// test schema file include "include_test1.fbs"; namespace MyGame.Example; attribute "priority"; enum Color:byte (bit_flags) { Red = 0, Green, Blue = 3, } union Any { Monster, TestSimpleTableWithEnum } // TODO: add more elements struct Test { a:short; b:byte; } table TestSimpleTableWithEnum (csharp_partial) { color: Color = Green; } struct Vec3 (force_align: 16) { x:float; y:float; z:float; test1:double; test2:Color; test3:Test; } table Stat { id:string; val:long; count:ushort; } /// an example documentation comment: monster object table Monster { pos:Vec3 (id: 0); hp:short = 100 (id: 2); mana:short = 150 (id: 1); name:string (id: 3, required, key); color:Color = Blue (id: 6); inventory:[ubyte] (id: 5); friendly:bool = false (deprecated, priority: 1, id: 4); /// an example documentation comment: this will end up in the generated code /// multiline too testarrayoftables:[Monster] (id: 11); testarrayofstring:[string] (id: 10); testarrayofbools:[bool] (id: 24); enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace. test:Any (id: 8); test4:[Test] (id: 9); testnestedflatbuffer:[ubyte] (id:13, nested_flatbuffer: "Monster"); testempty:Stat (id:14); testbool:bool (id:15); testhashs32_fnv1:int (id:16, hash:"fnv1_32"); testhashu32_fnv1:uint (id:17, hash:"fnv1_32"); testhashs64_fnv1:long (id:18, hash:"fnv1_64"); testhashu64_fnv1:ulong (id:19, hash:"fnv1_64"); testhashs32_fnv1a:int (id:20, hash:"fnv1a_32"); testhashu32_fnv1a:uint (id:21, hash:"fnv1a_32"); testhashs64_fnv1a:long (id:22, hash:"fnv1a_64"); testhashu64_fnv1a:ulong (id:23, hash:"fnv1a_64"); } root_type Monster; file_identifier "MONS"; file_extension "mon";