// // automatically generated by the FlatBuffers compiler, do not modify // using global::System; using global::FlatBuffers; public struct Attacker : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); } public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); } public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public bool MutateSwordAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, sword_attack_damage); return true; } else { return false; } } public static Offset CreateAttacker(FlatBufferBuilder builder, int sword_attack_damage = 0) { builder.StartTable(1); Attacker.AddSwordAttackDamage(builder, sword_attack_damage); return Attacker.EndAttacker(builder); } public static void StartAttacker(FlatBufferBuilder builder) { builder.StartTable(1); } public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); } public static Offset EndAttacker(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } };