// automatically generated by the FlatBuffers compiler, do not modify #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ #include "flatbuffers/flatbuffers.h" namespace MyGame { namespace Sample { struct Vec3; struct Monster; enum Color { Color_Red = 0, Color_Green = 1, Color_Blue = 2 }; inline const char **EnumNamesColor() { static const char *names[] = { "Red", "Green", "Blue", nullptr }; return names; } inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e]; } enum Any { Any_NONE = 0, Any_Monster = 1 }; inline const char **EnumNamesAny() { static const char *names[] = { "NONE", "Monster", nullptr }; return names; } inline const char *EnumNameAny(Any e) { return EnumNamesAny()[e]; } inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type); MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { private: float x_; float y_; float z_; public: Vec3(float x, float y, float z) : x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) { } float x() const { return flatbuffers::EndianScalar(x_); } void mutate_x(float x) { flatbuffers::WriteScalar(&x_, x); } float y() const { return flatbuffers::EndianScalar(y_); } void mutate_y(float y) { flatbuffers::WriteScalar(&y_, y); } float z() const { return flatbuffers::EndianScalar(z_); } void mutate_z(float z) { flatbuffers::WriteScalar(&z_, z); } }; STRUCT_END(Vec3, 12); struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { const Vec3 *pos() const { return GetStruct(4); } Vec3 *mutable_pos() { return GetStruct(4); } int16_t mana() const { return GetField(6, 150); } bool mutate_mana(int16_t mana) { return SetField(6, mana); } int16_t hp() const { return GetField(8, 100); } bool mutate_hp(int16_t hp) { return SetField(8, hp); } const flatbuffers::String *name() const { return GetPointer(10); } flatbuffers::String *mutable_name() { return GetPointer(10); } const flatbuffers::Vector *inventory() const { return GetPointer *>(14); } flatbuffers::Vector *mutable_inventory() { return GetPointer *>(14); } Color color() const { return static_cast(GetField(16, 2)); } bool mutate_color(Color color) { return SetField(16, static_cast(color)); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, 4 /* pos */) && VerifyField(verifier, 6 /* mana */) && VerifyField(verifier, 8 /* hp */) && VerifyField(verifier, 10 /* name */) && verifier.Verify(name()) && VerifyField(verifier, 14 /* inventory */) && verifier.Verify(inventory()) && VerifyField(verifier, 16 /* color */) && verifier.EndTable(); } }; struct MonsterBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); } void add_mana(int16_t mana) { fbb_.AddElement(6, mana, 150); } void add_hp(int16_t hp) { fbb_.AddElement(8, hp, 100); } void add_name(flatbuffers::Offset name) { fbb_.AddOffset(10, name); } void add_inventory(flatbuffers::Offset> inventory) { fbb_.AddOffset(14, inventory); } void add_color(Color color) { fbb_.AddElement(16, static_cast(color), 2); } MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } MonsterBuilder &operator=(const MonsterBuilder &); flatbuffers::Offset Finish() { auto o = flatbuffers::Offset(fbb_.EndTable(start_, 7)); return o; } }; inline flatbuffers::Offset CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos = 0, int16_t mana = 150, int16_t hp = 100, flatbuffers::Offset name = 0, flatbuffers::Offset> inventory = 0, Color color = Color_Blue) { MonsterBuilder builder_(_fbb); builder_.add_inventory(inventory); builder_.add_name(name); builder_.add_pos(pos); builder_.add_hp(hp); builder_.add_mana(mana); builder_.add_color(color); return builder_.Finish(); } inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type) { switch (type) { case Any_NONE: return true; case Any_Monster: return verifier.VerifyTable(reinterpret_cast(union_obj)); default: return false; } } inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot(buf); } inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot(buf); } inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer(); } inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.Finish(root); } } // namespace Sample } // namespace MyGame #endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_