from __future__ import annotations import flatbuffers import numpy as np import flatbuffers import typing from MyGame.MonsterExtra import MonsterExtra uoffset: typing.TypeAlias = flatbuffers.number_types.UOffsetTFlags.py_type class MonsterExtra(object): @classmethod def GetRootAs(cls, buf: bytes, offset: int) -> MonsterExtra: ... @classmethod def GetRootAsMonsterExtra(cls, buf: bytes, offset: int) -> MonsterExtra: ... @classmethod def MonsterExtraBufferHasIdentifier(cls, buf: bytes, offset: int, size_prefixed: bool) -> bool: ... def Init(self, buf: bytes, pos: int) -> None: ... def D0(self) -> float: ... def D1(self) -> float: ... def D2(self) -> float: ... def D3(self) -> float: ... def F0(self) -> float: ... def F1(self) -> float: ... def F2(self) -> float: ... def F3(self) -> float: ... def Dvec(self, i: int) -> typing.List[float]: ... def DvecAsNumpy(self) -> np.ndarray: ... def DvecLength(self) -> int: ... def DvecIsNone(self) -> bool: ... def Fvec(self, i: int) -> typing.List[float]: ... def FvecAsNumpy(self) -> np.ndarray: ... def FvecLength(self) -> int: ... def FvecIsNone(self) -> bool: ... class MonsterExtraT(object): d0: float d1: float d2: float d3: float f0: float f1: float f2: float f3: float dvec: typing.List[float] fvec: typing.List[float] @classmethod def InitFromBuf(cls, buf: bytes, pos: int) -> MonsterExtraT: ... @classmethod def InitFromPackedBuf(cls, buf: bytes, pos: int = 0) -> MonsterExtraT: ... @classmethod def InitFromObj(cls, monsterExtra: MonsterExtra) -> MonsterExtraT: ... def _UnPack(self, monsterExtra: MonsterExtra) -> None: ... def Pack(self, builder: flatbuffers.Builder) -> None: ... def __eq__(self, other: MonsterExtraT) -> bool: ... def MonsterExtraStart(builder: flatbuffers.Builder) -> None: ... def Start(builder: flatbuffers.Builder) -> None: ... def MonsterExtraAddD0(builder: flatbuffers.Builder, d0: float) -> None: ... def MonsterExtraAddD1(builder: flatbuffers.Builder, d1: float) -> None: ... def MonsterExtraAddD2(builder: flatbuffers.Builder, d2: float) -> None: ... def MonsterExtraAddD3(builder: flatbuffers.Builder, d3: float) -> None: ... def MonsterExtraAddF0(builder: flatbuffers.Builder, f0: float) -> None: ... def MonsterExtraAddF1(builder: flatbuffers.Builder, f1: float) -> None: ... def MonsterExtraAddF2(builder: flatbuffers.Builder, f2: float) -> None: ... def MonsterExtraAddF3(builder: flatbuffers.Builder, f3: float) -> None: ... def MonsterExtraAddDvec(builder: flatbuffers.Builder, dvec: uoffset) -> None: ... def MonsterExtraStartDvecVector(builder: flatbuffers.Builder, num_elems: int) -> uoffset: ... def StartDvecVector(builder: flatbuffers.Builder, num_elems: int) -> uoffset: ... def MonsterExtraAddFvec(builder: flatbuffers.Builder, fvec: uoffset) -> None: ... def MonsterExtraStartFvecVector(builder: flatbuffers.Builder, num_elems: int) -> uoffset: ... def StartFvecVector(builder: flatbuffers.Builder, num_elems: int) -> uoffset: ... def MonsterExtraEnd(builder: flatbuffers.Builder) -> uoffset: ... def End(builder: flatbuffers.Builder) -> uoffset: ...