// automatically generated, do not modify namespace MyGame.Example { using System; using FlatBuffers; public sealed class Stat : Table { public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public Stat __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public string Id { get { int o = __offset(4); return o != 0 ? __string(o + bb_pos) : null; } } public ArraySegment? GetIdBytes() { return __vector_as_arraysegment(4); } public long Val { get { int o = __offset(6); return o != 0 ? bb.GetLong(o + bb_pos) : (long)0; } } public bool MutateVal(long val) { int o = __offset(6); if (o != 0) { bb.PutLong(o + bb_pos, val); return true; } else { return false; } } public ushort Count { get { int o = __offset(8); return o != 0 ? bb.GetUshort(o + bb_pos) : (ushort)0; } } public bool MutateCount(ushort count) { int o = __offset(8); if (o != 0) { bb.PutUshort(o + bb_pos, count); return true; } else { return false; } } public static Offset CreateStat(FlatBufferBuilder builder, StringOffset idOffset = default(StringOffset), long val = 0, ushort count = 0) { builder.StartObject(3); Stat.AddVal(builder, val); Stat.AddId(builder, idOffset); Stat.AddCount(builder, count); return Stat.EndStat(builder); } public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); } public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } public static Offset EndStat(FlatBufferBuilder builder) { int o = builder.EndObject(); return new Offset(o); } }; }