// automatically generated, do not modify namespace MyGame.Example { using FlatBuffers; public class Vec3 : Struct { public Vec3 __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } public float X() { return bb.GetFloat(bb_pos + 0); } public float Y() { return bb.GetFloat(bb_pos + 4); } public float Z() { return bb.GetFloat(bb_pos + 8); } public double Test1() { return bb.GetDouble(bb_pos + 16); } public byte Test2() { return bb.Get(bb_pos + 24); } public Test Test3() { return Test3(new Test()); } public Test Test3(Test obj) { return obj.__init(bb_pos + 26, bb); } public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, byte Test2, short Test_A, byte Test_B) { builder.Prep(16, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutByte(Test_B); builder.PutShort(Test_A); builder.Pad(1); builder.PutByte(Test2); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return builder.Offset; } }; }