder, i64); TypeAliases.addU64(builder, u64); TypeAliases.addF32(builder, f32); TypeAliases.addF64(builder, f64); TypeAliases.addV8(builder, v8Offset); TypeAliases.addVf64(builder, vf64Offset); return TypeAliases.endTypeAliases(builder); } /** * @returns TypeAliasesT */ unpack(): TypeAliasesT { return new TypeAliasesT( this.i8(), this.u8(), this.i16(), this.u16(), this.i32(), this.u32(), this.i64(), this.u64(), this.f32(), this.f64(), this.bb!.createScalarList(this.v8.bind(this), this.v8Length()), this.bb!.createScalarList(this.vf64.bind(this), this.vf64Length()) ); }; /** * @param TypeAliasesT _o */ unpackTo(_o: TypeAliasesT): void { _o.i8 = this.i8(); _o.u8 = this.u8(); _o.i16 = this.i16(); _o.u16 = this.u16(); _o.i32 = this.i32(); _o.u32 = this.u32(); _o.i64 = this.i64(); _o.u64 = this.u64(); _o.f32 = this.f32(); _o.f64 = this.f64(); _o.v8 = this.bb!.createScalarList(this.v8.bind(this), this.v8Length()); _o.vf64 = this.bb!.createScalarList(this.vf64.bind(this), this.vf64Length()); }; } export class TypeAliasesT { /** * @constructor * @param number i8 * @param number u8 * @param number i16 * @param number u16 * @param number i32 * @param number u32 * @param flatbuffers.Long i64 * @param flatbuffers.Long u64 * @param number f32 * @param number f64 * @param (number)[] v8 * @param (number)[] vf64 */ constructor( public i8: number = 0, public u8: number = 0, public i16: number = 0, public u16: number = 0, public i32: number = 0, public u32: number = 0, public i64: flatbuffers.Long = flatbuffers.createLong(0, 0), public u64: flatbuffers.Long = flatbuffers.createLong(0, 0), public f32: number = 0.0, public f64: number = 0.0, public v8: (number)[] = [], public vf64: (number)[] = [] ){}; /** * @param flatbuffers.Builder builder * @returns flatbuffers.Offset */ pack(builder:flatbuffers.Builder): flatbuffers.Offset { const v8 = MyGame.Example.TypeAliases.createV8Vector(builder, this.v8); const vf64 = MyGame.Example.TypeAliases.createVf64Vector(builder, this.vf64); return MyGame.Example.TypeAliases.createTypeAliases(builder, this.i8, this.u8, this.i16, this.u16, this.i32, this.u32, this.i64, this.u64, this.f32, this.f64, v8, vf64 ); }; } }